4859 【主干】【长尾】【BT】仙盟红包个数超过255报错(修正红包已抢完状态通知;红包已抢或抢完的登录不通知;红包总数超过255防范;)
1个文件已修改
21 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -515,8 +515,17 @@
    
    #找该红包的抢信息
    grabRecordDict = __GetGrabRecord(redPacketID)
    if playerID in grabRecordDict or len(grabRecordDict) >= packetCnt:
        GameWorld.DebugLog("    该玩家已抢过此红包!",playerID)
    if playerID in grabRecordDict:
        GameWorld.DebugLog("    该玩家已抢过此红包!", playerID)
        __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
        return
    if len(grabRecordDict) >= packetCnt:
        GameWorld.DebugLog("    红包已被抢完!", playerID)
        if state != State_HasAllGot:
            redPacketRecData.SetValue4(State_HasAllGot)
            #GameWorld.DebugLog("    纠正红包已抢完状态! state=%s,updState=%s" % (state, State_HasAllGot))
            __NotifyFamilyRedPacketInfo(curFamily, redPacketRecData, grabRecordDict.keys())
        __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
        return
    
@@ -555,7 +564,7 @@
    #{playerid:[抢到的钱,名字,job]}
    g_grabDataDict[redPacketID] = grabRecordDict
    
    if len(grabRecordDict) == packetCnt:
    if len(grabRecordDict) >= packetCnt:
        redPacketRecData.SetValue4(State_HasAllGot)
        
        #通知该玩家红包抢结果
@@ -804,11 +813,17 @@
        if curPlayer.GetPlayerID() in grabHeroIDList:
            state = State_HasGot
        if sendPack.IsAll and state in [State_HasGot, State_HasAllGot]:
            #GameWorld.DebugLog("已抢或抢完的不发: RedPacketID=%s,state=%s" % (packetInfo.RedPacketID, state))
            continue
        packetInfo.State = state
        packetInfo.PacketCnt = int(packetData.GetStrValue2())
        
        packetInfo.Wish = packetData.GetStrValue3()
        sendPack.RedPacketInfo.append(packetInfo)
        if len(sendPack.RedPacketInfo) > 250:
            #GameWorld.DebugLog("红包太多了!")
            break
    
    sendPack.Count = len(sendPack.RedPacketInfo)
    NetPackCommon.SendFakePack(curPlayer, sendPack)