| | |
| | | #还在冷却时间内无法释放
|
| | | if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
|
| | | PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
|
| | | AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
|
| | | #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
|
| | | playerSkill.Sync_Skill()
|
| | | return False
|
| | |
|
| | | #5:检查玩家的魔法值是否够用这个技能
|
| | |
| | | def AttackFailNotify(curPlayer, curSkill, reason=0):
|
| | | sendPack = ChPyNetSendPack.tagMCAttackFail()
|
| | | sendPack.SkillID = curSkill.GetSkillID()
|
| | | sendPack.Reason = reason
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | #--------------------------玩家使用技能
|
| | | #===============================================================================
|