3724 【BUG】【2.0】快速连续点击进入草园不弹结算(优化自定义场景采集判断,优化进入自定义场景验证)
5个文件已修改
65 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py 35 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2207,14 +2207,14 @@
        
    return
## 自定义场景采集OK
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneCollectOK"))
    
    if callFunc:
        callFunc(curPlayer, mapID, lineID, npcID)
        return callFunc(curPlayer, mapID, lineID, npcID)
        
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -167,6 +167,11 @@
            
    return
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    return curState == PlayerFairyDomain.FDEventState_Visiting
def DecCustomSceneNPCCount(curPlayer, npcID):
    ## 减少草园自定义场景NPC,默认减少一个
    mapID = GetGrasslandMapID(curPlayer)[0]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -37,7 +37,7 @@
        return
    return True
## 自定义场景采集OK
## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
    
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
@@ -76,6 +76,6 @@
        
    overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_FairyTreasure, lineID, 1, overDict)
    return
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5830,19 +5830,22 @@
#};
def OnGetCustomSceneCollectAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    npcID = clientData.NPCID
    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
        GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID)
        return
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    GameWorld.DebugLog("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID))
    GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
    if not mapID:
        GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID)
        return
    
    if mapID:
        #if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
        #    return
        FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID)
    if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
        GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
        return
    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
    if collectNPCIpyData:
        DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -481,31 +481,48 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
    ## 进入自定义场景状态
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        curMapID = PlayerControl.GetCustomMapID(curPlayer)
        curLineID = PlayerControl.GetCustomLineID(curPlayer)
        if mapID == curMapID and lineID == curLineID:
            GameWorld.Log("    玩家当前已经在自定义场景中!无需重新请求!", playerID)
            result = 1
        else:
            GameWorld.Log("    玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
                          % (curMapID, curLineID), playerID)
            result = 0
        StartCustomSceneResult(curPlayer, mapID, lineID, result)
        return
    
    #进入副本通用检查
    if mapID:
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
        if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
            resultPack.Result = 0
            NetPackCommon.SendFakePack(curPlayer, resultPack)
            PlayerControl.SetCustomMap(curPlayer, 0, 0)
            StartCustomSceneResult(curPlayer, mapID, lineID, 0)
            return
    
    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
        
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID:
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
        
    #通知进入状态
    resultPack.Result = 1
    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
    return
def StartCustomSceneResult(curPlayer, mapID, lineID, result):
    if result != 1:
        DoExitCustomScene(curPlayer)
    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
    resultPack.MapID = mapID
    resultPack.FuncLineID = lineID
    resultPack.Result = result
    NetPackCommon.SendFakePack(curPlayer, resultPack)
    return