hxp
2019-09-25 a5cf53b0a6d7a70ba03023c7a76853a8d4bfedf3
8281 【后端】【恺英】封魔坛每日刷新
6个文件已修改
340 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 223 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py 72 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -29409,6 +29409,7 @@
    _fields_ = [
                  ("DataMapID", c_int),    # 地图ID
                  ("RemainTime", c_int),    # 剩余时间秒
                  ("RegainCnt", c_ubyte),    # 今日已恢复次数
                  ]
    def __init__(self):
@@ -29423,6 +29424,7 @@
    def Clear(self):
        self.DataMapID = 0
        self.RemainTime = 0
        self.RegainCnt = 0
        return
    def GetLength(self):
@@ -29434,11 +29436,13 @@
    def OutputString(self):
        DumpString = '''// B2 09 副本次数恢复剩余时间 //tagMCFBCntRegainRemainTime:
                                DataMapID:%d,
                                RemainTime:%d
                                RemainTime:%d,
                                RegainCnt:%d
                                '''\
                                %(
                                self.DataMapID,
                                self.RemainTime
                                self.RemainTime,
                                self.RegainCnt
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3366,10 +3366,10 @@
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s"  # 使用物品增加的副本次数, 参数为副本ID
Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s"  # 时间恢复增加的副本次数, 参数为副本ID
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s"  # 本周进入副本次数, 参数为副本ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
Def_Player_Dict_FbCntRegainOverTime = "FbCntRegainOverTime_%s" # 副本次数恢复超出的次数, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # 副本历史最高通关, 参数为副本ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # 刷新天书任务时的玩家等级
@@ -3506,10 +3506,11 @@
Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数  <%s-找回项索引>
Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数  <%s-找回项索引>
Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数  <%s-找回项索引>
Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数  <%s-找回项索引>
Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数  <%s-找回项索引>
Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通  2:找回了vip  3:2个都有找回
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -29409,6 +29409,7 @@
    _fields_ = [
                  ("DataMapID", c_int),    # 地图ID
                  ("RemainTime", c_int),    # 剩余时间秒
                  ("RegainCnt", c_ubyte),    # 今日已恢复次数
                  ]
    def __init__(self):
@@ -29423,6 +29424,7 @@
    def Clear(self):
        self.DataMapID = 0
        self.RemainTime = 0
        self.RegainCnt = 0
        return
    def GetLength(self):
@@ -29434,11 +29436,13 @@
    def OutputString(self):
        DumpString = '''// B2 09 副本次数恢复剩余时间 //tagMCFBCntRegainRemainTime:
                                DataMapID:%d,
                                RemainTime:%d
                                RemainTime:%d,
                                RegainCnt:%d
                                '''\
                                %(
                                self.DataMapID,
                                self.RemainTime
                                self.RemainTime,
                                self.RegainCnt
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1473,7 +1473,7 @@
## ---------------------------------- TD ---------------------------------------
def GetEnterFBMaxCnt(curPlayer, mapID):
    ## 获取副本最大可进入次数: 基本次数 + VIP额外次数 + 购买次数 + 找回次数
    ## 获取副本最大可进入次数: 基本次数 + 时间已恢复次数 + VIP额外次数 + 购买次数 + 找回次数 + 使用道具增加次数
    fbIpyData = GetFBIpyData(mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
@@ -1484,14 +1484,20 @@
    buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
    recoverFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RecoverFbCnt % mapID)
    itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
    maxCnt = maxTimes + extraCnt + buyCnt + recoverFbCnt + mwAddCnt + itemAddCnt
    regainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID)
    maxCnt = maxTimes + regainFbCnt + extraCnt + buyCnt + recoverFbCnt + mwAddCnt + itemAddCnt
    return maxCnt
def GetFBDetailCntInfo(curPlayer, mapID):
    #返回FB剩余正常次数、vip额外次数、已买次数、道具增加次数、未买次数
    #返回FB剩余正常次数、时间恢复次数、vip额外次数、已买次数、道具增加次数、未买次数
    fbIpyData = GetFBIpyData(mapID)
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
    maxTimes = fbIpyData.GetDayTimes()
    maxRegainFbCnt = 0
    recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
    if str(mapID) in recoverIntervalDict:
        maxRegainFbCnt = recoverIntervalDict[str(mapID)][0]
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
@@ -1501,8 +1507,8 @@
    buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
    recoverFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RecoverFbCnt % mapID)
    itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
    #先用找回来的次数,再用Vip额外次数,再用每日刷新次数和Vip买回来的次数,最后用卷轴加的次数
    cntList = [recoverFbCnt, extraCnt, maxTimes, buyCnt, itemAddCnt]
    #先用找回来的次数,再用Vip额外次数,再用每日刷新次数、时间恢复次数、和Vip买回来的次数,最后用卷轴加的次数
    cntList = [recoverFbCnt, extraCnt, maxTimes, maxRegainFbCnt, buyCnt, itemAddCnt]
    rCntList = copy.deepcopy(cntList)
    sumCnt = 0
    for i, cnt in enumerate(cntList):
@@ -1510,13 +1516,13 @@
        rCntList[i] = max(0, sumCnt - enterCnt)
        if enterCnt <= sumCnt:
            break
    rRecoverFbCnt, rExtraCnt,rCommonCnt,rBuyCnt,rItemAddCnt = rCntList
    rRecoverFbCnt, rExtraCnt, rCommonCnt, rRegainFbCnt, rBuyCnt, rItemAddCnt = rCntList
    #未买次数
    buyTimesVIPPriID = fbIpyData.GetBuyTimesVIPPriID()
    canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID)
    noBuyCnt = max(0, canBuyCnt-buyCnt)
    return [[rCommonCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt], [maxTimes, extraCnt, canBuyCnt, 10000, canBuyCnt]]
    noBuyCnt = max(0, canBuyCnt - buyCnt)
    return [[rCommonCnt, rRegainFbCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt], [maxTimes, maxRegainFbCnt, extraCnt, canBuyCnt, 10000, canBuyCnt]]
## 玩家进入副本次数
#  @param curPlayer 玩家实例
@@ -1554,92 +1560,124 @@
        PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCount)
        PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCount)
        updValue = updCnt
        #由满到未满时记录开始恢复的时间
        if fbID == ChConfig.Def_FBMapID_SealDemon:
            fbIpyData = GetFBIpyData(fbID)
            dayTimes = fbIpyData.GetDayTimes()
            if maxCnt - enterCnt >= dayTimes and maxCnt - updCnt < dayTimes:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % fbID, int(time.time()))
                NotifyFBCntRegainInfo(curPlayer)
    GameWorld.DebugLog("    AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s" 
                       % (fbID, addCount, lineBit, enterCnt, updValue), curPlayer.GetPlayerID())
    Sync_FBPlayerFBInfoData(curPlayer, fbID)
    OnFBCountChangeEffectRecoverCount(curPlayer, fbID)
    return True
def RegainFBCntProcess(curPlayer):
    #目前只有封魔坛可恢复次数 先特殊做
    mapID = ChConfig.Def_FBMapID_SealDemon
    enterCnt = GetEnterFBCount(curPlayer, mapID)
    fbIpyData = GetFBIpyData(mapID)
    maxDayTimes = fbIpyData.GetDayTimes()
    maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
    maxCanAdd = max(0, maxDayTimes - (maxCnt-enterCnt))
    #GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd)
    curTime = int(time.time())
    lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if not lastRegainTime:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
        return
    recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
    needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
    if not needTime:
        needTime = recoverInterval
    passTime = curTime - lastRegainTime
    if passTime < needTime:
        return
    recoverCnt = 1 + (passTime-needTime) / recoverInterval # 恢复次数
    if recoverCnt > maxCanAdd:
        #记录超出的次数,用于资源找回
        beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID)
        updBeyondTimes = recoverCnt - maxCanAdd + beyondTimes
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, updBeyondTimes)
        if not maxCanAdd:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
        GameWorld.DebugLog('    封魔坛恢复次数 记录超出的次数addOverCnt=%s, updBeyondTimes=%s'%(recoverCnt-maxCanAdd, updBeyondTimes))
def OnFBCountChangeEffectRecoverCount(curPlayer, mapID):
    ## 副本相关次数变更,包含增加、扣除等影响副本按时间恢复次数相关逻辑处理
    
    if not maxCanAdd:
    recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
    if str(mapID) not in recoverIntervalDict:
        return
    recoverCnt = min(maxCanAdd, recoverCnt)
    enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
    newEnterCnt = max(0, enterCnt-recoverCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
    if recoverCnt == maxCanAdd:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
    maxCanRecoverCnt, recoverInterval = recoverIntervalDict[str(mapID)]
    curRegainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID) # 当前已恢复次数
    if curRegainFbCnt >= maxCanRecoverCnt:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
        GameWorld.DebugLog("副本时间恢复次数已达当日上限!")
    else:
        startTime = curTime- (passTime-needTime)%recoverInterval
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, startTime)
    GameWorld.DebugLog('    封魔坛恢复次数%s, passTime=%s, needTime=%s'%(recoverCnt, passTime, needTime))
    Sync_FBPlayerFBInfoData(curPlayer, mapID)
    NotifyFBCntRegainInfo(curPlayer)
        curTime = int(time.time())
        fbIpyData = GetFBIpyData(mapID)
        maxFreeTimes = fbIpyData.GetDayTimes() # 常规封顶次数
        enterCnt = GetEnterFBCount(curPlayer, mapID) # 已经进入次数
        maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) # 当前可用最大次数
        remainCanEnterCnt = maxCnt - enterCnt # 剩余可进入次数
        regainStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
        passTime = curTime - regainStartTime
        # 到达常规次数上限,暂时恢复时间
        if remainCanEnterCnt >= maxFreeTimes:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
            GameWorld.DebugLog("副本时间恢复次数已达常规次数!")
        elif passTime < recoverInterval:
            pass
            #GameWorld.DebugLog("副本时间恢复次数还未到达恢复CD!")
        else:
            if not regainStartTime:
                updRegainTotalTime = recoverInterval
            else:
                updRegainTotalTime = recoverInterval - passTime % recoverInterval
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, updRegainTotalTime)
            GameWorld.DebugLog("副本还可按时间恢复次数!curTime=%s,regainStartTime=%s,passTime=%s,updRegainTotalTime=%s"
                               % (curTime, regainStartTime, passTime, updRegainTotalTime))
    NotifyFBCntRegainInfo(curPlayer, [mapID])
    return
def NotifyFBCntRegainInfo(curPlayer):
    ##通知副本次数恢复剩余时间
    curTime = int(time.time())
    recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
def RegainFBCntProcess(curPlayer):
    ## 按时间恢复副本次数
    
    regainData = ChPyNetSendPack.tagMCFBCntRegainRemainTime()
    regainData.Clear()
    regainData.InfoList = []
    for mapID in [ChConfig.Def_FBMapID_SealDemon]:
    curTime = int(time.time())
    recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
    for mapIDStr, recoverInfo in recoverIntervalDict.items():
        mapID = int(mapIDStr)
        maxCanRecoverCnt, recoverInterval = recoverInfo
        curRegainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID) # 当前已恢复次数
        if maxCanRecoverCnt and curRegainFbCnt >= maxCanRecoverCnt:
            #GameWorld.DebugLog("已到达副本恢复次数上限!mapID=%s,curRegainFbCnt(%s) >= maxCanRecoverCnt(%s)" % (mapID, curRegainFbCnt, maxCanRecoverCnt))
            continue
        fbIpyData = GetFBIpyData(mapID)
        maxFreeTimes = fbIpyData.GetDayTimes() # 常规封顶次数
        enterCnt = GetEnterFBCount(curPlayer, mapID) # 已经进入次数
        maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) # 当前可用最大次数
        remainCanEnterCnt = maxCnt - enterCnt # 剩余可进入次数
        if remainCanEnterCnt >= maxFreeTimes:
            #GameWorld.DebugLog("可进入次数已经到达常规封顶次数!mapID=%s,remainCanEnterCnt=%s" % (mapID, remainCanEnterCnt))
            continue
        regainStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
        if not regainStartTime:
            #GameWorld.DebugLog("还未设置副本恢复次数倒计时!mapID=%s" % mapID)
            continue
        needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
        passTime = curTime - regainStartTime
        if passTime < needTime:
            continue
        remainTime = passTime - needTime # 扣除恢复单次后剩余的时间,离线上线后可能一次性恢复多次
        recoverCnt = 1 + remainTime / recoverInterval # 倒计时时间可恢复总次数
        realRecoverCnt = min(maxFreeTimes - remainCanEnterCnt, recoverCnt) # 实际最大可恢复总次数
        if maxCanRecoverCnt:
            realRecoverCnt = min(realRecoverCnt, maxCanRecoverCnt - curRegainFbCnt)
        if realRecoverCnt <= 0:
            continue
        # 更新时间倒计时已恢复次数
        updRegainFbCnt = curRegainFbCnt + realRecoverCnt
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RegainFbCnt % mapID, updRegainFbCnt)
        OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
    return
def NotifyFBCntRegainInfo(curPlayer, syncMapIDList=[]):
    ##通知副本次数恢复剩余时间
    recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1) # {mapID:[次数, 每次间隔], ...}
    if not recoverIntervalDict:
        return
    if not syncMapIDList:
        syncMapIDList = [int(mapIDStr) for mapIDStr in recoverIntervalDict.keys()]
    infoList = []
    curTime = int(time.time())
    for mapID in syncMapIDList:
        if str(mapID) not in recoverIntervalDict:
            continue
        mapInfo = ChPyNetSendPack.tagMCFBCntRegain()
        mapInfo.Clear()
        mapInfo.DataMapID = mapID
        lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
        needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
        if not needTime:
            needTime = recoverInterval
        passTime = curTime - lastRegainTime
        if passTime >= needTime:
            continue
        mapInfo.RemainTime = needTime - passTime
        regainData.InfoList.append(mapInfo)
    if not regainData.InfoList:
        mapInfo.RemainTime = max(0, needTime - passTime)
        mapInfo.RegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID)
        infoList.append(mapInfo)
    if not infoList:
        return
    regainData = ChPyNetSendPack.tagMCFBCntRegainRemainTime()
    regainData.Clear()
    regainData.InfoList = infoList
    regainData.Cnt = len(regainData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, regainData)
    return
@@ -1738,16 +1776,17 @@
        itemAddCntKey = ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID
        itemAddCnt = curPlayer.NomalDictGetProperty(itemAddCntKey)
        PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, 0)
        GameWorld.DebugLog("    重置:mapID=%s,dayTimes=%s,buyCnt=%s,recoverCnt=%s,itemAddCnt=%s,maxCnt=%s,enterCnt=%s"
                           % (mapID, dayTimes, buyCnt, recoverCnt, itemAddCnt, maxCnt, enterCnt))
        # 按时间CD恢复次数类型的副本特殊处理,重置时间点不会重置,需要保持当前剩余次数不变, 如: 封魔坛
        if mapID in [ChConfig.Def_FBMapID_SealDemon]:
            newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
            PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, 0)
            GameWorld.DebugLog("        特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
        # 时间恢复次数
        regainFBCntKey = ChConfig.Def_Player_Dict_RegainFbCnt % mapID
        regainFBCnt = curPlayer.NomalDictGetProperty(regainFBCntKey)
        PlayerControl.NomalDictSetProperty(curPlayer, regainFBCntKey, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
        GameWorld.DebugLog("    重置:mapID=%s,dayTimes=%s,buyCnt=%s,recoverCnt=%s,itemAddCnt=%s,regainFBCnt=%s,maxCnt=%s,enterCnt=%s"
                           % (mapID, dayTimes, buyCnt, recoverCnt, itemAddCnt, regainFBCnt, maxCnt, enterCnt))
        if mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
                curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
                if curCnt > dayTimes:
@@ -1760,6 +1799,7 @@
    if mapIDInfo:
        Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
        Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
        NotifyFBCntRegainInfo(curPlayer, mapIDInfo)
    
    return
@@ -1841,16 +1881,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
    Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
    PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
    lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if lastRegainTime:
        maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
        if maxCnt - enterCnt == maxDayTimes:
            curTime = int(time.time())
            needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
            if not needTime:
                needTime = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, needTime - (curTime-lastRegainTime))
            NotifyFBCntRegainInfo(curPlayer)
    OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
    return
def DoFuncOpen_RunDaily(curPlayer): return EventReport.WriteFuncCMEAcceptable(curPlayer, ShareDefine.GameFuncID_RunDaily)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py
@@ -19,8 +19,6 @@
import FBCommon
import PlayerControl
import ChConfig
import IpyGameDataPY
import time
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
    ##批量使用物品
@@ -28,7 +26,6 @@
    curEff = curRoleItem.GetEffectByIndex(0)
    mapID = curEff.GetEffectValue(0)
    mapID = FBCommon.GetRecordMapID(mapID)
    oldMaxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
    itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID, itemAddCnt+useCnt)
    
@@ -36,19 +33,6 @@
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
    PlayerControl.NotifyCode(curPlayer, 'AddActivityCount_1', [itemTypeID, mapID, useCnt])
    
    #封魔坛次数超过上限时要记录倒计时剩余时间
    lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if lastRegainTime:
        ipyData = FBCommon.GetFBIpyData(mapID)
        if ipyData:
            maxDayTimes = ipyData.GetDayTimes()
            enterCnt = FBCommon.GetEnterFBCount(curPlayer, mapID)
            if oldMaxCnt - enterCnt < maxDayTimes and oldMaxCnt - enterCnt + useCnt >= maxDayTimes:
                curTime = int(time.time())
                needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
                if not needTime:
                    needTime = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, needTime - (curTime-lastRegainTime))
                FBCommon.NotifyFBCntRegainInfo(curPlayer)
    FBCommon.OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
    return True, useCnt
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -70,6 +70,7 @@
    playerLV = curPlayer.GetLV()
    if playerLV <= 1: #刚创角不增加次数
        return
    RecoverMaxDay = 2 # 最多可找回X天总次数
    lostOnDayNum = __GetLastRecoverPastDay(curPlayer)
    lostOnDayNum = max(0, lostOnDayNum - 1)
    GameWorld.DebugLog('    增加可找回次数 lostOnDayNum=%s'%lostOnDayNum)
@@ -105,8 +106,8 @@
                continue
            remainInfo, limitInfo = FBCommon.GetFBDetailCntInfo(curPlayer, dataMapID)
            rCommonCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt = remainInfo
            rCommonCntlimit, rExtraCntlimit, rBuyCntlimit, rItemAddCntlimit, noBuyCntlimit = limitInfo
            rCommonCnt, rRegainFbCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt = remainInfo
            rCommonCntlimit, rRegainFbCntLimit, rExtraCntlimit, rBuyCntlimit, rItemAddCntlimit, noBuyCntlimit = limitInfo
            if max(remainInfo) == 0 and not lostOnDayNum:
                continue
            #限时活动判断当天是否有开启
@@ -118,11 +119,11 @@
            else:
                addCommonCnt = rCommonCnt + lostOnDayNum * rCommonCntlimit
            
            addRegainCnt = rRegainFbCnt + lostOnDayNum * rRegainFbCntLimit
            addExtraCnt = rExtraCnt + lostOnDayNum * rExtraCntlimit
            addBuyCnt = rBuyCnt
            addItemAddCnt = rItemAddCnt #使用物品增加的次数
            addnoBuyCnt = noBuyCnt + lostOnDayNum * noBuyCntlimit
            
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverGainData % index, historyMaxLine)
            if dataMapID == ChConfig.Def_FBMapID_MunekadoTrial:
@@ -131,22 +132,31 @@
            
            #更新可找回次数
            curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index,
                                               min(addCommonCnt + curCommonCnt, rCommonCntlimit * 2))
            addCommonCnt = min(addCommonCnt + curCommonCnt, rCommonCntlimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index, addCommonCnt)
            curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
            addRegainCnt = min(addRegainCnt + curRegainCnt, rRegainFbCntLimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBRegainCnt % index, addRegainCnt)
            curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index,
                                               min(addExtraCnt + curExtraCnt, rExtraCntlimit * 2))
            addExtraCnt = min(addExtraCnt + curExtraCnt, rExtraCntlimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index, addExtraCnt)
            curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index,
                                               min(addBuyCnt + curBuyCnt, rBuyCntlimit * 2))
            addBuyCnt = min(addBuyCnt + curBuyCnt, rBuyCntlimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index, addBuyCnt)
            curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index,
                                               min(addItemAddCnt + curItemAddCnt, rItemAddCntlimit * 2))
            addItemAddCnt = min(addItemAddCnt + curItemAddCnt, rItemAddCntlimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index, addItemAddCnt)
            curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index,
                                               min(addnoBuyCnt + curnoBuyCnt, noBuyCntlimit * 2))
            GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s,addExtraCnt=%s,addBuyCnt=%s,addItemAddCnt=%s,addnoBuyCnt=%s'
                               % (index, addCommonCnt, addExtraCnt, addBuyCnt, addItemAddCnt, addnoBuyCnt))
            addnoBuyCnt = min(addnoBuyCnt + curnoBuyCnt, noBuyCntlimit * RecoverMaxDay)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, addnoBuyCnt)
            GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s,addRegainCnt=%s,addExtraCnt=%s,addBuyCnt=%s,addItemAddCnt=%s,addnoBuyCnt=%s'
                               % (index, addCommonCnt, addRegainCnt, addExtraCnt, addBuyCnt, addItemAddCnt, addnoBuyCnt))
            
            
            recoverNumList.append(index)
@@ -161,14 +171,6 @@
            elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
                canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
                curDayTimes = dayTimesLimit - canKillCnt
            elif dailyID is ShareDefine.DailyActionID_SealDemon:
                #找回前先立即刷新一次
                FBCommon.RegainFBCntProcess(curPlayer)
                beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % ChConfig.Def_FBMapID_SealDemon)
                recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
                dayTimesLimit = 24*3600/recoverInterval
                curDayTimes = dayTimesLimit - beyondTimes
                lostOnDay = 0
            if curDayTimes >= dayTimesLimit and not lostOnDay:
                continue
            addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
@@ -176,7 +178,7 @@
                continue
            curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index,
                                               min(addCommonCnt + curCommonCnt, dayTimesLimit * 2))
                                               min(addCommonCnt + curCommonCnt, dayTimesLimit * RecoverMaxDay))
            recoverNumList.append(index)
            GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s'
                               % (index, addCommonCnt))
@@ -362,23 +364,25 @@
def __GetCanRecoverCnt(curPlayer, index):
    #获取可找回普通次数,vip次数
    curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
    curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
    curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
    curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
    curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
    curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
    return curCommonCnt + curExtraCnt + curBuyCnt + curItemAddCnt, curnoBuyCnt
    return curCommonCnt + curRegainCnt + curExtraCnt + curBuyCnt + curItemAddCnt, curnoBuyCnt
def __SetRecoverNum(curPlayer, recoverCntDict):
    #更新找回次数
    #每日刷新次数>Vip买回来没用的次数>卷轴加的没用的次数>Vip额外次数>Vip可购买但未买次数
    #每日刷新次数>Vip买回来没用的次数>卷轴加的没用的次数>每日恢复次数>Vip额外次数>Vip可购买但未买次数
    for index, recoverCnt in recoverCntDict.items():
        curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
        curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
        curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
        curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
        curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
        curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
        cntList = [curCommonCnt, curBuyCnt, curItemAddCnt, curExtraCnt, curnoBuyCnt]
        cntList = [curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt, curnoBuyCnt]
        newCntList = copy.deepcopy(cntList)
        
        sumCnt = 0
@@ -387,13 +391,19 @@
            newCntList[i] = max(0, sumCnt - recoverCnt)
            if recoverCnt <= sumCnt:
                break
        newCommonCnt,newBuyCnt,newItemAddCnt,newExtraCnt,newnoBuyCnt = newCntList
        newCommonCnt, newBuyCnt, newItemAddCnt, newRegainCnt, newExtraCnt, newnoBuyCnt = newCntList
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index, newCommonCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBRegainCnt % index, newRegainCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index, newBuyCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index, newItemAddCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index, newExtraCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, newnoBuyCnt)
        GameWorld.DebugLog("资源找回次数: index=%s,recoverCnt=%s" % (index, recoverCnt))
        GameWorld.DebugLog("    curCommonCnt=%s,curBuyCnt=%s,curItemAddCnt=%s,curRegainCnt=%s,curExtraCnt=%s,curnoBuyCnt=%s"
                           % (curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt, curnoBuyCnt))
        GameWorld.DebugLog("    newCommonCnt=%s,newBuyCnt=%s,newItemAddCnt=%s,newRegainCnt=%s,newExtraCnt=%s,newnoBuyCnt=%s"
                           % (newCommonCnt, newBuyCnt, newItemAddCnt, newRegainCnt, newExtraCnt, newnoBuyCnt))
        if index != Def_TJGRecoverID:
            #1:找回了普通  2:找回了vip  3:2个都有找回  
            recoverData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HaveRecover % index, 0)
@@ -404,7 +414,7 @@
                elif recoverData == 0:
                    updData = 1
            else:
                if max(curCommonCnt, curBuyCnt, curItemAddCnt, curExtraCnt) == 0:
                if max(curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt) == 0:
                    if recoverData == 0:
                        updData = 2
                    elif recoverData == 1: