1111 【主干】【bt】【bt2】【btzf】【后端】减少 WriteEvent_FightPower 同步频率(上下线、切地图时同步)
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| | | #检查更新总战斗力
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| | | #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
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| | | EventReport.WriteEvent_FightPower(curPlayer)
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| | | #清除在本地图离线记录信息
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| | | PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
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| | | #UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
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| | | EventReport.WriteEvent_FightPower(curPlayer)
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| | | return
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| | | def __CanPlayerBillboardComm(curPlayer):
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| | | GameWorld.DebugLog("更新总战斗力:playerFightPower=%s" % (playerFightPower), curPlayer.GetPlayerID())
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| | | UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower, fightPowerEx, fightPower, exInfo=[familyID])
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| | | EventReport.WriteEvent_FightPower(curPlayer)
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| | | #EventReport.WriteEvent_FightPower(curPlayer)
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| | | return
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| | | def __CheckFightPowerCanUpdate(curPlayer, key, fightPower, isForceUpdate=False, isCheckRule=True, key2=None):
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