10215 10213 【越南】【主干】【港台】【砍树】古宝升星效果与古宝共鸣(增加古宝星级属性;增加古宝共鸣;增加boss最终伤害属性;)

# Conflicts:
# ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
15个文件已修改
565 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py 99 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -494,6 +494,24 @@
    BYTE        UnlockItemCnt;    //解锁所需物品数量
};
//古宝共鸣属性表
struct tagGubaoResonanceAttr
{
    WORD        _ResonanceID;    //共鸣ID
    BYTE        _ResonanceStar;    //共鸣星级
    list        ResonanceAttrIDList;    //共鸣总属性ID列表
    list        ResonanceAttrValueList;    //共鸣总属性值列表
};
//古宝共鸣组合表
struct tagGubaoResonance
{
    WORD        _ResonanceID;    //共鸣ID
    list        GubaoIDList;    //古宝ID列表
};
//古宝升星表
struct tagGubaoStar
@@ -501,6 +519,8 @@
    WORD        _GubaoID;    //古宝ID
    BYTE        _GubaoStar;    //古宝星级
    list        StarUPNeedItemInfo;    //升星所需物品 [[物品ID,个数], ...]
    list        StarAttrIDList;    //累计总属性ID列表
    list        StarAttrValueList;    //累计总属性值列表
    list        StarEffIDList;    //星级特殊效果ID列表
};
@@ -785,6 +805,7 @@
    DWORD        CftFamilyWarHPPer;    //仙盟联赛生命加成
    DWORD        CftFamilyWarAtkPer;    //仙盟联赛攻击加成
    DWORD        CftFamilySitExpPer;    //仙盟打坐经验加成
    DWORD        CftBossFinalHurtPer;    //Boss最终伤害加成系数
};
//NPC掉落表
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -19058,6 +19058,58 @@
#------------------------------------------------------
# B2 15 古宝共鸣激活 #tagCMGubaoResonanceActivate
class  tagCMGubaoResonanceActivate(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ResonanceID", c_ushort),    # 共鸣ID
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x15
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x15
        self.ResonanceID = 0
        return
    def GetLength(self):
        return sizeof(tagCMGubaoResonanceActivate)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 15 古宝共鸣激活 //tagCMGubaoResonanceActivate:
                                Cmd:%s,
                                SubCmd:%s,
                                ResonanceID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ResonanceID
                                )
        return DumpString
m_NAtagCMGubaoResonanceActivate=tagCMGubaoResonanceActivate()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGubaoResonanceActivate.Cmd,m_NAtagCMGubaoResonanceActivate.SubCmd))] = m_NAtagCMGubaoResonanceActivate
#------------------------------------------------------
# B2 17 古宝升星 #tagCMGubaoStarUp
class  tagCMGubaoStarUp(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -23190,6 +23190,114 @@
#------------------------------------------------------
# A3 CF 古宝共鸣信息 #tagMCGubaoResonanceInfo
class  tagMCGubaoResonance(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ResonanceID", c_ushort),    # 共鸣ID
                  ("ResonanceStar", c_ubyte),    # 已激活共鸣星级
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ResonanceID = 0
        self.ResonanceStar = 0
        return
    def GetLength(self):
        return sizeof(tagMCGubaoResonance)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 CF 古宝共鸣信息 //tagMCGubaoResonanceInfo:
                                ResonanceID:%d,
                                ResonanceStar:%d
                                '''\
                                %(
                                self.ResonanceID,
                                self.ResonanceStar
                                )
        return DumpString
class  tagMCGubaoResonanceInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    ResonanceInfoList = list()    #(vector<tagMCGubaoResonance> ResonanceInfoList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xCF
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temResonanceInfoList = tagMCGubaoResonance()
            _pos = temResonanceInfoList.ReadData(_lpData, _pos)
            self.ResonanceInfoList.append(temResonanceInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xCF
        self.Count = 0
        self.ResonanceInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.ResonanceInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.ResonanceInfoList[i].GetLength(), self.ResonanceInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                ResonanceInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCGubaoResonanceInfo=tagMCGubaoResonanceInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGubaoResonanceInfo.Head.Cmd,m_NAtagMCGubaoResonanceInfo.Head.SubCmd))] = m_NAtagMCGubaoResonanceInfo
#------------------------------------------------------
# A3 28 历史累积充值奖励领取记录 #tagMCHistoryReChargeAwardRecord
class  tagMCHistoryReChargeAwardRecord(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -713,6 +713,8 @@
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
Def_Effect_ComboDefRate = 210 # 抗连击概率
Def_Effect_AtkBackRate = 211 # 反击概率
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
@@ -1123,7 +1125,8 @@
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
) = range(146, 264)
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
) = range(146, 265)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1835,7 +1835,7 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 3
RegisterPackCount = 4
PacketCMD_1=0xB2
PacketSubCMD_1=0x16
@@ -1849,6 +1849,10 @@
PacketSubCMD_3=0x18
PacketCallFunc_3=OnGubaoLVUp
PacketCMD_4=0xB2
PacketSubCMD_4=0x15
PacketCallFunc_4=OnGubaoResonanceActivate
;神通
[PlayerShentong]
ScriptName = Player\PlayerShentong.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2414,6 +2414,12 @@
    if atkObjType == IPY_GameWorld.gotPlayer and mapID == ChConfig.Def_FBMapID_FamilyBossMap:
        aFinalHurtPer += PlayerControl.GetFamilyBossHurtPer(atkObj)
        
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC and ChConfig.IsGameBoss(defObj):
        killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit')
        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, defObj.GetNPCID())
        if limitIndex != None:
            aFinalHurtPer += PlayerControl.GetBossFinalHurtPer(atkObj)
    atkStateMark = GetObjAtkStateMark(atkObj)
    defStateMark = GetObjAtkStateMark(defObj)
    hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -80,7 +80,7 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 176
Def_Calc_AllAttrType_MAX = 177
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
TYPE_Calc_Metal,                        # 金 1
@@ -270,6 +270,7 @@
TYPE_Calc_PetWeakenPer,                  # 弱化灵兽
TYPE_Calc_SuperHitHurtPer,               # 强化暴伤
TYPE_Calc_SuperHitHurtDefPer,            # 弱化暴伤 175
TYPE_Calc_BossFinalHurtPer,              # boss最终伤害百分比
) = range(1, Def_Calc_AllAttrType_MAX)
## 支持大数值属性,超过20E
@@ -3391,6 +3392,7 @@
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
Def_PlayerKey_BossFinalHurtPer = "BossFinalHurtPer" # boss最终伤害百分比
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
@@ -4470,6 +4472,7 @@
Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s"  # 古宝等级信息,参数(古宝ID),等级*100+星级
Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s"  # 古宝效果物品进度,参数(古宝ID, 效果类型)
Def_PDict_GubaoPiece  = "GubaoPiece_%s"  # 古宝碎片数,参数(古宝ID)
Def_PDict_GubaoResonanceStar  = "GubaoResonanceStar_%s"  # 古宝共鸣,参数(共鸣ID)
#神通
Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s"  # 神通等级信息,参数(神通ID),阶级*100+等级
@@ -4613,6 +4616,7 @@
AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗暴击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
AttrName_BossFinalHurtPer = "BossFinalHurtPer"  # Boss最终伤害百分比
AttrName_FinalHurtPer = "FinalHurtPer"  # 最终伤害百分比
AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
AttrName_FinalHurt = "FinalHurt"  # 最终固定伤害增加
@@ -4763,6 +4767,7 @@
    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
    AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
    AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
    AttrName_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear],
    AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
    AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
@@ -4796,6 +4801,7 @@
    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
    ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
    ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear],  # PVE固定伤害
    ShareDefine.Def_Effect_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear],   # Boss最终伤害万分率
    ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],   # 最终伤害万分率
    ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear],   # 最终伤害减少万分
    ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear],   # 每X秒自动消失一个印记
@@ -5039,7 +5045,8 @@
Def_CalcAttrFunc_TitleStar, # 称号星级 59
Def_CalcAttrFunc_FamilyZhenfa, # 仙盟阵法 60
Def_CalcAttrFunc_GatherTheSoul, # 聚魂新 61
) = range(62)
Def_CalcAttrFunc_GubaoResonance, # 古宝共鸣 62
) = range(63)
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
@@ -5055,7 +5062,7 @@
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Enchant:[Def_CalcAttrFunc_Enchant],
                            ShareDefine.Def_MFPType_Gubao:[Def_CalcAttrFunc_Gubao],
                            ShareDefine.Def_MFPType_Gubao:[Def_CalcAttrFunc_Gubao, Def_CalcAttrFunc_GubaoResonance],
                            ShareDefine.Def_MFPType_Shentong:[Def_CalcAttrFunc_Shentong],
                            ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr, Def_CalcAttrFunc_LingQiJingLianAttr, Def_CalcAttrFunc_GuardTarin, 
                                                            Def_CalcAttrFunc_WingTarin, Def_CalcAttrFunc_PeerlessWeaponTrain, Def_CalcAttrFunc_PeerlessWeapon2Train],
@@ -5112,7 +5119,7 @@
                 Def_CalcAttrFunc_LoveRing:"情戒基础", Def_CalcAttrFunc_LoveRingCouple:"情戒仙侣", Def_CalcAttrFunc_Charm:"魅力", Def_CalcAttrFunc_LianTi:"炼体",
                 Def_CalcAttrFunc_Enchant:"附魔", Def_CalcAttrFunc_LingQiEnchant:"灵器附魔", Def_CalcAttrFunc_Gubao:"古宝", Def_CalcAttrFunc_Shentong:"神通",
                 Def_CalcAttrFunc_HorseStar:"坐骑星级", Def_CalcAttrFunc_PetStar:"宠物星级", Def_CalcAttrFunc_TitleStar:"称号星级", Def_CalcAttrFunc_FamilyZhenfa:"阵法",
                 Def_CalcAttrFunc_GatherTheSoul:"聚魂新",
                 Def_CalcAttrFunc_GatherTheSoul:"聚魂新", Def_CalcAttrFunc_GubaoResonance:"古宝共鸣",
                 }
#-------------------------------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -19058,6 +19058,58 @@
#------------------------------------------------------
# B2 15 古宝共鸣激活 #tagCMGubaoResonanceActivate
class  tagCMGubaoResonanceActivate(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ResonanceID", c_ushort),    # 共鸣ID
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x15
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x15
        self.ResonanceID = 0
        return
    def GetLength(self):
        return sizeof(tagCMGubaoResonanceActivate)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 15 古宝共鸣激活 //tagCMGubaoResonanceActivate:
                                Cmd:%s,
                                SubCmd:%s,
                                ResonanceID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ResonanceID
                                )
        return DumpString
m_NAtagCMGubaoResonanceActivate=tagCMGubaoResonanceActivate()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGubaoResonanceActivate.Cmd,m_NAtagCMGubaoResonanceActivate.SubCmd))] = m_NAtagCMGubaoResonanceActivate
#------------------------------------------------------
# B2 17 古宝升星 #tagCMGubaoStarUp
class  tagCMGubaoStarUp(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -23190,6 +23190,114 @@
#------------------------------------------------------
# A3 CF 古宝共鸣信息 #tagMCGubaoResonanceInfo
class  tagMCGubaoResonance(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ResonanceID", c_ushort),    # 共鸣ID
                  ("ResonanceStar", c_ubyte),    # 已激活共鸣星级
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ResonanceID = 0
        self.ResonanceStar = 0
        return
    def GetLength(self):
        return sizeof(tagMCGubaoResonance)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 CF 古宝共鸣信息 //tagMCGubaoResonanceInfo:
                                ResonanceID:%d,
                                ResonanceStar:%d
                                '''\
                                %(
                                self.ResonanceID,
                                self.ResonanceStar
                                )
        return DumpString
class  tagMCGubaoResonanceInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    ResonanceInfoList = list()    #(vector<tagMCGubaoResonance> ResonanceInfoList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xCF
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temResonanceInfoList = tagMCGubaoResonance()
            _pos = temResonanceInfoList.ReadData(_lpData, _pos)
            self.ResonanceInfoList.append(temResonanceInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xCF
        self.Count = 0
        self.ResonanceInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.ResonanceInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.ResonanceInfoList[i].GetLength(), self.ResonanceInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                ResonanceInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCGubaoResonanceInfo=tagMCGubaoResonanceInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGubaoResonanceInfo.Head.Cmd,m_NAtagMCGubaoResonanceInfo.Head.SubCmd))] = m_NAtagMCGubaoResonanceInfo
#------------------------------------------------------
# A3 28 历史累积充值奖励领取记录 #tagMCHistoryReChargeAwardRecord
class  tagMCHistoryReChargeAwardRecord(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Gubao.py
@@ -35,6 +35,7 @@
        GameWorld.DebugAnswer(curPlayer, "重置古宝: Gubao 0")
        GameWorld.DebugAnswer(curPlayer, "设置古宝: Gubao 古宝ID 等级 星级")
        GameWorld.DebugAnswer(curPlayer, "设置效果: Gubao e 古宝ID 效果类型  进度值")
        GameWorld.DebugAnswer(curPlayer, "设置共鸣: Gubao r 共鸣ID 共鸣星级")
        return
    
    gubaoIDList = []
@@ -59,8 +60,29 @@
                    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
                    
            PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, force=True)
            resonanceIDList = []
            for index in range(ipyDataMgr.GetGubaoResonanceCount()):
                ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
                resonanceID = ipyData.GetResonanceID()
                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoResonanceStar % resonanceID):
                    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoResonanceStar % resonanceID, 0)
                    resonanceIDList.append(resonanceID)
            PlayerGubao.Sync_GubaoResonanceInfo(curPlayer, resonanceIDList)
            GameWorld.DebugAnswer(curPlayer, "重置古宝OK")
            
    elif value1 == "r":
        resonanceID = msgList[1] if len(msgList) > 1 else 0
        resonanceStar = msgList[2] if len(msgList) > 2 else 0
        if resonanceStar != 0:
            ipyData = IpyGameDataPY.GetIpyGameData("GubaoResonanceAttr", resonanceID, resonanceStar)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "不存在该古宝共鸣!ID=%s,star=%s" % (resonanceID, resonanceStar))
                return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoResonanceStar % resonanceID, resonanceStar)
        PlayerGubao.Sync_GubaoResonanceInfo(curPlayer, [resonanceID])
    elif len(msgList) == 3:
        gubaoID, lv, star = msgList
        ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -408,10 +408,24 @@
                        ("BYTE", "UnlockItemCnt", 0),
                        ),
                "GubaoResonanceAttr":(
                        ("WORD", "ResonanceID", 1),
                        ("BYTE", "ResonanceStar", 1),
                        ("list", "ResonanceAttrIDList", 0),
                        ("list", "ResonanceAttrValueList", 0),
                        ),
                "GubaoResonance":(
                        ("WORD", "ResonanceID", 1),
                        ("list", "GubaoIDList", 0),
                        ),
                "GubaoStar":(
                        ("WORD", "GubaoID", 1),
                        ("BYTE", "GubaoStar", 1),
                        ("list", "StarUPNeedItemInfo", 0),
                        ("list", "StarAttrIDList", 0),
                        ("list", "StarAttrValueList", 0),
                        ("list", "StarEffIDList", 0),
                        ),
@@ -647,6 +661,7 @@
                        ("DWORD", "CftFamilyWarHPPer", 0),
                        ("DWORD", "CftFamilyWarAtkPer", 0),
                        ("DWORD", "CftFamilySitExpPer", 0),
                        ("DWORD", "CftBossFinalHurtPer", 0),
                        ),
                "NPCDropItem":(
@@ -2986,6 +3001,28 @@
    def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
    def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
    def GetResonanceStar(self): return self.attrTuple[1] # 共鸣星级 BYTE
    def GetResonanceAttrIDList(self): return self.attrTuple[2] # 共鸣总属性ID列表 list
    def GetResonanceAttrValueList(self): return self.attrTuple[3] # 共鸣总属性值列表 list
# 古宝共鸣组合表
class IPY_GubaoResonance():
    def __init__(self):
        self.attrTuple = None
        return
    def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
    def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
# 古宝升星表
class IPY_GubaoStar():
    
@@ -2996,7 +3033,9 @@
    def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
    def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
    def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
    def GetStarEffIDList(self): return self.attrTuple[3] # 星级特殊效果ID列表 list
    def GetStarAttrIDList(self): return self.attrTuple[3] # 累计总属性ID列表 list
    def GetStarAttrValueList(self): return self.attrTuple[4] # 累计总属性值列表 list
    def GetStarEffIDList(self): return self.attrTuple[5] # 星级特殊效果ID列表 list
# 古宝特殊效果表
class IPY_GubaoEffAttr():
@@ -3311,6 +3350,7 @@
    def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
    def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
    def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
    def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -6110,6 +6150,8 @@
        self.__LoadFileData("Horse", onlyCheck)
        self.__LoadFileData("HorseStarUp", onlyCheck)
        self.__LoadFileData("Gubao", onlyCheck)
        self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
        self.__LoadFileData("GubaoResonance", onlyCheck)
        self.__LoadFileData("GubaoStar", onlyCheck)
        self.__LoadFileData("GubaoEffAttr", onlyCheck)
        self.__LoadFileData("GubaoLV", onlyCheck)
@@ -6785,6 +6827,20 @@
        self.CheckLoadData("Gubao")
        return self.ipyGubaoCache[index]
    def GetGubaoResonanceAttrCount(self):
        self.CheckLoadData("GubaoResonanceAttr")
        return self.ipyGubaoResonanceAttrLen
    def GetGubaoResonanceAttrByIndex(self, index):
        self.CheckLoadData("GubaoResonanceAttr")
        return self.ipyGubaoResonanceAttrCache[index]
    def GetGubaoResonanceCount(self):
        self.CheckLoadData("GubaoResonance")
        return self.ipyGubaoResonanceLen
    def GetGubaoResonanceByIndex(self, index):
        self.CheckLoadData("GubaoResonance")
        return self.ipyGubaoResonanceCache[index]
    def GetGubaoStarCount(self):
        self.CheckLoadData("GubaoStar")
        return self.ipyGubaoStarLen
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3905,6 +3905,7 @@
        FaintDefRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FaintDefRate) * fpParam.GetCftFaintDefRate() # 击晕抵抗
        FinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurt) # 最终固定伤害增加
        FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
        BossFinalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_BossFinalHurtPer) * fpParam.GetCftBossFinalHurtPer() # Boss最终伤害万分率
        FinalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtPer) * fpParam.GetCftFinalHurtPer() # 最终伤害万分率
        FinalHurtReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReducePer) * fpParam.GetCftFinalHurtReducePer() # 最终伤害减少万分率
        DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
@@ -6988,6 +6989,12 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_BleedDamage, value)
    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BleedDamage, value)
    
## Boss最终伤害百分比
def GetBossFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BossFinalHurtPer)
def SetBossFinalHurtPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_BossFinalHurtPer, value)
    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, value)
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -70,6 +70,7 @@
    Sync_GubaoInfo(curPlayer)
    Sync_GubaoItemEffInfo(curPlayer)
    Sync_GubaoPieceInfo(curPlayer)
    Sync_GubaoResonanceInfo(curPlayer)
    return
def AddGubaoPiece(curPlayer, gubaoID, addCount, useItemID):
@@ -109,6 +110,49 @@
    GameWorld.DebugLog("转化古宝功能所需物品: needItemList=%s,realNeedItemList=%s,needPieceInfo=%s" 
                       % (needItemList, realNeedItemList, needPieceInfo), curPlayer.GetPlayerID())
    return needPieceInfo, realNeedItemList
#// B2 15 古宝共鸣激活 #tagCMGubaoResonanceActivate
#
#struct    tagCMGubaoResonanceActivate
#{
#    tagHead         Head;
#    WORD        ResonanceID;
#};
def OnGubaoResonanceActivate(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    resonanceID = curPackData.ResonanceID
    ipyData = IpyGameDataPY.GetIpyGameData("GubaoResonance", resonanceID)
    if not ipyData:
        return
    gubaoIDList = ipyData.GetGubaoIDList()
    attrIpyDataList = IpyGameDataPY.GetIpyGameDataByCondition("GubaoResonanceAttr", {"ResonanceID":resonanceID}, True)
    if not attrIpyDataList:
        return
    nextStar = resonanceStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoResonanceStar % resonanceID)
    for attrIpyData in attrIpyDataList:
        star = attrIpyData.GetResonanceStar()
        if star > nextStar:
            nextStar = star
            break
    if nextStar <= resonanceStar:
        GameWorld.DebugLog("古宝共鸣没有下一星级了! resonanceID=%s,resonanceStar=%s" % (resonanceID, resonanceStar), playerID)
        return
    for gubaoID in gubaoIDList:
        _, star = GetGubaoLVInfo(curPlayer, gubaoID)
        if star < nextStar:
            GameWorld.DebugLog("古宝未达到共鸣星级,无法激活共鸣! gubaoID=%s,star=%s < %s" % (gubaoID, star, nextStar), playerID)
            return
    GameWorld.DebugLog("古宝共鸣星级激活! resonanceID=%s,nextStar=%s" % (resonanceID, nextStar), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoResonanceStar % resonanceID, nextStar)
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoResonanceInfo(curPlayer, [resonanceID])
    return
#// B2 16 古宝激活 #tagCMGubaoActivate
#
@@ -295,6 +339,7 @@
def CalcGubaoAttr(curPlayer):
    
    allAttrList = [{} for _ in range(4)]
    allAttrListResonance = [{} for _ in range(4)]
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
@@ -316,6 +361,12 @@
                
        starIpyData = IpyGameDataPY.GetIpyGameData("GubaoStar", gubaoID, star)
        if starIpyData:
            starAttrIDList = starIpyData.GetStarAttrIDList()
            starAttrValueList = starIpyData.GetStarAttrValueList()
            for i, attrID in enumerate(starAttrIDList):
                attrValue = starAttrValueList[i]
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
            starEffIDList = starIpyData.GetStarEffIDList()
            effAttrInfo = {}
            #GameWorld.DebugLog("GubaoStar属性: gubaoID=%s,star=%s,starEffIDList=%s" % (gubaoID, star, starEffIDList))
@@ -325,9 +376,27 @@
            for attrID, attrValue in effAttrInfo.items():
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
                
    # 共鸣
    for index in range(ipyDataMgr.GetGubaoResonanceCount()):
        ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
        resonanceID = ipyData.GetResonanceID()
        resonanceStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoResonanceStar % resonanceID)
        if not resonanceStar:
            continue
        resonanceAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoResonanceAttr", resonanceID, resonanceStar)
        if not resonanceAttrIpyData:
            continue
        resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
        resonanceAttrValueList = resonanceAttrIpyData.GetResonanceAttrValueList()
        for i, attrID in enumerate(resonanceAttrIDList):
            attrValue = resonanceAttrValueList[i]
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListResonance)
    # 保存计算值
    GameWorld.DebugLog("古宝属性: %s" % allAttrList)
    #GameWorld.DebugLog("古宝共鸣属性: %s" % allAttrListResonance)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Gubao, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GubaoResonance, allAttrListResonance)
    return
def __calcStarEffAttrByID(curPlayer, gubaoID, effID, effAttrInfo):
@@ -796,6 +865,36 @@
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_GubaoResonanceInfo(curPlayer, resonanceIDList=None):
    if resonanceIDList == None:
        syncIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetGubaoResonanceCount()):
            ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
            syncIDList.append(ipyData.GetResonanceID())
    else:
        syncIDList = resonanceIDList
    resonanceInfoList = []
    for resonanceID in syncIDList:
        resonanceStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoResonanceStar % resonanceID)
        if not resonanceStar and resonanceIDList == None:
            # 没有指定时只同步激活的
            continue
        resonanceInfo = ChPyNetSendPack.tagMCGubaoResonance()
        resonanceInfo.ResonanceID = resonanceID
        resonanceInfo.ResonanceStar = resonanceStar
        resonanceInfoList.append(resonanceInfo)
    if not resonanceInfoList:
        return
    clientPack = ChPyNetSendPack.tagMCGubaoResonanceInfo()
    clientPack.ResonanceInfoList = resonanceInfoList
    clientPack.Count = len(clientPack.ResonanceInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_GubaoItemEffInfo(curPlayer, gubaoID=0, effType=0, force=False):
    syncIDList = []
    if not gubaoID:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -713,6 +713,8 @@
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
Def_Effect_ComboDefRate = 210 # 抗连击概率
Def_Effect_AtkBackRate = 211 # 反击概率
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
@@ -1123,7 +1125,8 @@
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
) = range(146, 264)
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
) = range(146, 265)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -215,6 +215,7 @@
   [lambda curObj:GameObj.GetPetWeakenPer(curObj), lambda curObj, value:GameObj.SetPetWeakenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetWeakenPer, 1, 0],          # 弱化灵兽
   [lambda curObj:GameObj.GetSuperHitHurtPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, 1, 0],          # 强化暴伤
   [lambda curObj:GameObj.GetSuperHitHurtDefPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, 1, 0],          # 弱化暴伤
   [lambda curObj:PlayerControl.GetBossFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetBossFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, 1, 0],        # Boss最终伤害百分比
]
## 通过索引获得属性值