hch
2019-04-16 b0e88ac9edef42aa6fcc529bb31905ab76ff86a2
6516 【后端】【2.0】战斗公式增加系数
1个文件已修改
2 ■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2012,7 +2012,7 @@
    isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
    isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击
    aSuperHitPer = PlayerControl.GetSuperHitPer(atkObj) if isSuperHit else 0    # 暴击伤害加成万分率
    aLuckyHitPer = PlayerControl.SetLuckyHitPer(atkObj) if isLuckyHit else 0   # 会心一击伤害加成万分率
    aLuckyHitPer = PlayerControl.GetLuckyHitPer(atkObj) if isLuckyHit else 0   # 会心一击伤害加成万分率
    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
        return 1, hurtType