6603 【后端】【2.0】增加新版的sp和被动技能 - 有专精的被动可触发技能
1个文件已修改
7 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1483,7 +1483,8 @@
        if curPlayerSkill:
            SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
        
        if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill]:
        if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill,
                                      ChConfig.Def_SkillFuncType_PassiveSkillWithSP]:
            UseSkillOver(curPlayer, target, curSkill, tick)
        else:
            OnHurtTypeTriggerPassiveSkill(curPlayer, target, curSkill, tick)
@@ -1671,8 +1672,8 @@
        # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
        PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    
    # 普攻和对敌技能
    if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
    # 普攻和对敌技能, 此处暂且特殊处理Def_SkillFuncType_PassiveSkillWithSP,待优化
    if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP:
        PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)
        PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)