6603 【后端】【2.0】增加新版的sp和被动技能 - 有专精的被动可触发技能
 
	
	
	
	
	
	
	
	
	
	
	
	
	
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 |  |  |         if curPlayerSkill:
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 |  |  |             SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
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 |  |  |         
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 |  |  |         if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill]:
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 |  |  |         if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill,
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 |  |  |                                       ChConfig.Def_SkillFuncType_PassiveSkillWithSP]:
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 |  |  |             UseSkillOver(curPlayer, target, curSkill, tick)
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 |  |  |         else:
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 |  |  |             OnHurtTypeTriggerPassiveSkill(curPlayer, target, curSkill, tick)
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 |  |  |         # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
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 |  |  |         PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
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 |  |  |     
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 |  |  |     # 普攻和对敌技能
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 |  |  |     if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
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 |  |  |     # 普攻和对敌技能, 此处暂且特殊处理Def_SkillFuncType_PassiveSkillWithSP,待优化
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 |  |  |     if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_PassiveSkillWithSP:
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 |  |  |         PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)
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 |  |  |         PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_AttackOver, tick)
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