hxp
2020-03-14 ad66d3a18003f0451e5620c4cc39bd6dfa63d66b
8401 【后端】BOSS复活修改(活动boss刷新支持)
9个文件已修改
94 ■■■■ 已修改文件
PyNetPack @ 2aa3c2 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PyNetPack
@@ -1 +1 @@
Subproject commit 8f2ab740c1e7139456629265d52d237a273b8177
Subproject commit 2aa3c20dde03d0e46b9bb422cf48784c5e171c76
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -865,6 +865,7 @@
            # 骑宠争夺活动开始前同步有效人数到地图
            if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
                GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
                
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -995,13 +995,18 @@
    if not totalPoint:
        GameWorld.Log(' 增加boss复活点 没有总点数!!!!')
        return
    rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
    maxRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
    if rebornCnt >= maxRebornCnt:
        GameWorld.DebugLog(' boss复活已达到最大次数! maxRebornCnt=%s' % maxRebornCnt)
        return
    curPoint = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint)
    
    updPoint = (curPoint+addPoint)%totalPoint
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
    if curPoint+addPoint >= totalPoint:
        #重生boss
        rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
        
        killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
@@ -1027,6 +1032,8 @@
        PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
        GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
        g_lastBossRebornTime = curTime
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % ShareDefine.OperationActionName_BossReborn, int(time.time()))
    else:
        #广播
        needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -146,6 +146,7 @@
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1998,7 +1998,7 @@
Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
#---地图NPC---
Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点)
Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s'   # 活动boss上次复活标记,参数为刷新标识点
Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间
Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间
Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Boss.py
@@ -66,7 +66,7 @@
            bossKey = ChConfig.Map_NPC_WorldBossLastReBornTick % ipyData.GetStoneNPCID()
            GameWorld.GetGameFB().SetGameFBDict(bossKey, 0)
            
            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % ipyData.GetRefreshMark(), 0)
            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_ActBossLastRebornSign % ipyData.GetRefreshMark(), 0)
        
    gameNPCManager = GameWorld.GetNPCManager()
    tick = GameWorld.GetGameWorld().GetTick()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -22,6 +22,7 @@
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
import PyGameData
import GameWorld
import FBCommon
import FBLogic
@@ -315,31 +316,6 @@
def NPCRefresh_219(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_220(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def ResetActivityBossRefreshCount():
    ## 重置活动boss刷怪个数
    # gameFb 要取活动线
    activityLineIndex = 0 # 活动线, 默认1线
    mapID = GameWorld.GetMap().GetMapID()
    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
    if mapID in activityMapLineDict:
        activityLineIndex = max(0, activityMapLineDict[mapID] - 1)
    gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
    gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
    if not gameFB:
        return
    gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        refreshMark = npcRefresh.GetRefreshMark()
        if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark):
            gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0)
            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark))
    return
## 世界boss刷怪
#  @param npcRefresh 刷新实例
#  @param tick 当前时间
@@ -355,7 +331,7 @@
    mapID = GameWorld.GetMap().GetMapID()
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
    relatedType, relatedID = 0, 0
    relatedType, relatedID = 0, ""
    isNeedShunt = 0
    if mapID == ChConfig.Def_FBMapID_SealDemon:
        bossID = GameLogic_SealDemon.CurFBLineBOSSID()
@@ -392,15 +368,21 @@
        return
    gameFB = GameWorld.GetGameFB()
    gameWorldMgr = GameWorld.GetGameWorld()
    isActivityBoss = False # 是否活动boss
    forceReborn = False # 强制重生
    actBossRebornSign = 0
    mapActBossRebornSign = 0
    # 关联日常活动
    if relatedType == 1:
        relatedID = int(relatedID)
        actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID
        rebornBossState = 1 if gameWorldMgr.GetGameWorldDictByKey(actionKey) else 0
        isActivityBoss = True
    # 关联运营活动,待扩展
    elif relatedType == 2:
        pass
        operationActionInfo = PyGameData.g_operationActionDict.get(relatedID, {})
        operationActionState = operationActionInfo.get(ShareDefine.ActKey_State, 0)
        rebornBossState = 1 if operationActionState else 0
    else:
        bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
        rebornBossState = gameWorldMgr.GetGameWorldDictByKey(bosskey)
@@ -410,13 +392,19 @@
    if mapID in activityMapLineDict:
        activityLineID = max(0, activityMapLineDict[mapID] - 1)
        
    # 活动boss只在活动线路刷
    if isActivityBoss:
        activityBossRebornCount = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark)
    # 关联活动boss
    if relatedType:
        rebornLineID = activityLineID # 活动boss只刷在活动线
        # 不是活动线 
        if rebornBossState and lineID != rebornLineID:
            rebornBossState = 0
        # 关联活动boss只要复活标记与上次不同,则强制重生
        actBossRebornSign = gameWorldMgr.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % relatedID)
        mapActBossRebornSign = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActBossLastRebornSign % refreshMark)
        rebornBossState = rebornBossState and actBossRebornSign
        if rebornBossState and actBossRebornSign != mapActBossRebornSign:
            forceReborn = True
            
    # 非活动boss活动线不刷, 1线除外
    else:
@@ -433,7 +421,7 @@
    # 复活状态
    if rebornBossState:
        if curNPC:
            if curNPC.GetNPCID() == bossID:
            if not forceReborn and curNPC.GetNPCID() == bossID:
                return
            #去掉非bossNPC
            NPCCommon.SetDeadEx(curNPC)
@@ -442,9 +430,9 @@
        if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
            return
        
        if isActivityBoss and activityBossRebornCount > 0:
            #GameWorld.DebugLog("活动线已经刷过不再刷活动boss: lineID=%s,rebornLineID=%s,refreshMark=%s,bossID=%s,activityBossRebornCount=%s"
            #                   % (lineID, rebornLineID, refreshMark, bossID, activityBossRebornCount))
        if mapActBossRebornSign and actBossRebornSign == mapActBossRebornSign:
            #GameWorld.DebugLog("活动线已经刷过不再刷活动boss: lineID=%s,rebornLineID=%s,refreshMark=%s,bossID=%s,actBossRebornSign=%s"
            #                   % (lineID, rebornLineID, refreshMark, bossID, actBossRebornSign))
            return
        
    # 死亡状态
@@ -456,9 +444,12 @@
            if curNPC.GetNPCID() == stoneNPCID:
                return 
            # 活动的boss
            if curNPC.GetNPCID() == bossID and isActivityBoss:
            if curNPC.GetNPCID() == bossID and relatedType:
                GameWorld.Log("活动boss,活动结束,系统设置boss死亡!bossID=%s" % bossID)
                PlayerControl.FBNotify("FairyGrabBossNoDead", [bossID])
                if relatedID == ShareDefine.DailyActionID_FamilyRobBoss:
                    PlayerControl.FBNotify("FairyGrabBossNoDead", [bossID])
                elif relatedID == ShareDefine.OperationActionName_BossReborn:
                    pass
                
            #去掉非墓碑NPC
            NPCCommon.SetDeadEx(curNPC)
@@ -485,8 +476,8 @@
    __InitNewBornNPC(npcRefresh, tick)
    gameFB.SetGameFBDict(key, tick)
    
    if isActivityBoss and rebornBossState:
        gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, activityBossRebornCount + 1)
    if actBossRebornSign and rebornBossState:
        gameFB.SetGameFBDict(ChConfig.Map_NPC_ActBossLastRebornSign % refreshMark, actBossRebornSign)
        
    GameWorld.DebugLog("BossRefresh mapID=%s,rebornLineID=%s,refreshMark=%s,rebornNPCID=%s,isNeedShunt=%s,OK!" 
                       % (mapID, rebornLineID, refreshMark, rebornNPCID, isNeedShunt), lineID)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1447,11 +1447,6 @@
                    continue
                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
            
    # 日常活动
    elif key.startswith(ShareDefine.Def_Notify_WorldKey_DailyActionState[:-2]):
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            NPCCustomRefresh.ResetActivityBossRefreshCount()
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)
    gameWorldMgr.SetGameWorldDict(key, value)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -146,6 +146,7 @@
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表