10033 【后端】仙树升级系统及砍树产出规则(增加货币灵玉,类型42 0418刷新类型261;砍树装备分解支持配置获得的货币类型;)
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| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
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| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
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| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
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| | | ) = range(146, 261)
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| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
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| | | ) = range(146, 262)
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | | TYPE_Price_SuccessSocre = 39 # 成就积分
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| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
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| | | TYPE_Price_Xiantao = 41 # 仙桃
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| | | TYPE_Price_Lingyu = 42 # 灵玉
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | | #key可用于遍历所有货币,value仅GM相关会用到
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| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
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| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
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| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
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| | | 39:"成就积分", 41:"仙桃", 99:"代币"
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| | | 39:"成就积分", 41:"仙桃", 42:"灵玉", 99:"代币"
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| | | }
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| | | #以下是旧的金钱类型
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| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
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| | | TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
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| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
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| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
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| | | }
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| | | # 支持负值的货币及对应0418刷新类型
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| | | import IpyGameDataPY
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| | | import ChPyNetSendPack
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| | | import PlayerPrestigeSys
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| | | import FormulaControl
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| | | import PlayerControl
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| | | import IPY_GameWorld
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| | | import ItemControler
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| | | return
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| | | giveEquipCount = len(giveEquipIDList)
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| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount)
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| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount, isNotify=False)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
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| | | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
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| | | moneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
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| | | moneyValye = eval(IpyGameDataPY.GetFuncCompileCfg("CutTree", 3))
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| | | moneyType, moneyFormat = IpyGameDataPY.GetFuncEvalCfg("CutTree", 3)
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| | | moneyValye = eval(FormulaControl.GetCompileFormula("CutTreeDecomposeMoney", moneyFormat))
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| | | if moneyValye:
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| | | addDataDict = {ChConfig.Def_Give_Reason_SonKey:itemID, "itemColor":itemColor, "itemLV":itemLV}
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| | | PlayerControl.GiveMoney(curPlayer, moneyType, moneyValye, "EquipDecompose", addDataDict)
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| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
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| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
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| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
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| | | ) = range(146, 261)
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| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
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| | | ) = range(146, 262)
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| | |
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | TYPE_Price_SuccessSocre = 39 # 成就积分
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| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
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| | | TYPE_Price_Xiantao = 41 # 仙桃
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| | | TYPE_Price_Lingyu = 42 # 灵玉
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | |
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
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| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
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| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
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| | | 39:"成就积分", 41:"仙桃", 99:"代币"
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| | | 39:"成就积分", 41:"仙桃", 42:"灵玉", 99:"代币"
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| | | }
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| | |
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| | | #以下是旧的金钱类型
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| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
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| | | TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
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| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
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| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
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| | | }
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| | |
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| | | # 支持负值的货币及对应0418刷新类型
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