| | |
| | |
|
| | | ## 更新当前副本星级
|
| | | def __UpdZMSLFBStar(tick, isEnter=False, curPlayer=None):
|
| | | #1-D 2-C 3-B 4-A 5-S
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | curStar = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | if curStar == 1:
|
| | | return curStar
|
| | | stepStartTick = gameFB.GetGameFBDictByKey(ZMSL_FBStepStartTick)
|
| | | if not stepStartTick:
|
| | | return curStar
|
| | | useSecond = int(math.ceil((tick - stepStartTick) / 1000.0))
|
| | | lineID = FBCommon.GetFBPropertyMark()
|
| | | starTimeList = IpyGameDataPY.GetFuncEvalCfg('MunekadoTrialStarTime').get(lineID,[])
|
| | | wheelNum = gameFB.GetGameFBDictByKey(ZMSL_FBNextRefreshStep)
|
| | | if wheelNum > len(starTimeList):
|
| | | GameWorld.DebugLog(" MunekadoTrialStarTime 配置错误 与波数不等")
|
| | | FBCommon.UpdateFBGrade(tick, FBCommon.GetFBLineGrade(GameWorld.GetGameWorld().GetMapID(), lineID))
|
| | | return
|
| | | stepStar = gameFB.GetGameFBDictByKey(ZMSL_FBStepStar)
|
| | | starTimeInfo = starTimeList[wheelNum-1]
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| | | updStar = stepStar if stepStar else 5
|
| | | totalStarTime = 0
|
| | | for starTime in starTimeInfo:
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| | | if updStar == 1:
|
| | | break
|
| | | totalStarTime +=starTime
|
| | | if useSecond >= totalStarTime:
|
| | | updStar = max(1, updStar-1)
|
| | | else:
|
| | | break
|
| | |
|
| | | diffSecond =max(0, totalStarTime -useSecond)
|
| | | |
| | | if curStar == updStar and not isEnter:
|
| | | return curStar
|
| | | |
| | | gameFB.SetGameFBDict(ChConfig.Def_FB_Grade, updStar)
|
| | | |
| | | GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s" |
| | | % (useSecond, curStar, updStar, diffSecond))
|
| | | |
| | | if curPlayer:
|
| | | DoFBHelp(curPlayer, tick)
|
| | | if updStar != 1:
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
|
| | | else:
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | DoFBHelp(curPlayer, tick)
|
| | | if updStar != 1:
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
|
| | | |
| | | |
| | | return updStar
|
| | | #1-D 2-C 3-B 4-A 5-S
|
| | | # gameFB = GameWorld.GetGameFB()
|
| | | # curStar = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade)
|
| | | # if curStar == 1:
|
| | | # return curStar
|
| | | # stepStartTick = gameFB.GetGameFBDictByKey(ZMSL_FBStepStartTick)
|
| | | # if not stepStartTick:
|
| | | # return curStar
|
| | | # useSecond = int(math.ceil((tick - stepStartTick) / 1000.0))
|
| | | # lineID = FBCommon.GetFBPropertyMark()
|
| | | # starTimeList = IpyGameDataPY.GetFuncEvalCfg('MunekadoTrialStarTime').get(lineID,[])
|
| | | # wheelNum = gameFB.GetGameFBDictByKey(ZMSL_FBNextRefreshStep)
|
| | | # if wheelNum > len(starTimeList):
|
| | | # GameWorld.DebugLog(" MunekadoTrialStarTime 配置错误 与波数不等")
|
| | | # return
|
| | | # stepStar = gameFB.GetGameFBDictByKey(ZMSL_FBStepStar)
|
| | | # starTimeInfo = starTimeList[wheelNum-1]
|
| | | # updStar = stepStar if stepStar else 5
|
| | | # totalStarTime = 0
|
| | | # for starTime in starTimeInfo:
|
| | | # if updStar == 1:
|
| | | # break
|
| | | # totalStarTime +=starTime
|
| | | # if useSecond >= totalStarTime:
|
| | | # updStar = max(1, updStar-1)
|
| | | # else:
|
| | | # break
|
| | | #
|
| | | # diffSecond =max(0, totalStarTime -useSecond)
|
| | | # |
| | | # if curStar == updStar and not isEnter:
|
| | | # return curStar
|
| | | # |
| | | # gameFB.SetGameFBDict(ChConfig.Def_FB_Grade, updStar)
|
| | | # |
| | | # GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s" |
| | | # % (useSecond, curStar, updStar, diffSecond))
|
| | | # |
| | | # if curPlayer:
|
| | | # DoFBHelp(curPlayer, tick)
|
| | | # if updStar != 1:
|
| | | # curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
|
| | | # else:
|
| | | # playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | # for index in xrange(playerManager.GetPlayerCount()):
|
| | | # curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | # if not curPlayer:
|
| | | # continue
|
| | | # DoFBHelp(curPlayer, tick)
|
| | | # if updStar != 1:
|
| | | # curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
|
| | | # |
| | | # |
| | | # return updStar
|
| | |
|
| | | ##副本帮助信息
|
| | | # @param curPlayer 玩家实例
|