Fix: 2587 主干【后端】寻宝改为消耗寻宝令道具;
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| | | # 寻宝道具, 目前默认消耗1个
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| | | elif costType == 2:
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| | | costItemList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 3) # 消耗道具物品ID列表
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| | | costItemID = costItemList[treasureIndex]
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| | | if not costItemID:
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| | | if not costItemList:
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| | | GameWorld.ErrLog("该寻宝类型索引不支持消耗道具寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
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| | | return
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| | | |
| | | costItem = ItemCommon.FindItemInPackByItemID(curPlayer, costItemID, IPY_GameWorld.rptItem)
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| | | if not costItem:
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| | | GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s" % (costItemID), playerID)
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| | | costItemID, costItemCount = costItemList[treasureIndex]
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| | | if not costItemID or not costItemCount:
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| | | return
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| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
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| | | if bindCnt + unBindCnt < costItemCount:
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| | | GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s" |
| | | % (costItemID, costItemCount, bindCnt, unBindCnt), playerID)
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| | | return
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| | |
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| | | # 仙玉寻宝
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, treasureIndex), curTime)
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| | | GameWorld.DebugLog("消耗免费次数,更新免费CD计算时间: %s" % curTime, playerID)
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| | | elif costType == 2:
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| | | ItemCommon.DelItem(curPlayer, costItem, 1, True, ChConfig.ItemDel_Treasure)
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| | | GameWorld.DebugLog("扣除寻宝道具,costItemID=%s" % costItemID, playerID)
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| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, ChConfig.ItemDel_Treasure)
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| | | GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,costItemCount=%s" % (costItemID, costItemCount), playerID)
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| | | else:
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| | | infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex}
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| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_Treasure, infoDict)
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