New file |
| | |
| | | #!/usr/bin/python
|
| | | # -*- coding: GBK -*-
|
| | | #-------------------------------------------------------------------------------
|
| | | #
|
| | | ##@package GameWorldLogic.FBProcess.GameLogic_AllFamilyBoss
|
| | | #
|
| | | # @todo:多仙盟BOSS
|
| | | # @author xdh
|
| | | # @date 2019-01-18
|
| | | # @version 1.0
|
| | | #
|
| | | # 详细描述: 多仙盟BOSS
|
| | | #
|
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2019-01-18 14:30"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import FBCommon
|
| | | import GameWorld
|
| | | import IPY_GameWorld
|
| | | import GameWorldProcess
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import PyGameData
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | | import NPCCustomRefresh
|
| | | import PlayerAuctionHouse
|
| | | import ItemControler
|
| | | import PlayerActivity
|
| | | import EventReport
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | | Def_LeaveTime,#离开时间
|
| | | ) = range(2)
|
| | |
|
| | | #当前副本地图的状态
|
| | | (
|
| | | FB_Step_Open, # 副本开启
|
| | | FB_Step_Fighting, # 副本进行中
|
| | | FB_Step_Over, # 副本结束
|
| | | FB_Step_Close, # 副本关闭
|
| | | ) = range(4)
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | |
|
| | | return
|
| | |
|
| | |
|
| | | def OnFBPlayerOnDay(curPlayer):
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 是否能够通过活动查询进入
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | | # @param lineID 线路id
|
| | | # @param tick 时间戳
|
| | | # @return 布尔值
|
| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
|
| | | if not curPlayer.GetFamilyID():
|
| | | GameWorld.DebugLog("OnEnterFBEvent not family!")
|
| | | return False
|
| | | return True
|
| | |
|
| | |
|
| | | ##副本玩家进入点
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | | # @param lineId 分线ID
|
| | | # @param ipyEnterPosInfo 功能线路IPY配置坐标信息
|
| | | # @param tick 时间戳
|
| | | # @return posX, posY, 随机半径(可选)
|
| | | def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
|
| | | return ipyEnterPosInfo
|
| | |
|
| | |
|
| | | ### 查询地图是否开启
|
| | | ## @param tick 时间戳
|
| | | ## @return 布尔值
|
| | | def OnCanOpen(tick):
|
| | | return
|
| | |
|
| | |
|
| | | ##查询是否可以进入地图
|
| | | # @param ask:请求结构体(IPY_BMChangeMapAsk)
|
| | | # @param tick:时间戳
|
| | | # @return IPY_GameWorld.cme 枚举
|
| | | def OnChangeMapAsk(ask, tick):
|
| | | return IPY_GameWorld.cmeAccept
|
| | |
|
| | |
|
| | | ##开启副本
|
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | # @remarks 开启副本
|
| | | def OnOpenFB(tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
|
| | | return
|
| | |
|
| | |
|
| | | def OnAllFamilyBossStateChange(state, tick):
|
| | | #活动状态变更
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID != ChConfig.Def_FBMapID_AllFamilyBoss:
|
| | | return
|
| | | GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
|
| | |
|
| | | if not state:
|
| | | if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | __DoLogicAllFamilyBossOver(0, tick)
|
| | | return
|
| | |
|
| | |
|
| | | ## 进副本
|
| | | # @param curPlayer
|
| | | # @param tick
|
| | | # @return None
|
| | | def DoEnterFB(curPlayer, tick):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 |
| | | |
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
|
| | | |
| | | hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
|
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
|
| | | if lineID == 0:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | else:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
|
| | | if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
|
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
|
| | | |
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | | if encourageLV > 0:
|
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
|
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | | |
| | | #DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|
| | | ##关闭副本
|
| | | # @param tick 时间戳
|
| | | # @return 无意义
|
| | | # @remarks |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | |
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
|
| | | |
| | | gameWorld.SetPropertyID(0)
|
| | | PyGameData.g_allfamilyBossDict = {}
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家退出副本
|
| | | # @param curPlayer 玩家实例
|
| | | # @param tick 时间戳
|
| | | # @return 无意义
|
| | | def DoExitFB(curPlayer, tick):
|
| | | # 清除鼓舞buff
|
| | | FBCommon.ClearEncourageBuff(curPlayer, tick)
|
| | | # #最后一人
|
| | | # if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
|
| | | # lineID = gameWorld.GetPropertyID() - 1
|
| | | # PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = {}
|
| | | # gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
|
| | | # GameWorld.GetGameFB().ClearGameFBDict()
|
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | | |
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ##玩家主动离开副本.
|
| | | # @param curPlayer 玩家实例
|
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | def DoPlayerLeaveFB(curPlayer, tick):
|
| | | # FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | # #主动退出的去掉排行榜信息
|
| | | # lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | # playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
|
| | | # playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | # PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | # if not playerHurtDict: #榜上没人,停止掉血
|
| | | # StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
|
| | | #FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | return
|
| | |
|
| | |
|
| | | ## 是否副本复活
|
| | | # @param None
|
| | | # @return 是否副本复活
|
| | | def OnPlayerReborn():
|
| | | return True
|
| | |
|
| | |
|
| | | ## 获得副本帮助信息
|
| | | # @param curPlayer 当前玩家(被通知对象)
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | def DoFBHelp(curPlayer, tick):
|
| | | #伤害排行信息
|
| | | if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | return
|
| | | hurtInfo = []
|
| | | familyHurtList = __GetSortHurtList()
|
| | | myFamilyID = curPlayer.GetFamilyID()
|
| | | myRank, myHurt, myMenberCnt = 0, 0, 0
|
| | | for i, info in enumerate(familyHurtList, 1):
|
| | | familyID = info[0]
|
| | | name, hurt, menberList = info[1][:3]
|
| | | if myFamilyID == familyID:
|
| | | myRank, myHurt, myMenberCnt = i, hurt, len(menberList)
|
| | | if i <= 3:
|
| | | hurtDict = {}
|
| | | hurtDict["rank"] = i
|
| | | hurtDict["playerName"] = name
|
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing) |
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | |
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
|
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
|
| | |
|
| | | ## 副本行为
|
| | | # @param curPlayer 玩家
|
| | | # @param actionType 行为类型
|
| | | # @param actionInfo 行为信息
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | def DoFBAction(curPlayer, actionType, actionInfo, tick):
|
| | | if actionType == 0:
|
| | | FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
|
| | | return
|
| | |
|
| | |
|
| | | ## 玩家对NPC造成伤害
|
| | | # @param curPlayer 当前玩家
|
| | | # @param curNPC |
| | | # @param hurtHP |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | | #
|
| | | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | GameWorld.DebugLog('PyGameData.g_allfamilyBossDict 没有该家族!!')
|
| | | return
|
| | |
|
| | | PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
|
| | | |
| | | #有人上榜开始掉血
|
| | | StartReduceHP(GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | | ##---副本总逻辑计时器---
|
| | | # @param tick:时间戳
|
| | | # @return 无意义
|
| | | # @remarks 副本总逻辑计时器
|
| | | def OnProcess(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | fbStep = gameFB.GetFBStep()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | | if fbStep == FB_Step_Over:
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
|
| | | if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:
|
| | | GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
|
| | | gameWorld.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_AllFamilyBoss, 0)
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | FBCommon.SetFBStep(FB_Step_Close, tick)
|
| | | return
|
| | |
|
| | | |
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick or overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(tick)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | | |
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | def __GetSortHurtList():
|
| | | playerHurtList = sorted(PyGameData.g_allfamilyBossDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
|
| | | return playerHurtList
|
| | |
|
| | |
|
| | | def __DoLogicAllFamilyBossOver(isPass, tick):
|
| | | #结算
|
| | | FBCommon.SetFBStep(FB_Step_Over, tick)
|
| | | msgStr = str([])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AllFamilyBossOver', msgStr, len(msgStr))
|
| | | |
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
|
| | | playerHurtList = __GetSortHurtList()
|
| | | if not playerHurtList:
|
| | | GameWorld.Log(' __DoLogicAllFamilyBossOver, 伤害榜上没有人!!lineID=%s')
|
| | | return
|
| | | |
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | |
| | | if isPass:
|
| | | worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
|
| | | event=["AllFamilyBoss", False, {}]
|
| | | for rank, hurtInfo in enumerate(playerHurtList, 1):
|
| | | familyID = hurtInfo[0]
|
| | | memberIDList = hurtInfo[1][2]
|
| | | familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
|
| | | GameWorld.DebugLog('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s'%(rank, worldLV,familyAuctionItemList,menberItemList), familyID)
|
| | | if familyAuctionItemList:#仙盟拍品
|
| | | familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
|
| | | if menberItemList: #成员奖励
|
| | | overDict = {FBCommon.Over_rank:rank, |
| | | FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
|
| | | 'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList), |
| | | 'memberCnt':len(memberIDList)}
|
| | | for memberID in memberIDList:
|
| | | member = playerManager.FindPlayerByID(memberID)
|
| | | if member:
|
| | | ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
|
| | | else:
|
| | | PlayerControl.SendMailByKey('LeagueBOSS2', [memberID], menberItemList)
|
| | | if familyAuctionItemDict:
|
| | | GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
|
| | | PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
|
| | | else:
|
| | | playerCount = playerManager.GetPlayerCount()
|
| | | for index in xrange(playerCount):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
|
| | | |
| | | return
|
| | |
|
| | | def __GetFamilyBossAward(rank, worldLV):
|
| | | familyAuctionItemList, menberItemList = [], []
|
| | | awardRateList = []
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
|
| | | ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
|
| | | worldLVList = ipyData.GetWorldLV()
|
| | | if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
|
| | | continue
|
| | | rankList = ipyData.GetRank()
|
| | | if rank < rankList[0] or rank > rankList[1]:
|
| | | continue
|
| | | awardRateList = ipyData.GetAward()
|
| | | if not awardRateList:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
|
| | | return familyAuctionItemList, menberItemList
|
| | | for rate, itemInfo in awardRateList:
|
| | | if not GameWorld.CanHappen(rate, 10000):
|
| | | continue
|
| | | if len(itemInfo) != 3:
|
| | | GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
|
| | | continue
|
| | | if itemInfo[2]:
|
| | | familyAuctionItemList.append(itemInfo)
|
| | | else:
|
| | | menberItemList.append(itemInfo)
|
| | | |
| | | return familyAuctionItemList, menberItemList
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | |
| | | if not isOver and GetBossRemainHP(tick) == 0:
|
| | | |
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡')
|
| | |
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | |
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <= 0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | |
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def StopReduceHP(tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | return
|
| | |
|
| | |
|
| | | def StartReduceHP(tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
|
| | | |
| | |
|
| | | def GetBossRemainHP(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | |
|
| | | def GetBossRemainHPPer(tick):
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | |
|
| | |
|
| | | def CurFBLineBOSSID(lineID=-1):
|
| | | #该分线刷的BOSSID
|
| | | if lineID == -1:
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)
|
| | | if not refreshNPCInfo:
|
| | | return 0
|
| | | bossID = int(refreshNPCInfo)
|
| | | return bossID
|
| | |
|
| | |
|
| | | ##玩家死亡.
|
| | | # @param curPlayer:死亡的玩家 |
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | # @remarks 玩家主动离开副本.
|
| | | def DoPlayerDead(curPlayer):
|
| | | return
|
| | |
|
| | |
|
| | | ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
|
| | | # @param attacker 攻击方
|
| | | # @param defender 防守方
|
| | | # @return bool
|
| | | def CheckCanAttackTagObjInFB(attacker, defender):
|
| | | |
| | | return True
|
| | |
|
| | |
|
| | | ##处理副本中杀死玩家逻辑
|
| | | # @param curPlayer 玩家实例
|
| | | # @param defender 防守者
|
| | | # @param tick 时间戳
|
| | | # @return 布尔值
|
| | | # @remarks 处理副本中杀死玩家逻辑
|
| | | def DoFBOnKill_Player(atkobj, defender, tick):
|
| | | return True
|