5722 【后端】【1.5】跨服BOSS开发(PK击杀全服广播、仙盟广播支援支持)
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| | | curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
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| | | return
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| | |
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| | | def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]):
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| | | dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList}
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList)
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| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
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| | | return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
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| | |
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| | | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
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| | | return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
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| | |
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| | | def CrossNotify(serverGroupIDList, crossNotifyList):
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| | | ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
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| | | @param serverGroupIDList: 需要同步到的目标服务器组ID列表
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| | | @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
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| | | '''
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList)
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| | | return
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| | |
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| | | def CrossServerMsg_Notify(notifyInfoDict):
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| | | notifyType = notifyInfoDict["Type"]
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| | | notifyID = notifyInfoDict["ID"]
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| | | if notifyType == "Player":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID)
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| | | if not curPlayer:
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| | | return
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| | | NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"])
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| | | return
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| | |
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| | | ## 跨服世界广播
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| | | # @param country 提示的国家
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| | | # @param msgMark 提示信息Mark
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| | | # @param msgParamList 信息参数列表
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| | | # @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制
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| | | # @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制
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| | | # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
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| | | # @remarks |
| | | def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0):
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| | | # 非地图同步的广播才进行全服广播
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| | | if not isMapNotify:
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| | | GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
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| | | notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, |
| | | "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
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| | | #.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
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| | | def CrossServerMsg_Notify(crossNotifyList):
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| | | GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList))
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| | | for notifyInfo in crossNotifyList:
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| | | if "Type" not in notifyInfo or "Params" not in notifyInfo:
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| | | continue
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| | | notifyType = notifyInfo["Type"]
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| | | params = notifyInfo["Params"]
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| | | if notifyType == ShareDefine.CrossNotify_World:
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| | | country, msgMark, msgParamList = params
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| | | WorldNotify(country, msgMark, msgParamList)
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| | | elif notifyType == ShareDefine.CrossNotify_Family:
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| | | familyID, msgMark, msgParamList = params
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| | | FamilyNotify(familyID, msgMark, msgParamList)
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| | | |
| | | return
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| | |
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| | | ## 世界广播
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| | |
| | | # @return 无返回值
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| | | # @remarks
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| | | def WorldNotify(country, msgMark, msgParamList=[]):
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| | | if GameWorld.IsCrossServer():
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| | | MergeWorldNotify(country, msgMark, msgParamList)
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| | | else:
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| | | GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
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| | | GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
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| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | CrossRealmPlayer.SetCrossPlayerAttrValue(eval(resultName), tick)
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| | | return
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| | |
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| | | if callName == 'MergeWorldNotify':
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| | | country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo = eval(resultName)
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| | | PlayerControl.MergeWorldNotify(country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo, 1)
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| | | if callName == 'CrossNotify':
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| | | serverGroupIDList, crossNotifyList = eval(resultName)
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| | | PlayerControl.CrossNotify(serverGroupIDList, crossNotifyList)
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| | | return
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| | |
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| | | if callName == "CommMapServerInitOK":
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| | |
| | | ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
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| | | ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
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| | |
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| | | #跨服广播类型定义
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| | | CrossNotify_World = "World"
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| | | CrossNotify_Family = "Family"
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| | |
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| | | #角色改名结果
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| | | (
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| | | Def_Rename_Result_MoneyErr, # 金钱不足
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| | |
| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
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| | | return
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| | |
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| | | crossNotifyList = []
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| | | isCrossServer = GameWorld.IsCrossServer()
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| | | atkServerGroupID = PlayerControl.GetPlayerServerGroupID(attacker)
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| | | defServerGroupID = PlayerControl.GetPlayerServerGroupID(defender)
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| | | lineID = GameWorld.GetGameWorld().GetLineID()
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| | | # 杀人玩家有帮会
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| | | if attacker.GetFamilyID() > 0:
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| | |
| | | notifyCode = 'PK_pan_318691'
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| | | paramList = [defFamilyMemberLv, defName, defMapID, atkName,defPosX, defPosY, lineID]
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| | |
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| | | PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
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| | |
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| | | if isCrossServer:
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| | | crossNotifyList.append(PlayerControl.GetCrossFamilyNotifyInfo(defFamilyID, notifyCode, paramList))
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| | | else:
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| | | PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
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| | | |
| | | # 有职位被杀,全服广播
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| | | if defFamilyMemberLv <= 0:
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| | | return
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| | | if defFamilyMemberLv > 0:
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| | | defFamilyName = defender.GetFamilyName()
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| | |
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| | | defFamilyName = defender.GetFamilyName()
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| | |
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| | | killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
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| | | attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
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| | | #被杀重置击杀数
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| | | defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
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| | | |
| | | killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
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| | | |
| | | killKeys = sorted(killPlayerNotifyDict.keys())
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| | | notifyKey = 0 |
| | | for killCntKey in killKeys:
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| | | if killCnt < killCntKey:
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| | | break
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| | | notifyKey = killCntKey
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| | | if notifyKey in killPlayerNotifyDict:
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| | | notifyMark = killPlayerNotifyDict[notifyKey]
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| | | PlayerControl.WorldNotify(0, notifyMark, [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName])
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| | | killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
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| | | attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
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| | | #被杀重置击杀数
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| | | defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
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| | | |
| | | killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
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| | | |
| | | killKeys = sorted(killPlayerNotifyDict.keys())
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| | | notifyKey = 0 |
| | | for killCntKey in killKeys:
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| | | if killCnt < killCntKey:
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| | | break
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| | | notifyKey = killCntKey
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| | | if notifyKey in killPlayerNotifyDict:
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| | | notifyMark = killPlayerNotifyDict[notifyKey]
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| | | msgParamList = [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName]
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| | | if isCrossServer:
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| | | crossNotifyList.append(PlayerControl.GetCrossWorldNotifyInfo(0, notifyMark, msgParamList))
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| | | if atkServerGroupID != defServerGroupID:
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| | | PlayerControl.NotifyCode(attacker, notifyMark, msgParamList)
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| | | else:
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| | | PlayerControl.WorldNotify(0, notifyMark, msgParamList)
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| | | |
| | | if crossNotifyList:
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| | | PlayerControl.CrossNotify([defServerGroupID], crossNotifyList)
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| | |
|
| | | return
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| | |
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| | |
| | | #---玩家上线, 宠物逻辑处理---
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| | | PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
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| | |
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| | | PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
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| | | #通知运行成功
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| | | curPlayer.BalanceServer_PlayerLoginInitOK()
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| | | return
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| | |
| | | # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
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| | | # @return 无返回值
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| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
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| | | # 如果是跨服服务器,则广播子服
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| | | if GameWorld.IsCrossServer():
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| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
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| | | sendMsg, len(sendMsg))
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| | | FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
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| | | else:
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| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
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| | | __GetNotifyCodeList(msgParamList), lineID)
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| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
|
| | | return
|
| | |
|
| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
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| | | return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
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| | |
|
| | | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
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| | | return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
|
| | |
|
| | | def CrossNotify(serverGroupIDList, crossNotifyList):
|
| | | ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
|
| | | @param serverGroupIDList: 需要同步到的目标服务器组ID列表
|
| | | @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
|
| | | '''
|
| | | sendMsg = str([serverGroupIDList, crossNotifyList])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
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| | | return
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| | |
|
| | | #---------------------------------------------------------------------
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| | |
| | | EventShell.EventResponse_OnFamilyLVUp(curPlayer)
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| | |
|
| | | if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
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| | | # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
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| | | curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
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| | | curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
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| | | #通知周围玩家家族职位刷新
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| | | #curPlayer.Notify_FamilyMemberLVRefresh()
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| | |
| | | Sync_FamilyDayRewardState(curPlayer)
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| | | return
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| | |
|
| | | def FamilyPlayerOnLoginCross(curPlayer):
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| | | ## 登录跨服服务器
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| | | crossFamilyMemberLV = curPlayer.GetReceivedSalary()
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| | | if crossFamilyMemberLV:
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| | | curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
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| | | GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
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| | | |
| | | return
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| | |
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| | |
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| | |
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| | |
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| | |
| | | ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
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| | | ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
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| | |
|
| | | #跨服广播类型定义
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| | | CrossNotify_World = "World"
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| | | CrossNotify_Family = "Family"
|
| | |
|
| | | #角色改名结果
|
| | | (
|
| | | Def_Rename_Result_MoneyErr, # 金钱不足
|