| | |
| | | isActivity = False # 有需要处理开关时间的(开始、结束)
|
| | | isNotify = False
|
| | | isAdvanceNotice = False
|
| | | isEnd = False
|
| | | # 没配置时分的代表全天, 只要开始或结束时分没配都算
|
| | | if not startHMStrList or not endHMStrList:
|
| | | startDateTime = startDayDate
|
| | |
| | | needStartList.append(startDateTime)
|
| | | needEndList.append(endDateTime)
|
| | | isActivity = True
|
| | | isEnd = (curDateTime == endDayDate)
|
| | |
|
| | | # 每天按时段开启的,支持多时段
|
| | | else:
|
| | | if startDayDate <= curDateTime <= endDayDate:
|
| | | isEnd = (curDateTime == endDayDate)
|
| | | for hmIndex, startHMStr in enumerate(startHMStrList):
|
| | | endHMStr = endHMStrList[hmIndex]
|
| | | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
|
| | |
| | | if not isActivity and not isNotify and not isAdvanceNotice:
|
| | | continue
|
| | |
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
|
| | | if isActivity or isAdvanceNotice:
|
| | | if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
|
| | | if not activityIpyData or (isActivity and not isEnd):
|
| | | activityIpyData = ipyData
|
| | | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
|
| | |
|