| | |
| | | import SkillShell
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| | | import PlayerGubao
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| | | import PlayerShentong
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| | | import PlayerCustomAward
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| | | import PlayerLianTi
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| | | import PlayerYinji
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| | | import PlayerLove
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| | |
| | | PlayerTongTianLing.OnPlayerLogin(curPlayer)
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| | | #创角奖励
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| | | Sync_CreateRoleAwardInfo(curPlayer)
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| | | #自定义奖励
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| | | PlayerCustomAward.OnPlayerLogin(curPlayer)
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| | | #功能系统特权
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| | | PlayerFuncSysPrivilege.OnPlayerLogin(curPlayer)
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| | | #玩法前瞻奖励
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| | |
| | | #创角奖励
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| | | elif rewardType == ChConfig.Def_RewardType_CreateRole:
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| | | OnGetCreateRoleAward(curPlayer)
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| | | #自定义奖励
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| | | elif rewardType == ChConfig.Def_RewardType_CustomAward:
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| | | PlayerCustomAward.OnGetCustomAward(curPlayer, dataEx)
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| | | #玩法前瞻奖励
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| | | elif rewardType == ChConfig.Def_RewardType_GameNotice:
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| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
|