xdh
2018-08-24 b8b3b19d397721199fc3ad6232448423ed730122
fix:2891 【后端】大境界渡劫增加助战积分
1个文件已修改
11 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -374,7 +374,7 @@
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    lineID = FBCommon.GetFBPropertyMark()
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
@@ -399,10 +399,10 @@
                FBCommon.SyncFBEnterTick(curPlayer)
            else:
                #帮忙打的给奖励
                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
@@ -410,9 +410,8 @@
    
    return
def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
    #帮忙打的给奖励
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    teamAwardDict = realmIpyData.GetTeamAward()