hxp
2019-03-28 b69fe56d5ebb784c4430cb5e86f460efafa1b30a
6373 【后端】【2.0】删除无用功能代码、封包、配置(生产系统)
5个文件已修改
1个文件已删除
550 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerProduce.py 483 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script.ini
@@ -1206,22 +1206,6 @@
PacketSubCMD_2=0x30
PacketCallFunc_2=UpdateFineSoulSlot
;生产系统
[PlayerProduce]
ScriptName = Player\PlayerProduce.py
Writer = chenxuewei
Releaser = chenxuewei
RegType = 0
RegisterPackCount = 2
PacketCMD_1=0x03
PacketSubCMD_1=0x32
PacketCallFunc_1=ProductionActive
PacketCMD_2=0x03
PacketSubCMD_2=0x33
PacketCallFunc_2=StartProduce
;答题
[Exam]
ScriptName = Player\PlayerExam.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -730,12 +730,6 @@
# 脱机挂状态下不刷新buff时间的
TJGStateNotRefreshTimeBuff = [Def_SkillID_Red]
#===============================================================================
# 生产相关技能ID在下面配置
# Def_SkillID_Produce
# Def_ProduceBuffID
#===============================================================================
#技能ID对应的区域类型
Def_AreaType_SkillID_Safe = 20011  # 安全区
Def_AreaType_SkillID_FreePK = 20010  # pk区
@@ -1603,11 +1597,6 @@
) = range(4, 4 + 2)
#---玩家生产系统-------------------------------------------
Def_ProduceLVMin = 5  # 生产材料采集玩家最小等级
Def_SkillID_Produce = 20018  # 生产技能ID
Def_ProduceBuffID = 20021  # 进入生产采集状态添加的buffID
#生产采集进度条时间为10秒
Def_ProducePortalTime = 10000
#生产采集状态枚举值
[
    Def_EndProduction,          # 退出生产采集状态 0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -489,8 +489,6 @@
    
    #通知玩家技能信息
    __Sync_ClientSkill(curPlayer)
    #清除生产采集Buff
    #PlayerControl.DelProduceBuff(curPlayer, tick)
    #清除国家答题Buff
    #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
    #清除VIPbuff
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -5375,35 +5375,6 @@
    if BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick):
    
        PlayerControl(curPlayer).RefreshPlayerAttrByBuff()
#---------------------------------------------------------------------
##清除生产采集BUF
# @param curPlayer 玩家实例
# @param tick 时间戳
# @param isLeaveServer 玩家是否离开服务器
# @return 返回值无意义
# @remarks 清除生产采集BUF
def DelProduceBuff(curPlayer, tick, isLeaveServer=False):
    if not isLeaveServer:
        if curPlayer.GetPlayerAction() != IPY_GameWorld.paProduce:
            #玩家当前状态不在生产采集,不处理
            return
    #清除生产buff(ID20021)
    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_ProduceBuffID, tick)
    #清除活动无敌Buff
    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_ActionWuDi, tick)
    if not isLeaveServer:
        #设置玩家空闲状态
        ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
        #通知客户端
        curPlayer.Notify_ProductionState(ChConfig.Def_EndProduction)
        #PlayerControl(curPlayer).RefreshAllState()
    return
    
#---------------------------------------------------------------------
##特殊状态处理
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerProduce.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -31,13 +31,9 @@
import ItemCommon
import OperControlManager
import ShareDefine
import PlayerProduce
import PlayerAutoCheckOnline
import PlayerGameWallow
import ReadChConfig
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
import PlayerViewCacheTube
import PlayerDienstgrad
import PlayerVip
@@ -565,11 +561,6 @@
    elif prepareState == IPY_GameWorld.pstMissionCollecting:
        #任务采集
        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
    elif prepareState == ShareDefine.Def_PstProduce:
        #生产采集(进入生产采集状态,不再重置玩家状态)
        PlayerProduce.OnProduceEnd(curPlayer, tick)
        return
        
    elif prepareState == ShareDefine.Def_PstTrans: