6711 【后端】【2.0】洗练从0级开始洗练 6717【后端】【2.0】洗练数值非0 6628【2.0】【后端】查看玩家装备和查看玩家战力功能
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| | | Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
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| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
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| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
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| | | Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
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| | | Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
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| | | Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
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| | | Def_PlayerKey_EquipTime = "EquipTime" # 时效装备
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| | |
| | | Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID" #竞争归属的NPC实例ID
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| | | Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple" #玩家所在区域福利倍值,默认1
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| | | Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
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| | | Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
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| | | Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
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| | | Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
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| | | Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
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| | | Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
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| | | Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
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| | | Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
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| | | Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果
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| | | Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果
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| | |
| | | Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
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| | |
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| | | #强化
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| | | Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
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| | | Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
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| | | Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
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| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
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| | | Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
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| | | Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
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| | | # 宝石
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| | | Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
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| | | Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
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| | |
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| | | # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
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| | | Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
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| | | Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
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| | | Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
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| | | Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
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| | |
| | | Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
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| | |
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| | | #装备部位星数
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| | | Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
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| | | Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
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| | |
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| | | #缥缈仙域
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| | |
| | |
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| | | g_stoneCanPlaceList = [] #可镶嵌的位置
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| | |
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| | | def OnLogin(curPlayer):
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| | | ###登录发包同步客户端宝石信息
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| | | Sycn_StoneHoleInfo(curPlayer)
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| | | return
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| | | #def OnLogin(curPlayer):
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| | | # ###登录发包同步客户端宝石信息
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| | | # Sycn_StoneHoleInfo(curPlayer)
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| | | # return
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| | |
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| | | def GetAllStoneEquipIndexList():
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| | | ###得到所有可镶嵌宝石装备位列表
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| | |
| | |
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| | | def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
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| | | ### 保存装备位孔位宝石ID和绑定信息
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| | | befStoneID, befIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
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| | | if befStoneID == changeStoneID and befIsBind == isBind:
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| | | return
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| | | |
| | | isBind = 0 #现绑定无用,默认存0
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
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| | | changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
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| | | |
| | | # 同步更新宝石总等级
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| | | gameData = GameWorld.GetGameData()
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| | | befStoneLV = 0
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| | | if befStoneID:
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| | | befGem = gameData.GetItemByTypeID(befStoneID)
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| | | befStoneLV = 0 if not befGem else befGem.GetEffectByIndex(0).GetEffectValue(1)
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| | | |
| | | aftStoneLV = 0
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| | | if changeStoneID:
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| | | aftGem = gameData.GetItemByTypeID(changeStoneID)
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| | | aftStoneLV = 0 if not aftGem else aftGem.GetEffectByIndex(0).GetEffectValue(1)
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| | | |
| | | befTotalStoneLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
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| | | updTotalStoneLV = max(0, befTotalStoneLV + aftStoneLV - befStoneLV)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, updTotalStoneLV)
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| | | GameWorld.DebugLog("设置宝石等级: equipIndex=%s,holeIndex=%s,befStoneLV=%s,aftStoneLV=%s,befTotalStoneLV=%s,updTotalStoneLV=%s" |
| | | % (equipIndex, holeIndex, befStoneLV, aftStoneLV, befTotalStoneLV, updTotalStoneLV))
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| | | return
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| | |
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| | | def GetPackTypeByEquipPlace(equipPlace):
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| | |
| | |
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| | | def GetTotalStoneLV(curPlayer):
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| | | ##宝石总等级
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| | | totalStoneLV = 0
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| | | equipIndexList = GetAllStoneEquipIndexList()
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| | | holeIndexList = GetAllEquipPlaceHoleIndex()
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| | | gameData = GameWorld.GetGameData()
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| | | for equipIndex in equipIndexList:
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| | | for holeIndex in holeIndexList:
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| | | curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
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| | | if curGemID == 0:
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| | | continue
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| | | curGem = gameData.GetItemByTypeID(curGemID)
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| | | if not curGem:
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| | | continue
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| | | gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
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| | | totalStoneLV += gemLV
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| | | return totalStoneLV
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| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
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| | |
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| | | #// A3 06 宝石升级 #tagCMEquipStoneUpgrade
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| | | #struct tagCMEquipStoneUpgrade
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| | |
| | | Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
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| | | g_allIndexList = [] #可洗炼的部位缓存
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| | |
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| | | def OnEquipWashLogin(curPlayer):
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| | | Sycn_EquipWashInfo(curPlayer, isLogin=True)
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| | | return
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| | | #def OnEquipWashLogin(curPlayer):
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| | | # Sycn_EquipWashInfo(curPlayer, isLogin=True)
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| | | # return
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| | |
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| | | def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
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| | | # @return: 0-未开放; >=1-该装备位最大可洗练等级
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| | |
| | | return
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| | | GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
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| | | randValue = random.randint(randValueMin, randValueMax)
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| | | for _ in xrange(50):
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| | | if randValue != 0:
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| | | break
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| | | randValue = random.randint(randValueMin, randValueMax)
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| | | #GameWorld.DebugLog("随机值0,重新随机!")
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| | | if randValue == 0:
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| | | randValue = 1
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| | | #GameWorld.DebugLog("随机值还是0,强制设置为1!")
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| | | randAttrDict[attrNum] = randValue
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| | | if randValue <= 0:
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| | | negativeValueCnt += 1
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| | |
| | | if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
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| | | return
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| | | washLV += 1
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
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| | | GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
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| | | SetEquipWashLV(curPlayer, equipPackindex, washLV)
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| | |
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| | | # 洗练广播
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| | | PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
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| | | return True
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| | |
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| | | def SetEquipWashLV(curPlayer, index, setWashLV):
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| | | befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
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| | | if befWashLV == setWashLV:
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
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| | | |
| | | # 同步更新洗练总等级
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| | | befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
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| | | updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
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| | | GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s" |
| | | % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
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| | | return
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| | |
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| | | ## 全身洗练总等级
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| | | def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
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| | |
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| | | def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
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| | | hasValue = False
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| | |
| | | syncPlace = -1
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| | | if len(cmdList) == 1 and cmdList[0] == 0:
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| | | for index in allIndexList:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), 0)
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| | | Operate_EquipWash.SetEquipWashLV(curPlayer, index, 0)
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| | | for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (index, attrNum), 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum), 0)
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| | |
| | |
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| | | def __SetEquipPlaceWashLV(curPlayer, equipPackindex, place, washLV, attrPer, maxWashLV):
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| | | washLV = min(maxWashLV, washLV)
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| | | washLV = max(1, washLV)
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| | | washLV = max(0, washLV)
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| | | attrPer = max(0, attrPer)
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| | | attrPer = min(100, attrPer)
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| | |
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| | |
| | | preWashData = None if washLV <= 0 else Operate_EquipWash.GetEquipWashData(washType, washLV - 1)
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| | |
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| | | #GameWorld.DebugLog("设置洗练: place=%s,washType=%s,washLV=%s,attrPer=%s" % (place, washType, washLV, attrPer))
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
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| | | Operate_EquipWash.SetEquipWashLV(curPlayer, equipPackindex, washLV)
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| | | for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
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| | | preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
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| | | curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
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| | |
| | | #GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
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| | | return
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| | |
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| | | def OnPlayerEquipLoginLogic(curPlayer):
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| | | ''' 玩家登录统一处理装备,只遍历一次装备背包,通知信息、更新一次数据,防止总等级统计异常
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| | | 装备品质橙装及以上数量、装备总星数、强化总等级、进化总等级、洗练总等级、宝石总等级
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| | | '''
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| | | |
| | | #NotifyEquipPartPlusLV(curPlayer)
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| | | #NotifyEquipPartStar(curPlayer)
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| | | #Operate_EquipWash.OnEquipWashLogin(curPlayer)
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| | | #通知套装信息
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| | | #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
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| | | #装备位宝石镶嵌通知
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| | | #Operate_EquipStone.OnLogin(curPlayer)
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| | | |
| | | ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartStarInfo() # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
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| | | ePartPlusLVPack = ChPyNetSendPack.tagMCEquipPartPlusInfo() # A3 B3 装备部位强化信息 #tagMCEquipPartPlusInfo
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| | | ePartXLPack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo() # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
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| | | ePartStonePack = ChPyNetSendPack.tagMCStoneInfo() # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
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| | | |
| | | orangeEquipCount = 0
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| | | totalStar = 0
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| | | totalPlusLV = 0
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| | | totalEvolveLV = 0
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| | | totalWashLV = 0
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| | | totalStoneLV = 0
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| | | holeIndexList = Operate_EquipStone.GetAllEquipPlaceHoleIndex()
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| | | |
| | | gameData = GameWorld.GetGameData()
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| | | packType = IPY_GameWorld.rptEquip
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| | | equipPack = curPlayer.GetItemManager().GetPack(packType)
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| | | for index in xrange(equipPack.GetCount()):
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index}, isLogNone=False)
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| | | if not ipyData:
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| | | continue
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| | | # 只计算有阶的境界装备
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| | | if not ipyData.GetClassLV():
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| | | continue
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| | | |
| | | curEquip = equipPack.GetAt(index)
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| | | if not curEquip.IsEmpty():
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| | | if curEquip.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
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| | | orangeEquipCount += 1
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| | | |
| | | # 星级
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| | | starLV = GetEquipPartStar(curPlayer, index)
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| | | totalStar += starLV
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| | | |
| | | # 强化等级
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| | | plusProficiency = GetEquipPartProficiency(curPlayer, packType, index)
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| | | plusLV = GetEquipPartPlusLV(curPlayer, packType, index)
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| | | totalPlusLV += plusLV
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| | | |
| | | # 进化等级
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| | | evolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, index)
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| | | totalEvolveLV += evolveLV
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| | | |
| | | # 洗练等级
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| | | washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
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| | | totalWashLV += washLV
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| | | |
| | | # 宝石等级
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| | | stoneIDList, stoneIsBindList = [], []
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| | | for holeIndex in holeIndexList:
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| | | stoneID, stoneIsBind = Operate_EquipStone.GetEquipIndexStoneIDAndIsBand(curPlayer, index, holeIndex)
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| | | stoneIDList.append(stoneID)
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| | | stoneIsBindList.append(stoneIsBind)
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| | | if stoneID == 0:
|
| | | continue
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| | | curStone = gameData.GetItemByTypeID(stoneID)
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| | | stoneLV = 0 if not curStone else curStone.GetEffectByIndex(0).GetEffectValue(1)
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| | | totalStoneLV += stoneLV
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| | | |
| | | # 星级信息包
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| | | if starLV:
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| | | ePartStarLV = ChPyNetSendPack.tagMCEquipPartStar()
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| | | ePartStarLV.Clear()
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| | | ePartStarLV.EquipPackIndex = index
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| | | ePartStarLV.Star = starLV
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| | | ePartStarLVPack.InfoList.append(ePartStarLV)
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| | | |
| | | # 强化、进化信息包
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| | | if plusLV or plusProficiency or evolveLV:
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| | | ePartPlusLV = ChPyNetSendPack.tagMCEquipPartPlusLV()
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| | | ePartPlusLV.Clear()
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| | | ePartPlusLV.PackType = packType
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| | | ePartPlusLV.EquipIndex = index
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| | | ePartPlusLV.EquipPartStarLV = plusLV
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| | | ePartPlusLV.Proficiency = plusProficiency
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| | | ePartPlusLV.EvolveLV = evolveLV
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| | | ePartPlusLVPack.InfoList.append(ePartPlusLV)
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| | | |
| | | # 洗练信息包
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| | | hasXLValue = False
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| | | xlAttrList = []
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| | | for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
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| | | washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue()
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| | | washValue.XLAttrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (index, attrNum))
|
| | | washValue.XLAttrChange = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum))
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| | | xlAttrList.append(washValue)
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| | | if washValue.XLAttrValue or washValue.XLAttrChange:
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| | | hasXLValue = True
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| | | if hasXLValue or washLV:
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| | | ePartXLAttr = ChPyNetSendPack.tagMCEquipPartXLAttr()
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| | | ePartXLAttr.EquipPlace = index
|
| | | ePartXLAttr.XLAttrLV = washLV
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| | | ePartXLAttr.XLAttrList = xlAttrList
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| | | ePartXLAttr.XLAttrCnt = len(ePartXLAttr.XLAttrList)
|
| | | ePartXLPack.InfoList.append(ePartXLAttr)
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| | | |
| | | # 宝石信息包
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| | | stoneCount = len(stoneIDList)
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| | | if stoneIDList.count(0) != stoneCount:
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| | | stoneMsg = ChPyNetSendPack.tagMCStoneMsg()
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| | | stoneMsg.EquipPlace = index
|
| | | stoneMsg.MaxStoneCount = stoneCount |
| | | stoneMsg.StoneInfo = stoneIDList
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| | | stoneMsg.StoneBind = stoneIsBindList
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| | | ePartStonePack.InfoList.append(stoneMsg)
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| | | |
| | | # 通知封包,有值时才通知
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| | | if ePartStarLVPack.InfoList:
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| | | ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
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| | | |
| | | if ePartPlusLVPack.InfoList:
|
| | | ePartPlusLVPack.Count = len(ePartPlusLVPack.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, ePartPlusLVPack)
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| | | |
| | | if ePartXLPack.InfoList:
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| | | ePartXLPack.Count = len(ePartXLPack.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, ePartXLPack)
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| | | |
| | | if ePartStonePack.InfoList:
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| | | ePartStonePack.EquipCount = len(ePartStonePack.InfoList) |
| | | NetPackCommon.SendFakePack(curPlayer, ePartStonePack)
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| | | |
| | | # 更新统计汇总值
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, orangeEquipCount)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, totalStar)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, totalPlusLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, totalEvolveLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, totalWashLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, totalStoneLV)
|
| | | GameWorld.DebugLog("登录更新装备相关值汇总: orangeEquipCount=%s,totalStar=%s,totalPlusLV=%s,totalEvolveLV=%s,totalWashLV=%s,totalStoneLV=%s" |
| | | % (orangeEquipCount, totalStar, totalPlusLV, totalEvolveLV, totalWashLV, totalStoneLV)) |
| | | return
|
| | |
|
| | | ## 刷新所有装备对人物属性的改变
|
| | | # @param self 类实例
|
| | | # @return 返回值无意义
|
| | |
| | | return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index)), maxStarLV)
|
| | |
|
| | |
|
| | | ## 获取公共部位强化星级
|
| | | ## 获取公共部位强化等级
|
| | | def GetEquipPartPlusLV(curPlayer, packType, index):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
|
| | |
|
| | |
|
| | | ## 设置公共部位强化星级
|
| | | def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, starLV):
|
| | | if GetEquipPartPlusLV(curPlayer, packType, index) == starLV:
|
| | | ## 设置公共部位强化等级
|
| | | def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
|
| | | befPlusLV = GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | if befPlusLV == setPlusLV:
|
| | | return
|
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), starLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), setPlusLV)
|
| | | #===========================================================================
|
| | | # if curEquip and not curEquip.IsEmpty():
|
| | | # curEquip.SetItemStarLV(starLV)
|
| | | #===========================================================================
|
| | |
|
| | | # 同步更新强化总等级
|
| | | befTotalPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
|
| | | updTotalPlusLV = max(0, befTotalPlusLV + setPlusLV - befPlusLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, updTotalPlusLV)
|
| | | GameWorld.DebugLog("设置强化等级: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s" |
| | | % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | |
|
| | | ## 设置公共部位强化进化等级
|
| | | def SetEquipPartPlusEvolveLV(curPlayer, packType, index, evolveLV):
|
| | | if GetEquipPartPlusEvolveLV(curPlayer, packType, index) == evolveLV:
|
| | | def SetEquipPartPlusEvolveLV(curPlayer, packType, index, setEvolveLV):
|
| | | befEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
|
| | | if befEvolveLV == setEvolveLV:
|
| | | return
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), evolveLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), setEvolveLV)
|
| | | |
| | | # 同步更新进化总等级
|
| | | befTotalPlusEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
|
| | | updTotalPlusEvolveLV = max(0, befTotalPlusEvolveLV + setEvolveLV - befEvolveLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, updTotalPlusEvolveLV)
|
| | | GameWorld.DebugLog("设置进化等级: index=%s,befEvolveLV=%s,setEvolveLV=%s,befTotalPlusEvolveLV=%s,updTotalPlusEvolveLV=%s" |
| | | % (index, befEvolveLV, setEvolveLV, befTotalPlusEvolveLV, updTotalPlusEvolveLV))
|
| | | return
|
| | |
|
| | | ## 通知公共部位强化等级
|
| | |
| | |
|
| | | ## 全身强化等级
|
| | | def GetTotalPlusLV(curPlayer, isActive=True):
|
| | | totalPlusLV = 0
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
|
| | | for i in equipPartIndexList:
|
| | | if isActive:
|
| | | curEquip = equipPack.GetAt(i)
|
| | | if not curEquip or curEquip.IsEmpty():
|
| | | continue
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
|
| | |
|
| | | partStarLV = GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i)
|
| | | totalPlusLV += partStarLV
|
| | | return totalPlusLV
|
| | | ## 全身进化等级
|
| | | def GetTotalPlusEvolveLV(curPlayer):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
|
| | |
|
| | | ## 全身橙装及以上装备数
|
| | | def GetEquipOrangeCount(curPlayer):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
|
| | |
|
| | |
|
| | | # 获取装备的强化类型
|
| | |
| | |
|
| | |
|
| | |
|
| | | def SetEquipPartStar(curPlayer, equipPackindex, star):
|
| | | def SetEquipPartStar(curPlayer, index, setStarLV):
|
| | | #设置公共部位星数
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % equipPackindex, star)
|
| | | |
| | | befStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % index)
|
| | | if befStarLV == setStarLV:
|
| | | return |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % index, setStarLV)
|
| | | |
| | | # 同步更新星级总等级
|
| | | befTotalStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
|
| | | updTotalStarLV = max(0, befTotalStarLV + setStarLV - befStarLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, updTotalStarLV)
|
| | | GameWorld.DebugLog("设置部位星级: index=%s,befStarLV=%s,setStarLV=%s,befTotalStarLV=%s,updTotalStarLV=%s" |
| | | % (index, befStarLV, setStarLV, befTotalStarLV, updTotalStarLV))
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | def GetTotalEquipStars(curPlayer):
|
| | | ##获取部位总星数
|
| | | totalStar = 0
|
| | | equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
|
| | | for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
|
| | | for classlv in xrange(1, equipMaxClasslv+1):
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
|
| | | if not ipyData:
|
| | | continue
|
| | | totalStar +=GetEquipPartStar(curPlayer, ipyData.GetGridIndex())
|
| | | return totalStar
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
|
| | |
|
| | | ## 通知公共部位星数
|
| | | def NotifyEquipPartStar(curPlayer, index=None):
|
| | |
| | |
|
| | | # 计算装备的珍品数量
|
| | | def RefreshStartEquipCount(self):
|
| | | curPlayer = self.__Player
|
| | | count = 0
|
| | | equipPack = self.__PlayerEquip
|
| | | for i in xrange(equipPack.GetCount()):
|
| | | curEquip = equipPack.GetAt(i)
|
| | | |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | | |
| | | if not curEquip.GetItemQuality():
|
| | | continue
|
| | | |
| | | count += 1
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
|
| | | # curPlayer = self.__Player
|
| | | # count = 0
|
| | | # equipPack = self.__PlayerEquip
|
| | | # for i in xrange(equipPack.GetCount()):
|
| | | # curEquip = equipPack.GetAt(i)
|
| | | # |
| | | # if curEquip.IsEmpty():
|
| | | # continue
|
| | | # |
| | | # if not curEquip.GetItemQuality():
|
| | | # continue
|
| | | # |
| | | # count += 1
|
| | | # |
| | | # curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
|
| | | return
|
| | |
|
| | | def GetStartEquipCount(self):
|
| | | curPlayer = self.__Player
|
| | | return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
|
| | | return 0
|
| | | #curPlayer = self.__Player
|
| | | #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
|
| | |
|
| | | ## 装备当前物品
|
| | | # @param curItem 当前物品
|
| | |
| | | desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
|
| | | srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
|
| | |
|
| | | befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
|
| | | aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
|
| | | |
| | | #--其他装备物品---
|
| | | #itemColor = curItem.GetItemColor()
|
| | | result = self.SwitchEquip(curItem, equipPackIndex)
|
| | |
| | | EventShell.EventRespons_EquipItem(curPlayer)
|
| | | dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
|
| | | self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
|
| | |
|
| | | self.RefreshStartEquipCount()
|
| | | return equipPlace if result else -1
|
| | |
|
| | | def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
|
| | | #更新橙装数量
|
| | | curPlayer = self.__Player
|
| | | befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
|
| | | aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
|
| | | GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s" |
| | | % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
|
| | | return
|
| | |
|
| | | ## 替换可以叠加物品逻辑
|
| | | # @param curEquip 当前装备
|
| | |
| | | # if curEquip.GetItemStarLV() != 0:
|
| | | # curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
|
| | |
|
| | | befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
|
| | | aftIsOrangeEquip = 0
|
| | | |
| | | #背包物品放入仓库
|
| | | if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
|
| | | return
|
| | | self.RefreshStartEquipCount()
|
| | | self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
|
| | |
|
| | | # 广播卸装
|
| | | if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
|
| | |
| | | #PKģʽ
|
| | | SyncPKModel(curPlayer)
|
| | |
|
| | | #通用强化星级信息
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer)
|
| | | ChEquip.NotifyEquipPartStar(curPlayer)
|
| | | Operate_EquipWash.OnEquipWashLogin(curPlayer)
|
| | | #通知套装信息
|
| | | #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
|
| | | #装备位宝石镶嵌通知
|
| | | Operate_EquipStone.OnLogin(curPlayer)
|
| | | #装备相关信息
|
| | | ChEquip.OnPlayerEquipLoginLogic(curPlayer)
|
| | |
|
| | | #大师
|
| | | PlayerGreatMaster.MasterOnLogin(curPlayer)
|
| | |
| | | curPlayerPropDict["EquipShowSwitch"] = curPlayer.GetEquipShowSwitch()
|
| | | curPlayerPropDict["EquipShowID"] = __GetEquipShowIDList(curPlayer)
|
| | | curPlayerPropDict["ServerGroupID"] = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | curPlayerPropDict["LingGenPoint"] = [PlayerControl.GetMetal(curPlayer), PlayerControl.GetWood(curPlayer), PlayerControl.GetWater(curPlayer), |
| | | PlayerControl.GetFire(curPlayer), PlayerControl.GetEarth(curPlayer)]
|
| | | #仙魔之争所需属性
|
| | | curPlayerPropDict["MinAtk"] = curPlayer.GetMinAtk()
|
| | | curPlayerPropDict["MaxAtk"] = curPlayer.GetMaxAtk()
|
| | |
| | | fightPowerDict["%s" % mfpType] = fightPower
|
| | | curPlayerPlusDict["FightPowerDict"] = fightPowerDict
|
| | |
|
| | | #装备汇总信息
|
| | | curPlayerPlusDict["EquipOrangeCount"] = ChEquip.GetEquipOrangeCount(curPlayer)
|
| | | curPlayerPlusDict["TotalEquipStar"] = ChEquip.GetTotalEquipStars(curPlayer)
|
| | | curPlayerPlusDict["TotalPlusLV"] = ChEquip.GetTotalPlusLV(curPlayer)
|
| | | curPlayerPlusDict["TotalPlusEvolveLV"] = ChEquip.GetTotalPlusEvolveLV(curPlayer)
|
| | | curPlayerPlusDict["TotalStoneLV"] = Operate_EquipStone.GetTotalStoneLV(curPlayer)
|
| | | curPlayerPlusDict["TotalEquipWashLV"] = Operate_EquipWash.GetTotalEquipWashLV(curPlayer)
|
| | | |
| | | #灵宠数据
|
| | | curPlayerPlusDict["Pet"] = __GetPetInfo(curPlayer)
|
| | |
|