| | |
| | | return moneyID
|
| | | return moneyItemList[-1][1]
|
| | |
|
| | | def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
|
| | | def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
|
| | | '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
|
| | | @return: None
|
| | | @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
|
| | |
| | | curNPC = self.__Instance
|
| | | npcID = curNPC.GetNPCID()
|
| | | specDropItemList = []
|
| | | |
| | | playerLV = dropPlayer.GetLV()
|
| | | maxDropLV = ipyDrop.GetMaxDropLV()
|
| | | if maxDropLV and playerLV > maxDropLV:
|
| | | GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
|
| | | return specDropItemList
|
| | |
|
| | | # 私有掉落
|
| | | fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
|
| | |
| | | mapID = FBCommon.GetRecordMapID(mapID)
|
| | | isGameBoss = ChConfig.IsGameBoss(curNPC)
|
| | | if isGameBoss:
|
| | | GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()))
|
| | | GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
|
| | | if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
|
| | | return
|
| | | ipyDrop = GetNPCDropIpyData(npcID)
|
| | |
| | | dropIDList += [moneyID] * dropMoneyCnt
|
| | |
|
| | | specItemSign = "SpecItem"
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...] 私有特殊掉落 + 击杀次数特殊掉落
|
| | | dropIDList += [specItemSign] * len(playerSpecDropList)
|
| | |
|
| | | if len(dropIDList) > 5:
|
| | |
| | | random.shuffle(playerSpecDropList)
|
| | | random.shuffle(dropIDList)
|
| | |
|
| | | if not dropIDList and isGameBoss:
|
| | | GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s" |
| | | % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
|
| | | |
| | | gameMap = GameWorld.GetMap()
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
|
| | | index = 0
|