6603 【后端】【2.0】增加新版的sp和被动技能 - 增加前端用的印记包
5个文件已修改
155 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4092.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -15398,6 +15398,62 @@
#------------------------------------------------------
# B4 0D 战斗印记 #tagCMYinji
class  tagCMYinji(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Count", c_ubyte),
                  ("Type", c_ubyte),    # 0 加,1减
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x0D
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x0D
        self.Count = 0
        self.Type = 0
        return
    def GetLength(self):
        return sizeof(tagCMYinji)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 0D 战斗印记 //tagCMYinji:
                                Cmd:%s,
                                SubCmd:%s,
                                Count:%d,
                                Type:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Count,
                                self.Type
                                )
        return DumpString
m_NAtagCMYinji=tagCMYinji()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMYinji.Cmd,m_NAtagCMYinji.SubCmd))] = m_NAtagCMYinji
#------------------------------------------------------
#B4 03 吸引NPC仇恨 #tagNPCAttention
class  tagNPCAttention(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -979,6 +979,21 @@
PacketSubCMD_4=0x16
PacketCallFunc_4=OnSelectSkillElement
;印记
[yinji]
ScriptName = Player\PlayerYinji.py
Writer = Alee
Releaser = Alee
RegType = 0
RegisterPackCount = 1
PacketCMD_1=0xB4
PacketSubCMD_1=0x0D
PacketCallFunc_1=OnYinji
;交易所
[PlayerBourseTube]
ScriptName = Player\PlayerBourseTube.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -15398,6 +15398,62 @@
#------------------------------------------------------
# B4 0D 战斗印记 #tagCMYinji
class  tagCMYinji(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Count", c_ubyte),
                  ("Type", c_ubyte),    # 0 加,1减
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x0D
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x0D
        self.Count = 0
        self.Type = 0
        return
    def GetLength(self):
        return sizeof(tagCMYinji)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 0D 战斗印记 //tagCMYinji:
                                Cmd:%s,
                                SubCmd:%s,
                                Count:%d,
                                Type:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Count,
                                self.Type
                                )
        return DumpString
m_NAtagCMYinji=tagCMYinji()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMYinji.Cmd,m_NAtagCMYinji.SubCmd))] = m_NAtagCMYinji
#------------------------------------------------------
#B4 03 吸引NPC仇恨 #tagNPCAttention
class  tagNPCAttention(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
@@ -58,4 +58,28 @@
    curPlayer.SetDict(Def_LastYinji_Tick, GameWorld.GetGameWorld().GetTick())
    pack = ChPyNetSendPack.tagMCYinjiStartTime()
    NetPackCommon.SendFakePack(curPlayer, pack)
    NetPackCommon.SendFakePack(curPlayer, pack)
#===============================================================================
# // B4 0D 战斗印记 #tagCMYinji
#
# struct    tagCMYinji
# {
#    tagHead        Head;
#    BYTE        Count;
#    BYTE        Type;    // 0 加,1减
# };
#===============================================================================
def OnYinji(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer.GetLV() > 100:
        # 只是为了前期前端战斗的使用
        return
    if clientData.Type == 0:
        AddYinji(curPlayer, clientData.Count)
    elif clientData.Type == 1:
        SubYinji(curPlayer, clientData.Count)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4092.py
@@ -3,7 +3,7 @@
#
##@package
#
# @todo: 使用技能后减少印记数量  消耗模式0:固定个数,1.大于1小于限制个数可释放
# @todo: 使用技能后减少印记数量  消耗模式0:固定个数,1.大于1可释放,消耗个数大于1小于等于限制个数
#
# @author: Alee
# @date 2019-4-26 下午05:52:27