10033 【后端】仙树升级系统及砍树产出规则(增加货币灵玉,类型42 0418刷新类型261;砍树装备分解支持配置获得的货币类型;)
3个文件已修改
21 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1086,7 +1086,8 @@
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
) = range(146, 261)
CDBPlayerRefresh_Lingyu, # 灵玉 261
) = range(146, 262)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1116,6 +1117,7 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1123,7 +1125,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 41:"仙桃", 99:"代币"
                 39:"成就积分", 41:"仙桃", 42:"灵玉", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1155,6 +1157,7 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           }
# 支持负值的货币及对应0418刷新类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCutTree.py
@@ -22,6 +22,7 @@
import IpyGameDataPY
import ChPyNetSendPack
import PlayerPrestigeSys
import FormulaControl
import PlayerControl
import IPY_GameWorld
import ItemControler
@@ -147,7 +148,7 @@
        return
    giveEquipCount = len(giveEquipIDList)
    
    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount)
    PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount, isNotify=False)
    
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
    
@@ -241,8 +242,8 @@
    
    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
    
    moneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
    moneyValye = eval(IpyGameDataPY.GetFuncCompileCfg("CutTree", 3))
    moneyType, moneyFormat = IpyGameDataPY.GetFuncEvalCfg("CutTree", 3)
    moneyValye = eval(FormulaControl.GetCompileFormula("CutTreeDecomposeMoney", moneyFormat))
    if moneyValye:
        addDataDict = {ChConfig.Def_Give_Reason_SonKey:itemID, "itemColor":itemColor, "itemLV":itemLV}
        PlayerControl.GiveMoney(curPlayer, moneyType, moneyValye, "EquipDecompose", addDataDict)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1086,7 +1086,8 @@
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
) = range(146, 261)
CDBPlayerRefresh_Lingyu, # 灵玉 261
) = range(146, 262)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1116,6 +1117,7 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1123,7 +1125,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 41:"仙桃", 99:"代币"
                 39:"成就积分", 41:"仙桃", 42:"灵玉", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1155,6 +1157,7 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           }
# 支持负值的货币及对应0418刷新类型