| | |
| | |
|
| | | mission_1.SetProperty(Def_Around_AllCount, allCount)
|
| | | EventShell.EventRespons_RunTaskAllCnt(curPlayer, curMissionData.Type, allCount)
|
| | | GameWorld.DebugLog("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
|
| | | GameWorld.Log("删除任务allCount %s, RUNCOUNT=%s" % (allCount, RUNCOUNT))
|
| | |
|
| | |
|
| | | if allCount < RUNCOUNT:
|
| | |
| | | # @return 无
|
| | | # @remarks 跑环任务结束处理,删除或者随机下一个
|
| | | def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
|
| | | GameWorld.Log("__RunAroundMission----%s"%missionID)
|
| | | #任务完成,触发随机跑环
|
| | | run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
|
| | | firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" />
|
| | | def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
|
| | | curMissionID = curMission.GetMissionID()
|
| | | GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
|
| | | idNameStr = curActionNode.GetAttribute("id_name")
|
| | | if curMission and idNameStr != "":
|
| | | questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
|
| | |
| | | if curMission == None:
|
| | | curMission = QuestCommon.AddNewMission(curPlayer, questID)
|
| | |
|
| | | curMissionID = curMission.GetMissionID()
|
| | | curMissionData = FindQuestFunc(curMissionID)
|
| | | if not curMissionData:
|
| | | return
|