6778 【后端】【2.0】任务接口开发(屏蔽炼丹成功、炼丹某个品级丹成功接口,新增炼某个丹药成功接口)
2个文件已修改
10 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1794,10 +1794,12 @@
    RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal)
    return
def EventRespons_RefineItem(curPlayer, alchemyLV):
def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID):
    #八卦炉炼丹
    RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
    #这两个接口策划暂时不用,先注释,使用新的连某个丹药接口
    #RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
    #RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "refineitem", alchemyItemID, Def_RunQuestType_Normal)
    return
def EventRespons_RefineStoveUp(curPlayer, alchemyLV):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -194,7 +194,7 @@
                PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
            
            #任务
            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality)
            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
        #重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)