hch
2019-04-13 af2575ee52476f0d87d69a76dca5ee1f58cf114d
6509 子 【2.0】五行灵根 / 【后端】【2.0】五行灵根修改
4个文件已修改
60 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -16,8 +16,8 @@
{
    BYTE        _AttrID;    //属性ID
    dict        AddAttrInfoPerPoint;    //每点增加属性信息
    BYTE        PointQualityAttrID;        //点数品质进阶增加属性ID
    list        PointQualityAttrValueList;        //点数品质进阶增加属性值列表
    dict        PointQualityAttrIDDict;        //点数品质进阶增加属性ID, 根据职业区分
    dict        PointQualityAttrValueDict;        //点数品质进阶增加属性值列表, 根据职业区分
    list        PointQualityIntervalList;        //点数品质进阶属性点区间列表
};
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -44,8 +44,8 @@
                "RolePoint":(
                        ("BYTE", "AttrID", 1),
                        ("dict", "AddAttrInfoPerPoint", 0),
                        ("BYTE", "PointQualityAttrID", 0),
                        ("list", "PointQualityAttrValueList", 0),
                        ("dict", "PointQualityAttrIDDict", 0),
                        ("dict", "PointQualityAttrValueDict", 0),
                        ("list", "PointQualityIntervalList", 0),
                        ),
@@ -1442,15 +1442,15 @@
    def __init__(self):
        self.AttrID = 0
        self.AddAttrInfoPerPoint = {}
        self.PointQualityAttrID = 0
        self.PointQualityAttrValueList = []
        self.PointQualityAttrIDDict = {}
        self.PointQualityAttrValueDict = {}
        self.PointQualityIntervalList = []
        return
        
    def GetAttrID(self): return self.AttrID # 属性ID
    def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
    def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID
    def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表
    def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
    def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
# 境界表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3417,16 +3417,21 @@
    curLV = curPlayer.GetLV()
    if curLV < openLV:
        return 0
    # 初始点+升级点+境界点
    setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    setFreePoint = initFreePoint
    for lv in xrange(openLV, curLV+1):
        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
    for rangLVs, point in addPointDict.items():
        if curLV < rangLVs[0]:
            continue
        setFreePoint += point * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
    #境界提升点数
    setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
    return setFreePoint
def DoAddPointOpen(curPlayer):
    '''加点功能开启 处理给自由属性点及老号处理
                    清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
    '''加点功能开启'''
    beforeFreePoint = curPlayer.GetFreePoint()
    
    setFreePoint = GetAllPointByLV(curPlayer)
@@ -3636,6 +3641,9 @@
    #  @remarks 玩家升级 加点 2010-05-26 adaws修改 原来有加技能点 现将升级加技能提出 
    def __DoLVUPAddPoint(self):
        curPlayer = self.__Player
        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
            # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
            return
        curFreePoint = curPlayer.GetFreePoint()
        addPoint = GetLvUp_AddPoint(curPlayer)
@@ -4047,8 +4055,10 @@
            pointFuncInfo[1](curPlayer, curPQLV)
            if not curPQLV:
                continue
            pqAttrID = ipyData.GetPointQualityAttrID()
            pqAttrValueList = ipyData.GetPointQualityAttrValueList()
            pqAttrIDDict = ipyData.GetPointQualityAttrIDDict()
            pqAttrID = pqAttrIDDict[curPlayer.GetJob()]
            pqAttrValueDict = ipyData.GetPointQualityAttrValueDict()
            pqAttrValueList = pqAttrValueDict[str(curPlayer.GetJob())]
            pqAttrValue = 0 if curPQLV > len(pqAttrValueList) else pqAttrValueList[curPQLV - 1]
            CalcAttrDict_Type(pqAttrID, pqAttrValue, lingGenQualityAttrList)
            #GameWorld.DebugLog("        属性点(%s)品阶等级属性: curPQLV=%s,pqAttrID=%s,pqAttrValue=%s" % (pointAttrID, curPQLV, pqAttrID, pqAttrValue))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -143,6 +143,21 @@
    DoRealmLVUpLogic(curPlayer)
    return
# 提升1级境界加点
def __DoRealmLVUpAddPoint(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
        return
    curFreePoint = curPlayer.GetFreePoint()
    addPoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
    if addPoint != 0:
        setFreePoint = curFreePoint + addPoint
        DataRecordPack.DR_Freepoint(curPlayer, "RealmLVUp", addPoint)
        curPlayer.SetFreePoint(setFreePoint)
    return
def DoRealmLVUpLogic(curPlayer, needSys=True):
    curRealmLV = curPlayer.GetOfficialRank()
@@ -153,6 +168,9 @@
        return
    
    curPlayer.SetOfficialRank(nextRealmLv)
    # 提升1级境界加点
    __DoRealmLVUpAddPoint(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
    if needSys:
        addBuffID = nextRealmIpyData.GetBuffID()