10014 【主干】【港台】【砍树】多个直购一次打包购买功能(已经打包购买后,免费领取礼包未领取也不不补发)
1个文件已修改
10 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -280,6 +280,9 @@
        # 补发上次离线天的
        awardDays = alreadyAwardDays + 1
        for awardIndexStr, addItemList in giftItemDict.items():
            if awardIndexStr not in actCTGIDDict:
                GameWorld.DebugLog("    打包购买免费的不补发! awardIndex=%s" % (awardIndexStr), playerID)
                continue
            if getRecord&pow(2, int(awardIndexStr)):
                GameWorld.DebugLog("    已经领取过该奖励了,不补发! awardIndex=%s,getRecord=%s" % (awardIndexStr, getRecord), playerID)
                continue
@@ -293,7 +296,10 @@
                break
            paramList = [day]
            GameWorld.DebugLog("    补发完整天! day=%s" % (day), playerID)
            for addItemList in giftItemDict.values():
            for awardIndexStr, addItemList in giftItemDict.items():
                if awardIndexStr not in actCTGIDDict:
                    GameWorld.DebugLog("        免费的不补发! awardIndex=%s" % (awardIndexStr), playerID)
                    continue
                PlayerControl.SendMailByKey("DailyPackBuyGift1", [playerID], addItemList, paramList)
                
        # 超过最大天了,重置所有
@@ -313,7 +319,7 @@
                                       % (awardIndexStr, packBuyTime, buyState), playerID)
                    continue
            else:
                GameWorld.DebugLog("打包购买免费的不补发! awardIndex=%s" % (awardIndexStr), playerID)
                GameWorld.DebugLog("没有打包购买且免费的不补发! awardIndex=%s" % (awardIndexStr), playerID)
                continue
            if getRecord&pow(2, int(awardIndexStr)):
                GameWorld.DebugLog("已经领取过该奖励了,不补发! awardIndex=%s,getRecord=%s" % (awardIndexStr, getRecord), playerID)