6711 【后端】【2.0】洗练从0级开始洗练 6717【后端】【2.0】洗练数值非0 6628【2.0】【后端】查看玩家装备和查看玩家战力功能
8个文件已修改
390 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py 33 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 221 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3067,7 +3067,6 @@
Def_PlayerKey_AttackFollowMaster = "FollowAtk"     # 召唤兽跟随攻击
Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
Def_PlayerKey_EquipTime = "EquipTime"     # 时效装备
@@ -3173,11 +3172,7 @@
Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #竞争归属的NPC实例ID
Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #玩家所在区域福利倍值,默认1
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
Def_PlayerKey_AddBackHPPer = "AddBackHPPer"    #增加生命恢复效果
Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer"    #降低生命恢复效果
@@ -3562,14 +3557,18 @@
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
#强化
Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
@@ -3912,6 +3911,7 @@
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
#装备部位星数
Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#缥缈仙域
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -35,10 +35,10 @@
g_stoneCanPlaceList = [] #可镶嵌的位置
def OnLogin(curPlayer):
    ###登录发包同步客户端宝石信息
    Sycn_StoneHoleInfo(curPlayer)
    return
#def OnLogin(curPlayer):
#    ###登录发包同步客户端宝石信息
#    Sycn_StoneHoleInfo(curPlayer)
#    return
def GetAllStoneEquipIndexList():
    ###得到所有可镶嵌宝石装备位列表
@@ -96,9 +96,31 @@
def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
    ### 保存装备位孔位宝石ID和绑定信息
    befStoneID, befIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
    if befStoneID == changeStoneID and befIsBind == isBind:
        return
    isBind = 0 #现绑定无用,默认存0
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
                                       changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind) 
    # 同步更新宝石总等级
    gameData = GameWorld.GetGameData()
    befStoneLV = 0
    if befStoneID:
        befGem = gameData.GetItemByTypeID(befStoneID)
        befStoneLV = 0 if not befGem else befGem.GetEffectByIndex(0).GetEffectValue(1)
    aftStoneLV = 0
    if changeStoneID:
        aftGem = gameData.GetItemByTypeID(changeStoneID)
        aftStoneLV = 0 if not aftGem else aftGem.GetEffectByIndex(0).GetEffectValue(1)
    befTotalStoneLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
    updTotalStoneLV = max(0, befTotalStoneLV + aftStoneLV - befStoneLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, updTotalStoneLV)
    GameWorld.DebugLog("设置宝石等级: equipIndex=%s,holeIndex=%s,befStoneLV=%s,aftStoneLV=%s,befTotalStoneLV=%s,updTotalStoneLV=%s"
                       % (equipIndex, holeIndex, befStoneLV, aftStoneLV, befTotalStoneLV, updTotalStoneLV))
    return
def GetPackTypeByEquipPlace(equipPlace):
@@ -287,21 +309,7 @@
def GetTotalStoneLV(curPlayer):
    ##宝石总等级
    totalStoneLV = 0
    equipIndexList = GetAllStoneEquipIndexList()
    holeIndexList = GetAllEquipPlaceHoleIndex()
    gameData = GameWorld.GetGameData()
    for equipIndex in equipIndexList:
        for holeIndex in holeIndexList:
            curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
            if curGemID == 0:
                continue
            curGem = gameData.GetItemByTypeID(curGemID)
            if not curGem:
                continue
            gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
            totalStoneLV += gemLV
    return totalStoneLV
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
#// A3 06 宝石升级 #tagCMEquipStoneUpgrade
#struct    tagCMEquipStoneUpgrade
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -36,9 +36,9 @@
Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
g_allIndexList = [] #可洗炼的部位缓存
def OnEquipWashLogin(curPlayer):
    Sycn_EquipWashInfo(curPlayer, isLogin=True)
    return
#def OnEquipWashLogin(curPlayer):
#    Sycn_EquipWashInfo(curPlayer, isLogin=True)
#    return
def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
    # @return: 0-未开放; >=1-该装备位最大可洗练等级
@@ -178,6 +178,14 @@
                return
        GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
        randValue = random.randint(randValueMin, randValueMax)
        for _ in xrange(50):
            if randValue != 0:
                break
            randValue = random.randint(randValueMin, randValueMax)
            #GameWorld.DebugLog("随机值0,重新随机!")
        if randValue == 0:
            randValue = 1
            #GameWorld.DebugLog("随机值还是0,强制设置为1!")
        randAttrDict[attrNum] = randValue
        if randValue <= 0:
            negativeValueCnt += 1
@@ -359,13 +367,28 @@
        if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
            return
    washLV += 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
    GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
    SetEquipWashLV(curPlayer, equipPackindex, washLV)
    
    # 洗练广播
    PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
    return True
def SetEquipWashLV(curPlayer, index, setWashLV):
    befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
    if befWashLV == setWashLV:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
    # 同步更新洗练总等级
    befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
    updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
    GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s"
                       % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
    return
## 全身洗练总等级
def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
    hasValue = False
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
@@ -37,7 +37,7 @@
    syncPlace = -1
    if len(cmdList) == 1 and cmdList[0] == 0:
        for index in allIndexList:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), 0)
            Operate_EquipWash.SetEquipWashLV(curPlayer, index, 0)
            for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (index, attrNum), 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum), 0)
@@ -82,7 +82,7 @@
def __SetEquipPlaceWashLV(curPlayer, equipPackindex, place, washLV, attrPer, maxWashLV):
    washLV = min(maxWashLV, washLV)
    washLV = max(1, washLV)
    washLV = max(0, washLV)
    attrPer = max(0, attrPer)
    attrPer = min(100, attrPer)
    
@@ -91,7 +91,7 @@
    preWashData = None if washLV <= 0 else Operate_EquipWash.GetEquipWashData(washType, washLV - 1)
    
    #GameWorld.DebugLog("设置洗练: place=%s,washType=%s,washLV=%s,attrPer=%s" % (place, washType, washLV, attrPer))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
    Operate_EquipWash.SetEquipWashLV(curPlayer, equipPackindex, washLV)
    for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
        preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
        curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -182,6 +182,152 @@
            #GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
    return
def OnPlayerEquipLoginLogic(curPlayer):
    ''' 玩家登录统一处理装备,只遍历一次装备背包,通知信息、更新一次数据,防止总等级统计异常
                    装备品质橙装及以上数量、装备总星数、强化总等级、进化总等级、洗练总等级、宝石总等级
    '''
    #NotifyEquipPartPlusLV(curPlayer)
    #NotifyEquipPartStar(curPlayer)
    #Operate_EquipWash.OnEquipWashLogin(curPlayer)
    #通知套装信息
    #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
    #装备位宝石镶嵌通知
    #Operate_EquipStone.OnLogin(curPlayer)
    ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartStarInfo() # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
    ePartPlusLVPack = ChPyNetSendPack.tagMCEquipPartPlusInfo() # A3 B3 装备部位强化信息 #tagMCEquipPartPlusInfo
    ePartXLPack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo() # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
    ePartStonePack = ChPyNetSendPack.tagMCStoneInfo() # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
    orangeEquipCount = 0
    totalStar = 0
    totalPlusLV = 0
    totalEvolveLV = 0
    totalWashLV = 0
    totalStoneLV = 0
    holeIndexList = Operate_EquipStone.GetAllEquipPlaceHoleIndex()
    gameData = GameWorld.GetGameData()
    packType = IPY_GameWorld.rptEquip
    equipPack = curPlayer.GetItemManager().GetPack(packType)
    for index in xrange(equipPack.GetCount()):
        ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index}, isLogNone=False)
        if not ipyData:
            continue
        # 只计算有阶的境界装备
        if not ipyData.GetClassLV():
            continue
        curEquip = equipPack.GetAt(index)
        if not curEquip.IsEmpty():
            if curEquip.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
                orangeEquipCount += 1
        # 星级
        starLV = GetEquipPartStar(curPlayer, index)
        totalStar += starLV
        # 强化等级
        plusProficiency = GetEquipPartProficiency(curPlayer, packType, index)
        plusLV = GetEquipPartPlusLV(curPlayer, packType, index)
        totalPlusLV += plusLV
        # 进化等级
        evolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, index)
        totalEvolveLV += evolveLV
        # 洗练等级
        washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
        totalWashLV += washLV
        # 宝石等级
        stoneIDList, stoneIsBindList = [], []
        for holeIndex in holeIndexList:
            stoneID, stoneIsBind = Operate_EquipStone.GetEquipIndexStoneIDAndIsBand(curPlayer, index, holeIndex)
            stoneIDList.append(stoneID)
            stoneIsBindList.append(stoneIsBind)
            if stoneID == 0:
                continue
            curStone = gameData.GetItemByTypeID(stoneID)
            stoneLV = 0 if not curStone else curStone.GetEffectByIndex(0).GetEffectValue(1)
            totalStoneLV += stoneLV
        # 星级信息包
        if starLV:
            ePartStarLV = ChPyNetSendPack.tagMCEquipPartStar()
            ePartStarLV.Clear()
            ePartStarLV.EquipPackIndex = index
            ePartStarLV.Star = starLV
            ePartStarLVPack.InfoList.append(ePartStarLV)
        # 强化、进化信息包
        if plusLV or plusProficiency or evolveLV:
            ePartPlusLV = ChPyNetSendPack.tagMCEquipPartPlusLV()
            ePartPlusLV.Clear()
            ePartPlusLV.PackType = packType
            ePartPlusLV.EquipIndex = index
            ePartPlusLV.EquipPartStarLV = plusLV
            ePartPlusLV.Proficiency = plusProficiency
            ePartPlusLV.EvolveLV = evolveLV
            ePartPlusLVPack.InfoList.append(ePartPlusLV)
        # 洗练信息包
        hasXLValue = False
        xlAttrList = []
        for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
            washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue()
            washValue.XLAttrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (index, attrNum))
            washValue.XLAttrChange = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum))
            xlAttrList.append(washValue)
            if washValue.XLAttrValue or washValue.XLAttrChange:
                hasXLValue = True
        if hasXLValue or washLV:
            ePartXLAttr = ChPyNetSendPack.tagMCEquipPartXLAttr()
            ePartXLAttr.EquipPlace = index
            ePartXLAttr.XLAttrLV = washLV
            ePartXLAttr.XLAttrList = xlAttrList
            ePartXLAttr.XLAttrCnt = len(ePartXLAttr.XLAttrList)
            ePartXLPack.InfoList.append(ePartXLAttr)
        # 宝石信息包
        stoneCount = len(stoneIDList)
        if stoneIDList.count(0) != stoneCount:
            stoneMsg = ChPyNetSendPack.tagMCStoneMsg()
            stoneMsg.EquipPlace = index
            stoneMsg.MaxStoneCount = stoneCount
            stoneMsg.StoneInfo = stoneIDList
            stoneMsg.StoneBind = stoneIsBindList
            ePartStonePack.InfoList.append(stoneMsg)
    # 通知封包,有值时才通知
    if ePartStarLVPack.InfoList:
        ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
    if ePartPlusLVPack.InfoList:
        ePartPlusLVPack.Count = len(ePartPlusLVPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, ePartPlusLVPack)
    if ePartXLPack.InfoList:
        ePartXLPack.Count = len(ePartXLPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, ePartXLPack)
    if ePartStonePack.InfoList:
        ePartStonePack.EquipCount = len(ePartStonePack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, ePartStonePack)
    # 更新统计汇总值
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, orangeEquipCount)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, totalStar)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, totalPlusLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, totalEvolveLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, totalWashLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, totalStoneLV)
    GameWorld.DebugLog("登录更新装备相关值汇总: orangeEquipCount=%s,totalStar=%s,totalPlusLV=%s,totalEvolveLV=%s,totalWashLV=%s,totalStoneLV=%s"
                       % (orangeEquipCount, totalStar, totalPlusLV, totalEvolveLV, totalWashLV, totalStoneLV))
    return
## 刷新所有装备对人物属性的改变
#  @param self 类实例
#  @return 返回值无意义
@@ -1069,22 +1215,29 @@
    return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index)), maxStarLV)
## 获取公共部位强化星级
## 获取公共部位强化等级
def GetEquipPartPlusLV(curPlayer, packType, index):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
## 设置公共部位强化星级
def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, starLV):
    if GetEquipPartPlusLV(curPlayer, packType, index) == starLV:
## 设置公共部位强化等级
def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
    befPlusLV = GetEquipPartPlusLV(curPlayer, packType, index)
    if befPlusLV == setPlusLV:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), starLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), setPlusLV)
    #===========================================================================
    # if curEquip and not curEquip.IsEmpty():
    #    curEquip.SetItemStarLV(starLV)
    #===========================================================================
    # 同步更新强化总等级
    befTotalPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
    updTotalPlusLV = max(0, befTotalPlusLV + setPlusLV - befPlusLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, updTotalPlusLV)
    GameWorld.DebugLog("设置强化等级: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s"
                       % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
    return
@@ -1100,10 +1253,18 @@
## 设置公共部位强化进化等级
def SetEquipPartPlusEvolveLV(curPlayer, packType, index, evolveLV):
    if GetEquipPartPlusEvolveLV(curPlayer, packType, index) == evolveLV:
def SetEquipPartPlusEvolveLV(curPlayer, packType, index, setEvolveLV):
    befEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
    if befEvolveLV == setEvolveLV:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), evolveLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), setEvolveLV)
    # 同步更新进化总等级
    befTotalPlusEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
    updTotalPlusEvolveLV = max(0, befTotalPlusEvolveLV + setEvolveLV - befEvolveLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, updTotalPlusEvolveLV)
    GameWorld.DebugLog("设置进化等级: index=%s,befEvolveLV=%s,setEvolveLV=%s,befTotalPlusEvolveLV=%s,updTotalPlusEvolveLV=%s"
                       % (index, befEvolveLV, setEvolveLV, befTotalPlusEvolveLV, updTotalPlusEvolveLV))
    return
## 通知公共部位强化等级
@@ -1141,18 +1302,15 @@
## 全身强化等级
def GetTotalPlusLV(curPlayer, isActive=True):
    totalPlusLV = 0
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
    for i in equipPartIndexList:
        if isActive:
            curEquip = equipPack.GetAt(i)
            if not curEquip  or curEquip.IsEmpty():
                continue
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
            
        partStarLV = GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i)
        totalPlusLV += partStarLV
    return totalPlusLV
## 全身进化等级
def GetTotalPlusEvolveLV(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
## 全身橙装及以上装备数
def GetEquipOrangeCount(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
# 获取装备的强化类型
@@ -1187,9 +1345,20 @@
def SetEquipPartStar(curPlayer, equipPackindex, star):
def SetEquipPartStar(curPlayer, index, setStarLV):
    #设置公共部位星数
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % equipPackindex, star)
    befStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % index)
    if befStarLV == setStarLV:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % index, setStarLV)
    # 同步更新星级总等级
    befTotalStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
    updTotalStarLV = max(0, befTotalStarLV + setStarLV - befStarLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, updTotalStarLV)
    GameWorld.DebugLog("设置部位星级: index=%s,befStarLV=%s,setStarLV=%s,befTotalStarLV=%s,updTotalStarLV=%s"
                       % (index, befStarLV, setStarLV, befTotalStarLV, updTotalStarLV))
    return
@@ -1205,15 +1374,7 @@
def GetTotalEquipStars(curPlayer):
    ##获取部位总星数
    totalStar = 0
    equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
    for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
        for classlv in xrange(1, equipMaxClasslv+1):
            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
            if not ipyData:
                continue
            totalStar +=GetEquipPartStar(curPlayer, ipyData.GetGridIndex())
    return totalStar
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
## 通知公共部位星数
def NotifyEquipPartStar(curPlayer, index=None):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -797,26 +797,27 @@
    
    # 计算装备的珍品数量
    def RefreshStartEquipCount(self):
        curPlayer = self.__Player
        count = 0
        equipPack = self.__PlayerEquip
        for i in xrange(equipPack.GetCount()):
            curEquip = equipPack.GetAt(i)
            if curEquip.IsEmpty():
                continue
            if not curEquip.GetItemQuality():
                continue
            count += 1
        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
#        curPlayer = self.__Player
#        count = 0
#        equipPack = self.__PlayerEquip
#        for i in xrange(equipPack.GetCount()):
#            curEquip = equipPack.GetAt(i)
#
#            if curEquip.IsEmpty():
#                continue
#
#            if not curEquip.GetItemQuality():
#                continue
#
#            count += 1
#
#        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
        return
    
    def GetStartEquipCount(self):
        curPlayer = self.__Player
        return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
        return 0
        #curPlayer = self.__Player
        #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
    ## 装备当前物品
    #  @param curItem 当前物品
@@ -834,6 +835,9 @@
        desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
        srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
        
        befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
        aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
        #--其他装备物品---
        #itemColor = curItem.GetItemColor()
        result = self.SwitchEquip(curItem, equipPackIndex)
@@ -845,10 +849,20 @@
            EventShell.EventRespons_EquipItem(curPlayer)
            dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
            self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
            
        self.RefreshStartEquipCount()
        return equipPlace if result else -1
    
    def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
        #更新橙装数量
        curPlayer = self.__Player
        befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
        aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
        GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s"
                           % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
        return
    ## 替换可以叠加物品逻辑 
    #  @param curEquip 当前装备
@@ -939,10 +953,14 @@
#        if curEquip.GetItemStarLV() != 0:
#            curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
            
        befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
        aftIsOrangeEquip = 0
        #背包物品放入仓库
        if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
            return
        self.RefreshStartEquipCount()
        self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
        
        # 广播卸装
        if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -550,14 +550,8 @@
    #PKģʽ
    SyncPKModel(curPlayer)
        
    #通用强化星级信息
    ChEquip.NotifyEquipPartPlusLV(curPlayer)
    ChEquip.NotifyEquipPartStar(curPlayer)
    Operate_EquipWash.OnEquipWashLogin(curPlayer)
    #通知套装信息
    #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
    #装备位宝石镶嵌通知
    Operate_EquipStone.OnLogin(curPlayer)
    #装备相关信息
    ChEquip.OnPlayerEquipLoginLogic(curPlayer)
    
    #大师
    PlayerGreatMaster.MasterOnLogin(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -173,6 +173,8 @@
    curPlayerPropDict["EquipShowSwitch"] = curPlayer.GetEquipShowSwitch()
    curPlayerPropDict["EquipShowID"] = __GetEquipShowIDList(curPlayer)
    curPlayerPropDict["ServerGroupID"] = PlayerControl.GetPlayerServerGroupID(curPlayer)
    curPlayerPropDict["LingGenPoint"] = [PlayerControl.GetMetal(curPlayer), PlayerControl.GetWood(curPlayer), PlayerControl.GetWater(curPlayer),
                                         PlayerControl.GetFire(curPlayer), PlayerControl.GetEarth(curPlayer)]
    #仙魔之争所需属性
    curPlayerPropDict["MinAtk"] = curPlayer.GetMinAtk()
    curPlayerPropDict["MaxAtk"] = curPlayer.GetMaxAtk()
@@ -210,6 +212,14 @@
            fightPowerDict["%s" % mfpType] = fightPower
    curPlayerPlusDict["FightPowerDict"] = fightPowerDict
    
    #装备汇总信息
    curPlayerPlusDict["EquipOrangeCount"] = ChEquip.GetEquipOrangeCount(curPlayer)
    curPlayerPlusDict["TotalEquipStar"] = ChEquip.GetTotalEquipStars(curPlayer)
    curPlayerPlusDict["TotalPlusLV"] = ChEquip.GetTotalPlusLV(curPlayer)
    curPlayerPlusDict["TotalPlusEvolveLV"] = ChEquip.GetTotalPlusEvolveLV(curPlayer)
    curPlayerPlusDict["TotalStoneLV"] = Operate_EquipStone.GetTotalStoneLV(curPlayer)
    curPlayerPlusDict["TotalEquipWashLV"] = Operate_EquipWash.GetTotalEquipWashLV(curPlayer)
    #灵宠数据
    curPlayerPlusDict["Pet"] = __GetPetInfo(curPlayer)