| | |
| | | itemExpireTime = 0
|
| | | wingItemExpInfo = None #材料翅膀精炼信息
|
| | | dogzEquipPlusExp = 0 #神兽装备强化熟练度
|
| | | liantaiInfo = None #莲台相关信息
|
| | | # 检查不固定消耗道具
|
| | | if unfixedItemIDList:
|
| | | unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
|
| | | if not unfixedItem:
|
| | | return
|
| | | unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, |
| | | unfixedItemCostInfo = __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList, |
| | | unfixedItemIDList, needUnfixedItemCount)
|
| | | if not unfixedItemCostInfo:
|
| | | return
|
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
|
| | | unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime, liantaiInfo = unfixedItemCostInfo
|
| | | if expireTime:
|
| | | itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
|
| | |
|
| | |
| | | {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
|
| | |
|
| | | drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
|
| | | if liantaiInfo:
|
| | | drDict["LiantaiInfo"] = liantaiInfo
|
| | | |
| | | makeItemBind = False
|
| | |
|
| | | # 扣不固定消耗物品
|
| | |
| | | canHappen = randValue <= totalSuccRate
|
| | | GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"
|
| | | % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
|
| | | if drDict:
|
| | | DataRecordPack.SendEventPack("ItemCompound_Liantai", drDict, curPlayer)
|
| | | # 不是百分百成功的记录合成流向
|
| | | if successRate != maxRateValue:
|
| | | drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
|
| | |
| | |
|
| | | if canHappen:
|
| | | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
|
| | | userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | | userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
|
| | |
|
| | | msgMark = ipyData.GetSysMark()
|
| | | paramType = ipyData.GetSysMarkParamType()
|
| | |
| | | return
|
| | |
|
| | |
|
| | | def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
|
| | | def __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
|
| | | ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | | expireTime = 0
|
| | | wingItemExpInfo = None
|
| | |
| | | unfixedItemTotalCount = 0
|
| | | unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
|
| | | maxPackCount = itemPack.GetCount()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | makeItemID = makeItemData.GetItemTypeID()
|
| | | liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList = 0, 0, [], [], []
|
| | | liantaiDecomposeID = IpyGameDataPY.GetFuncCfg("ComposeLiantai", 1) # 合成莲台碎片ID
|
| | | liantaiComposePreIDList = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 2) # 合并莲台预览ID
|
| | | for index in unfixedItemIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
|
| | |
| | | dogzEquipPlusExp += (baseExp + plusExp)
|
| | | GameWorld.DebugLog(" 神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
|
| | |
|
| | | #合成莲台碎片
|
| | | if makeItemID == liantaiDecomposeID:
|
| | | liantaiDecomposeIDCount += __GetLiantaiDecomposeIDCount(curItem)
|
| | | #合并莲台
|
| | | elif makeItemID in liantaiComposePreIDList:
|
| | | itemSkillIDList = ItemCommon.GetItemSkillIDList(curItem)
|
| | | for skillID in itemSkillIDList:
|
| | | if skillID in liantaiComposeSkillIDList:
|
| | | GameWorld.Log("合成莲台技能ID重复,无法合成! skillID=%s" % (skillID), playerID)
|
| | | PlayerControl.NotifyCode(curPlayer, "CompoundLiantaiSkillRep", [skillID])
|
| | | return
|
| | | liantaiComposeSkillIDList.append(skillID)
|
| | | |
| | | liantaiComposeMakeID, liantaiLegendAttrList = __GetLiantaiComposeInfo(liantaiComposeMakeID, liantaiComposeAllItemIDList, curItem)
|
| | | |
| | | if unfixedItemTotalCount < needUnfixedItemCount:
|
| | | GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s"
|
| | | % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
|
| | | return
|
| | |
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
|
| | | liantaiInfo = [liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList]
|
| | | return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime, liantaiInfo
|
| | |
|
| | | def __GetLiantaiDecomposeIDCount(curItem):
|
| | | ## 获取合成莲台碎片个数
|
| | | decCountTotal = 0
|
| | | decItemIDList = [curItem.GetItemTypeID()]
|
| | | for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetAddSkillItemID)):
|
| | | itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetAddSkillItemID, i)
|
| | | if itemID not in decItemIDList:
|
| | | decItemIDList.append(itemID)
|
| | | liantaiDecomposeIDCountDict = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 3, {})
|
| | | for itemID in decItemIDList:
|
| | | for itemIDTuple, decCount in liantaiDecomposeIDCountDict.items():
|
| | | if itemID in itemIDTuple:
|
| | | decCountTotal += decCount
|
| | | return decCountTotal
|
| | |
|
| | | def __GetLiantaiComposeInfo(liantaiComposeMakeID, liantaiComposeAllItemIDList, curItem):
|
| | | ## 获取合成莲台的目标物品ID
|
| | | curItemID = curItem.GetItemTypeID()
|
| | | gameData = GameWorld.GetGameData()
|
| | | |
| | | # 所有合成的莲台ID
|
| | | if curItemID not in liantaiComposeAllItemIDList:
|
| | | liantaiComposeAllItemIDList.append(curItemID)
|
| | | for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetAddSkillItemID)):
|
| | | itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetAddSkillItemID, i)
|
| | | if itemID not in liantaiComposeAllItemIDList:
|
| | | liantaiComposeAllItemIDList.append(itemID)
|
| | | |
| | | # 获取合成目标莲台ID
|
| | | if not liantaiComposeMakeID:
|
| | | liantaiComposeMakeID = curItemID
|
| | | else:
|
| | | makeLiantaiItemData = gameData.GetItemByTypeID(liantaiComposeMakeID)
|
| | | if makeLiantaiItemData:
|
| | | makeName = makeLiantaiItemData.GetName()
|
| | | curName = curItem.GetName()
|
| | | makeNameIndex, curNameIndex = 0, 0
|
| | | namePriorityList = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 4)
|
| | | for i, nameP in enumerate(namePriorityList):
|
| | | if nameP in makeName:
|
| | | makeNameIndex = i
|
| | | if nameP in curName:
|
| | | curNameIndex = i
|
| | | if curNameIndex > makeNameIndex:
|
| | | liantaiComposeMakeID = curItemID
|
| | | |
| | | # 额外莲台传奇属性
|
| | | liantaiLegendAttrList = []
|
| | | for itemID in liantaiComposeAllItemIDList:
|
| | | if itemID == liantaiComposeMakeID:
|
| | | # 目标莲台不加入额外传奇属性
|
| | | continue
|
| | | itemData = gameData.GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | | continue
|
| | | |
| | | for effIndex in xrange(itemData.GetEffectCount()):
|
| | | curEff = itemData.GetEffectByIndex(effIndex)
|
| | | effID = curEff.GetEffectID()
|
| | | if effID == 0:
|
| | | break
|
| | | liantaiLegendAttrList.append([effID, curEff.GetEffectValue(0)])
|
| | | # 支持多属性,按属性ID、数值排序
|
| | | if liantaiLegendAttrList:
|
| | | liantaiLegendAttrList.sort(reverse=True)
|
| | | return liantaiComposeMakeID, liantaiLegendAttrList
|
| | |
|
| | | def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
|
| | | ## 检查固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
|
| | |
| | | # @param newItem: 新物品
|
| | | # @param itemCount: 合成数量
|
| | | # @return None
|
| | | def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
|
| | | def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo):
|
| | | compoundUnBindCnt = itemCount - compoundBindCnt
|
| | |
|
| | | if compoundBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
|
| | | if compoundUnBindCnt > 0:
|
| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
|
| | | userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
|
| | |
|
| | | if not userData:
|
| | | return ""
|
| | | return userData
|
| | |
|
| | | def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
|
| | | def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime, liantaiInfo):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if liantaiInfo:
|
| | | liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList = liantaiInfo
|
| | | if liantaiDecomposeIDCount:
|
| | | itemCount = liantaiDecomposeIDCount
|
| | | GameWorld.DebugLog("分解莲台碎片总个数: %s" % liantaiDecomposeIDCount, playerID)
|
| | | if liantaiComposeMakeID:
|
| | | newItemID = liantaiComposeMakeID
|
| | | GameWorld.DebugLog("莲台合成目标莲台物品ID: %s, 所有莲台ID: %s, 额外传奇属性: %s, 所有技能ID: %s" \
|
| | | % (liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList), playerID)
|
| | | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime, curPlayer=curPlayer)
|
| | | if not curSingleItem:
|
| | | GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
| | |
| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
|
| | | GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
|
| | |
|
| | | # 莲台属性
|
| | | if liantaiInfo:
|
| | | if liantaiComposeAllItemIDList:
|
| | | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetAddSkillItemID)
|
| | | for liantaiItemID in liantaiComposeAllItemIDList:
|
| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetAddSkillItemID, liantaiItemID)
|
| | | |
| | | if liantaiLegendAttrList:
|
| | | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
|
| | | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
|
| | | for liantaiLegAttrID, liantaiLegAttrValue in liantaiLegendAttrList:
|
| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, liantaiLegAttrID)
|
| | | curSingleItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, liantaiLegAttrValue)
|
| | | |
| | | ItemCommon.MakeEquipGS(curSingleItem)
|
| | | |
| | | userData = curSingleItem.GetUserData()
|
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
|
| | | GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
|
| | | curSingleItem.Clear()
|
| | | return
|
| | |
|
| | | if liantaiInfo and liantaiDecomposeIDCount:
|
| | | PlayerControl.NotifyCode(curPlayer, "DecompoundLiantai", [liantaiDecomposeIDCount, newItemID])
|
| | | |
| | | return userData
|
| | |
|
| | | def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
|