| | |
| | | def DoExitFB(curPlayer, tick):
|
| | | global g_npcHurtDict
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | # 清除鼓舞buff
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| | | FBCommon.ClearEncourageBuff(curPlayer, tick)
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| | | #最后一人
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| | | if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | |
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
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| | | GameWorld.GetGameFB().ClearGameFBDict()
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| | | GameWorldProcess.CloseFB(tick)
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| | | |
| | | return
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| | |
|
| | | UpdateHPReduceSpeed(tick, True)
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| | | # 清除鼓舞buff
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| | | FBCommon.ClearEncourageBuff(curPlayer, tick)
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| | | |
| | | return
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| | |
|
| | | ##玩家主动离开副本.
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| | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID)
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| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
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| | | |
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':curSpeed * 10000 / totalHP, 'remainHPPer':min(100, remainHP * 100 / totalHP)}
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| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
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| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer}
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| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
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| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
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| | | return
|
| | |
| | | return
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if not playerCnt:
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|