5722 【后端】【1.5】跨服BOSS开发(宝箱怪物刷新、跨服地图NPC个数查询支持)
14个文件已修改
1个文件已添加
471 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 75 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py 85 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_NPCCntCross.py 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -22,6 +22,7 @@
import CrossRealmPlayer
import GameWorldBoss
import CrossRealmPK
import PlayerQuery
import CrossBoss
import ChConfig
import GMShell
@@ -70,6 +71,9 @@
            
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
            
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
@@ -188,6 +192,9 @@
        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -72,6 +72,8 @@
import CrossRealmPlayer
import CrossRealmMsg
import CrossRealmPK
import ChPyNetSendPack
import NetPackCommon
import time
import datetime
@@ -258,7 +260,7 @@
        return
    # 查询地图NPC数量
    elif queryType == ChConfig.queryType_NPCCnt:
        __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD)
        __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick)
        return
    else:
        GameWorld.ErrLog('unKnow queryType = %s' % (queryType))
@@ -299,7 +301,7 @@
#  @param queryCallName: 请求回调名
#  @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
#  @return None
def __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD):
def __QueryMapNPCCntInfo(curPlayer, queryCallName, sendCMD, tick):
    playerManager = GameWorld.GetPlayerManager()
    try:
        mapInfo = eval(sendCMD)
@@ -311,10 +313,79 @@
        return
    
    tagMapID = mapInfo[0]
    npcIDList = mapInfo[2]
    # 本服查询跨服地图怪物数
    if tagMapID in ChConfig.Def_CrossMapIDList and not GameWorld.IsCrossServer():
        __QueryCrossServerMapNPCCntInfo(curPlayer, tagMapID, npcIDList, tick)
        return
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_NPCCnt, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return
def __QueryCrossServerMapNPCCntInfo(curPlayer, mapID, npcIDList, tick):
    ## 查询跨服地图NPC个数信息
    if mapID in PyGameData.g_crossMapNPCInfo:
        infoTick, mapNPCInfoDict = PyGameData.g_crossMapNPCInfo[mapID]
        if tick - infoTick < 60 * 1000:
            #GameWorld.DebugLog("直接同步本服缓存的跨服地图NPC信息")
            SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
            return
    # 本服缓存超时,发送跨服服务器查询
    playerID = curPlayer.GetPlayerID()
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryNPCInfo, {"PlayerID":playerID, "MapID":mapID, "NPCIDList":npcIDList})
    return
def ClientServerMsg_QueryNPCInfo(serverGroupID, msgData):
    ## 收到子服请求查看跨服地图NPC个数信息
    mapID = msgData["MapID"]
    zoneIpyData = CrossRealmPlayer.GetServerCrossZoneIpyData(mapID, serverGroupID)
    if not zoneIpyData:
        return
    realMapID = zoneIpyData.GetMapID()
    copyMapID = zoneIpyData.GetCopyMapID()
    sendCMD = {"ServerGroupID":serverGroupID, "CopyMapID":copyMapID}
    sendCMD.update(msgData)
    sendCMD = str(sendCMD)
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "NPCCntCross", sendCMD, len(sendCMD))
    return
def CrossServerMsg_NPCInfoRet(msgData, tick):
    ## 收到跨服服务器同步的地图NPC信息
    mapID = msgData["MapID"]
    playerID = msgData["PlayerID"]
    npcIDList = msgData["NPCIDList"]
    mapNPCInfoDict = msgData["Result"]
    PyGameData.g_crossMapNPCInfo[mapID] = [tick, mapNPCInfoDict]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict)
    return
def SyncPlayerCrossMapNPCInfo(curPlayer, mapID, npcIDList, mapNPCInfoDict):
    ## 同步给玩家跨服地图NPC信息
    npcInfoPack = ChPyNetSendPack.tagMCNPCCntList()
    npcInfoPack.Clear()
    npcInfoPack.MapID = mapID
    npcInfoPack.NPCInfoList = []
    for npcID in npcIDList:
        npcInfo = ChPyNetSendPack.tagMCNPCCntInfo()
        npcInfo.Clear()
        npcInfo.NPCID = npcID
        npcInfo.Cnt = mapNPCInfoDict.get(npcID, 0)
        npcInfoPack.NPCInfoList.append(npcInfo)
    npcInfoPack.NPCInfoCnt = len(npcInfoPack.NPCInfoList)
    NetPackCommon.SendFakePack(curPlayer, npcInfoPack)
    return
## 获得家族属性(等级,人数)获得自己所在家族的属性
#  @param curPlayer 请求的玩家
#  @return 成功则返回相应的信息,家族等级和成员数量,如果不在家族中则返回None
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -95,3 +95,6 @@
g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1205,6 +1205,7 @@
CrossServerMsg_GiveMoney = "GiveMoney"                  # 获得货币
CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1215,6 +1216,7 @@
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_Reborn = "Reborn"                       # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
#角色改名结果
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1951,6 +1951,9 @@
Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #时间超过刷新个数
Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #刷怪波数
Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # 地图自定义随机刷怪,上次检查时间
Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # 地图自定义随机刷怪,刷怪编号上次检查时间,参数(编号)
Map_FBDict_NotifyOpen = "Map_FB_NTOpen"   # 副本开启提示
Map_FBDict_NotifyStart = "Map_FB_NTStart"   # 副本开始提示
Map_FBDict_NotifyEnd = "Map_FBDict_NotifyEnd"   # 副本结束提示
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -288,7 +288,9 @@
        return
    
    curPlayer.SetActionObj(curNPC)
    if curNPC.GetNPCID() in ReadChConfig.GetEvalChConfig("CollectNPCLostHP"):
        curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
    prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC)
    
    collTimeReduceRate = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_CollTimeReduceRate)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearCollectNPCCnt.py
@@ -40,14 +40,9 @@
        
    # 清NPCID每日采集次数
    collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
    for npcID in collectNPCIDTimeLimit.keys():
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
    # 清NPC功能类型每日采集次数
    collectNPCFuncTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
    for funcType in collectNPCFuncTimeLimit.keys():
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTime % funcType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcBuyTime % funcType, 0)
    for npcIDTuple in collectNPCIDTimeLimit.keys():
        for npcID in npcIDTuple:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
    
    NPCCommon.SyncCollNPCTime(curPlayer)
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -40,6 +40,7 @@
import ChConfig
import PlayerControl
import FamilyRobBoss
import NPCCustomRefresh
import EventShell
import FBLogic
import FBCommon
@@ -520,6 +521,9 @@
    
    #仙盟归属boss定时处理
    FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
    #地图自定义随机刷怪
    NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
    return
## 通知RouteServer 消息
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5275,21 +5275,9 @@
    
    # 采集次数判断
    limitMaxTime, todayCollTime = 0, 0
    npcFuncType = curNPC.GetFunctionType()
    npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
    if npcFuncType in npcFuncCollectCntLimitDict:
        vipLV = curPlayer.GetVIPLv()
        limitMaxTime = eval(npcFuncCollectCntLimitDict[npcFuncType])
        todayBuyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % npcFuncType)
        todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % npcFuncType)
        limitMaxTime += todayBuyTime
        GameWorld.DebugLog("    vipLV=%s,maxTime=%s,todayTime=%s,todayBuyTime=%s" % (vipLV, limitMaxTime, todayCollTime, todayBuyTime))
    npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
    if npcID in npcIDCollectCntLimitDict:
        limitMaxTime = npcIDCollectCntLimitDict[npcID][0]
        todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
        GameWorld.DebugLog("    maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime))
    collLimitInfo = GetCollTimeLimitInfo(curPlayer, npcID)
    if collLimitInfo:
        limitMaxTime, todayCollTime = collLimitInfo
        
    if limitMaxTime > 0 and todayCollTime >= limitMaxTime:
        
@@ -5338,6 +5326,19 @@
    AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
    return
def GetCollTimeLimitInfo(curPlayer, npcID):
    ## 获取采集次数限制信息
    npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
    for npcIDTuple in npcIDCollectCntLimitDict.keys():
        if npcID not in npcIDTuple:
            continue
        limitMaxTime = npcIDCollectCntLimitDict[npcIDTuple][0]
        todayCollTime = 0
        for collNPCID in npcIDTuple:
            todayCollTime += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % collNPCID)
        GameWorld.DebugLog("    limitMaxTime=%s,todayCollTime=%s" % (limitMaxTime, todayCollTime))
        return limitMaxTime, todayCollTime
    return
## 设置玩家采集该NPC
#  @param curPlayer:玩家实例
@@ -5422,11 +5423,11 @@
    openCnt = clientData.OpenCnt
    isAutoBuy = clientData.IsAutoBuy
    isOnlyGold = clientData.IsOnlyGold
    npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
    if npcID not in npcIDCollectCntLimitDict:
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    collLimitInfo = GetCollTimeLimitInfo(curPlayer, npcID)
    if not collLimitInfo:
        GameWorld.DebugLog("该NPC不是自定义采集NPC箱子, 不可开启! npcID=%s" % npcID)
        return
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    GameWorld.DebugLog("OnOpenCollNPCBox...npcID=%s,openCnt=%s,isAutoBuy=%s" % (npcID, openCnt, isAutoBuy))
    DoGetCollectionNPCAwardLogic(curPlayer, npcID, isAutoBuy, openCnt, mapID, isOnlyGold)
    return
@@ -5456,22 +5457,14 @@
    curNPC = GameWorld.GetGameData().FindNPCDataByID(npcID)
    if not curNPC:
        return True
    # 根据NPC功能号
    npcFuncType = curNPC.GetFunctionType()
    npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
    limitMaxTime = 0 # 0表示不限制次数
    todayCollTime = 0
    if npcFuncType in npcFuncCollectCntLimitDict:
        vipLV = curPlayer.GetVIPLv()
        todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % npcFuncType)
        limitMaxTime = eval(npcFuncCollectCntLimitDict[npcFuncType])
    
    # 根据NPCID
    npcIDCollectCntLimitDict = ReadChConfig.GetEvalChConfig("CollectNPCIDTimeLimit")
    if npcID in npcIDCollectCntLimitDict:
        limitMaxTime = npcIDCollectCntLimitDict[npcID][0]
        todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcIDCollTime % npcID)
    collLimitInfo = GetCollTimeLimitInfo(curPlayer, npcID)
    if collLimitInfo:
        limitMaxTime, todayCollTime = collLimitInfo
        
    if limitMaxTime > 0:
        canCollectCnt = max(0, limitMaxTime - todayCollTime)
@@ -5573,20 +5566,13 @@
                               % (unCostCnt, itemGold, reduceGold), curPlayer.GetPlayerID())
        
    # 增加当日采集次数
    if limitMaxTime > 0:
    if collLimitInfo:
        updCollTime = todayCollTime + successCnt
        npcFuncType = curNPC.GetFunctionType()
        npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
        if npcFuncType in npcFuncCollectCntLimitDict:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTime % npcFuncType, updCollTime)
            SyncCollNPCTime(curPlayer, [npcFuncType])
        if npcID in npcIDCollectCntLimitDict:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
            SyncCollNPCTime(curPlayer, npcIDList=[npcID])
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
        SyncCollNPCTime(curPlayer, npcIDList=[npcID])
        GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
        #采集成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
    #采集成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
    SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
    #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
    return True
@@ -5763,24 +5749,11 @@
#  @param funcType:功能号,默认为0,即同步配表中全部
#  @return None
def SyncCollNPCTime(curPlayer, funcTypeList=[], npcIDList=[]):
    if not funcTypeList:
        npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
        funcTypeList = npcFuncCollectCntLimitDict.keys()
    if not npcIDList:
        collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
        npcIDList = collectNPCIDTimeLimit.keys()
#    if funcTypeList:
#        collection = ChPyNetSendPack.tagMCFuncNPCCollectionCnt()
#        for fType in funcTypeList:
#            todayCollTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcCollTime % fType)
#            collection.Clear()
#            collection.FuncType = fType
#            collection.CollectionCnt = todayCollTime
#            collection.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollNpcBuyTime % fType)
#            NetPackCommon.SendFakePack(curPlayer, collection)
        for npcIDTuple in collectNPCIDTimeLimit.keys():
            npcIDList += list(npcIDTuple)
    if npcIDList:
        npcIDCollInfo = ChPyNetSendPack.tagMCNPCIDCollectionCntInfo()
        npcIDCollInfo.Clear()
@@ -5800,18 +5773,13 @@
#  @param curPlayer:玩家实例
#  @return None
def CollNPCTimeOnDay(curPlayer, funcTypeList=[]):
    npcFuncCollectCntLimitDict = ReadChConfig.GetEvalChConfig('CollectNPCFuncTimeLimit')
    funcTypeList = npcFuncCollectCntLimitDict.keys() if not funcTypeList else funcTypeList
    for funcType in funcTypeList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcCollTime % funcType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcBuyTime % funcType, 0)
    collectNPCIDTimeLimit = ReadChConfig.GetEvalChConfig('CollectNPCIDTimeLimit')
    for npcID, collCntInfo in collectNPCIDTimeLimit.items():
    for npcIDTuple, collCntInfo in collectNPCIDTimeLimit.items():
        isResetOnDay = collCntInfo[1]
        if not isResetOnDay:
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
        for npcID in npcIDTuple:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, 0)
    
    SyncCollNPCTime(curPlayer)
    return
@@ -5899,28 +5867,43 @@
#  @param queryNPCIDList:查询的NPCID列表
#  @param tick
#  @return {NPCID:cnt}
def GetNPCCntInfo(queryNPCIDList, tick):
def GetNPCCntInfo(queryNPCIDList, tick, copyMapID=None):
    npcCntDict = {}
    if not queryNPCIDList:
        return npcCntDict
    #if not queryNPCIDList:
    #    return npcCntDict
    
    gameNPCManager = GameWorld.GetNPCManager()
    GameWorld.DebugLog("GetNPCCntInfo...queryNPCIDList=%s" % (str(queryNPCIDList)))
    for index in xrange(gameNPCManager.GetNPCCount()):
        curNPC = gameNPCManager.GetNPCByIndex(index)
        curID = curNPC.GetID()
        if curID == 0:
            continue
        curNPCID = curNPC.GetNPCID()
        if curNPCID not in queryNPCIDList:
            continue
        if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
            continue
        npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
    if isinstance(copyMapID, int):
        for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
            curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
            curID = curNPC.GetID()
            if curID == 0:
                continue
            curNPCID = curNPC.GetNPCID()
            if queryNPCIDList and curNPCID not in queryNPCIDList:
                continue
            if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
                continue
            npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
    else:
        for index in xrange(gameNPCManager.GetNPCCount()):
            curNPC = gameNPCManager.GetNPCByIndex(index)
            curID = curNPC.GetID()
            if curID == 0:
                continue
            curNPCID = curNPC.GetNPCID()
            if queryNPCIDList and curNPCID not in queryNPCIDList:
                continue
            if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie or not curNPC.IsAlive():
                continue
            npcCntDict[curNPCID] = npcCntDict.get(curNPCID, 0) + 1
                
    GameWorld.DebugLog("    npcCntDict=%s" % (str(npcCntDict)))
    return npcCntDict
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,7 +17,6 @@
import ShareDefine
import ReadChConfig
import GameLogic_SealDemon
import CrossRealmPlayer
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
@@ -26,6 +25,7 @@
import FBLogic
import random
import time
#---------------------------------------------------------------------
## 所有npc刷新
@@ -900,3 +900,86 @@
################################################################################
def ProcessMapRandomRefreshNPC(gameWorld, tick):
    ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图
            注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
    '''
    mapID = gameWorld.GetMapID()
    # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒], ...}, ...}
    randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {})
    if mapID not in randRefreshNPCDict:
        return
    mapRandRefreshNPCDict = randRefreshNPCDict[mapID]
    #copyMapID = gameWorld.GetCopyMapID()
    gameFB = GameWorld.GetGameFB()
    lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick)
    if lastCheckTick and tick - lastCheckTick < 1000:
        return
    gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
    curTime = int(time.time())
    refreshNumList = []
    for num, refreshInfo in mapRandRefreshNPCDict.items():
        refreshCD = refreshInfo[-1]
        numLastTime = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
        if numLastTime and curTime - numLastTime < refreshCD:
            continue
        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, curTime)
        refreshNumList.append(num)
    if not refreshNumList:
        #GameWorld.DebugLog("没有需要刷怪的", copyMapID)
        return
    npcCountDict = {}  # 标识点对应NPC数量
    rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...}
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        npcCount = npcRefresh.GetCount()
        #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽
        #    continue
        rMark = npcRefresh.GetRefreshMark()
        npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount
        rMarkNPCRefreshDict[rMark] = npcRefresh
    #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID)
    for num in refreshNumList:
        npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:-1]
        curTotalCount = 0
        for rMark in markList:
            curTotalCount += npcCountDict.get(rMark, 0)
        refreshCount = totalMaxCount - curTotalCount
        #GameWorld.DebugLog("    num=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s"
        #                   % (num, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID)
        if refreshCount <= 0:
            continue
        random.shuffle(markList) # 随机打乱顺序
        #GameWorld.DebugLog("    markList=%s" % markList, copyMapID)
        for rMark in markList:
            if rMark not in rMarkNPCRefreshDict:
                #GameWorld.DebugLog("        标试点不存在: rMark=%s" % rMark, copyMapID)
                continue
            if refreshCount <= 0:
                #GameWorld.DebugLog("        不需要刷怪了: rMark=%s" % rMark, copyMapID)
                break
            curCount = npcCountDict.get(rMark, 0)
            if curCount >= maxCount:
                #GameWorld.DebugLog("        该点已经达到单点最大数: rMark=%s" % rMark, copyMapID)
                continue
            needRefreshCount = min(refreshCount, maxCount - curCount)
            refreshCount -= needRefreshCount
            npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList)
            #GameWorld.DebugLog("        刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID)
            npcRefresh = rMarkNPCRefreshDict[rMark]
            npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False)
            __InitNewBornNPC(npcRefresh , tick)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5457,10 +5457,17 @@
    return
## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
#  @param curPlayer
#  @return None
#// A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
#
#struct tagCMQueryNPCCntInfo
#{
#    tagHead        Head;
#    DWORD        MapID; // 目标地图ID
#    WORD        LineID; // 线路ID
#    BYTE        IsNoTimeLimit;//是否没有查询时间限制,默认有限制
#    BYTE        NPCIDListLen;
#    char        NPCIDList[NPCIDListLen]; // 需要查询的NPCID列表
#};
def OnQueryMapNPCCntInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -18,7 +18,7 @@
# @change: "2010-11-22 12:15" Alee 采集限制
# @change: "2014-04-14 12:00" hxp 增加自定义采集NPC
#---------------------------------------------------------------------
"""Version = 2014-04-14 12:00"""
#"""Version = 2014-04-14 12:00"""
#---------------------------------------------------------------------
#导入
import GameWorld
@@ -31,6 +31,8 @@
import NPCCommon
import FBLogic
import AttackCommon
import ReadChConfig
import PlayerState
import GameObj
#---------------------------------------------------------------------
'''Version = 2010-09-16 09:55'''
@@ -94,6 +96,8 @@
    
    #先设置对象,任务可采集得到对象NPC
    curPlayer.SetActionObj(curNPC)
    if curNPC.GetNPCID() in ReadChConfig.GetEvalChConfig("CollectNPCLostHP"):
        curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
    
    # 自定义的采集NPC
    if NPCCommon.DoCollectNPCBegin(curPlayer, curNPC):
@@ -130,7 +134,7 @@
#  @param curPlayer
#  @return None
#  @remarks 函数详细说明.
def EndMissionCollect(curPlayer):
def EndMissionCollect(curPlayer, tick):
    #任务采集类NPC
    curNPC = GetActionNPCbyType(curPlayer, IPY_GameWorld.ntMissionCollect)
    if not curNPC:
@@ -142,6 +146,8 @@
    if not ChNPC.OnCollectEnd(curPlayer, curNPC):
        return
    
    PlayerState.DoCollectingLostHP(curPlayer, npcID, tick, True)
    # 自定义的采集NPC
    if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
        EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -535,7 +535,7 @@
    if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
        #时间间隔没有到
        if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
            FBLogic.OnCollecting(curPlayer, tick)
            OnCollecting(curPlayer, tick)
        
        return
    
@@ -561,7 +561,7 @@
    
    elif prepareState == IPY_GameWorld.pstMissionCollecting:
        #任务采集
        PlayerMissionCollect.EndMissionCollect(curPlayer)
        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
    elif prepareState == ShareDefine.Def_PstProduce:
        #生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +583,39 @@
    #重置玩家状态
    curPlayer.SetPrepareState(0)    # 成功
    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    return
def OnCollecting(curPlayer, tick):
    ## 采集中逻辑
    tagObj = curPlayer.GetActionObj()
    if not tagObj:
        return
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
    FBLogic.OnCollecting(curPlayer, tick)
    return
def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
    ## 执行采集掉血
    CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
    if npcID not in CollectNPCLostHPCfg:
        return
    lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
    lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
    if isEnd:
        lostTime = int(round(lostTime)) # 采集完的时候四舍五入
    else:
        lostTime = int(lostTime)
    if lostTime < 1:
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
    lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
    skillTypeID, buffOwner = 0, None
    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
    return
@@ -623,6 +656,8 @@
    
    if not curNPC:
        return
    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
    
    result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
    
@@ -1504,6 +1539,8 @@
    
def ProcessAreaExp(curPlayer, tick):
    ##给场景经验
    if GameWorld.IsCrossServer():
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_NPCCntCross.py
New file
@@ -0,0 +1,60 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.RemoteQuery.GY_Query_NPCCntCross
#
# @todo:查询跨服地图NPC数量信息
# @author hxp
# @date 2019-01-11
# @version 1.0
#
# 详细描述: 查询跨服地图NPC数量信息
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-11 20:30"""
#-------------------------------------------------------------------------------
import NPCCommon
import GameWorld
import ShareDefine
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
#---------------------------------------------------------------------
#逻辑实现
## 请求逻辑
#  @param query_Type 请求类型
#  @param query_ID 请求的玩家ID
#  @param packCMDList 发包命令 [ ]
#  @param tick 当前时间
#  @return "True" or "False" or ""
#  @remarks 函数详细说明.
def DoLogic(query_Type, query_ID, packCMDInfo, tick):
    GameWorld.DebugLog("GY_Query_NPCCntCross %s" % (packCMDInfo))
    serverGroupID = packCMDInfo["ServerGroupID"]
    copyMapID = packCMDInfo["CopyMapID"]
    npcCntDict = NPCCommon.GetNPCCntInfo([], tick, copyMapID) # 跨服的一次查全部,都是遍历一遍,不过滤npcID
    retMsg = {"Result":npcCntDict}
    retMsg.update(packCMDInfo)
    GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_NPCInfoRet, retMsg, [serverGroupID])
    return
#---------------------------------------------------------------------
#执行结果
## 执行结果
#  @param curPlayer 发出请求的玩家
#  @param callFunName 功能名称
#  @param funResult 查询的结果
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def DoResult(curPlayer, callFunName, funResult, tick):
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1205,6 +1205,7 @@
CrossServerMsg_GiveMoney = "GiveMoney"                  # 获得货币
CrossServerMsg_DropGoodItem = "DropGoodItem"            # 掉落好物品
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1215,6 +1216,7 @@
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_Reborn = "Reborn"                       # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
#角色改名结果
(