| | |
| | |
|
| | | import random
|
| | | import math
|
| | | import json
|
| | |
|
| | | RecType = ShareDefine.Def_UniversalGameRecType_XMZZStageRecord
|
| | | RecType1 = ShareDefine.Def_UniversalGameRecType_XMZZPKInfoRecord
|
| | |
| | | #
|
| | | # 模块详细说明
|
| | |
|
| | | import LogUI
|
| | | import IPY_GameWorld
|
| | | import GameWorld
|
| | | import ChConfig
|
| | |
| | | import AttackCommon
|
| | | import GameObj
|
| | | import NPCCommon
|
| | | import GameLogic_SealDemon
|
| | | import GameLogic_ZhuXianBoss
|
| | | import GameLogic_ZhuXianTower
|
| | | import GameLogic_AllFamilyBoss
|
| | | import GameLogic_HorsePetBoss
|
| | |
|
| | |
|
| | | ## GM命令执行入口
|
| | | # @param curPlayer 当前玩家
|
| | |
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def OnExec(curPlayer, playerList):
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_SealDemon:
|
| | | #封魔坛击杀怪
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(GameLogic_SealDemon.FBDict_RemainHP % lineID, 1)
|
| | | return
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianBoss:
|
| | | #诛仙BOSS击杀怪
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(GameLogic_ZhuXianBoss.FBDict_RemainHP % lineID, 1)
|
| | | return
|
| | |
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianTower:
|
| | | #诛仙塔击杀怪
|
| | | GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
|
| | | return
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
|
| | | #仙盟BOSS击杀怪
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
|
| | | return
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_HorsePetBoss:
|
| | | #骑宠BOSS击杀怪
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(GameLogic_HorsePetBoss.FBDict_RemainHP % lineID, 1)
|
| | | return
|
| | | |
| | | isMapAllNPC = 0
|
| | | if len(playerList) > 0:
|
| | | isMapAllNPC = playerList[0]
|
| | |
| | | return curNPC
|
| | | return
|
| | |
|
| | | def FindNPCByNPCIDEx(copyMapID, npcID):
|
| | | #查询某条分线的npc
|
| | | gameNPCManager = GetNPCManager()
|
| | | for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
|
| | | curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
|
| | | curID = curNPC.GetID()
|
| | | if curID == 0:
|
| | | continue
|
| | | if npcID == curNPC.GetNPCID():
|
| | | return curNPC
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ##根据NPC的类型选择返回对象
|
| | | # @param npcIndex NPC索引
|
| | |
| | | import ItemControler
|
| | | import PlayerActivity
|
| | | import EventReport
|
| | | import GameObj
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
|
| | | FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
|
| | |
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | |
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
|
| | |
|
| | | if not state:
|
| | | if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | __DoLogicAllFamilyBossOver(0, tick)
|
| | | return
|
| | |
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
|
| | |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | |
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetPropertyID(0)
|
| | | PyGameData.g_allfamilyBossDict = {}
|
| | | return
|
| | |
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | if playerID in familyHurtInfo[2]:
|
| | | familyHurtInfo[2].remove(playerID)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
|
| | | #FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing) |
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | remainHPPer = GetBossRemainHPPer(0, tick)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
|
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage,
|
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
|
| | | 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
|
| | |
|
| | | #有人上榜开始掉血
|
| | | StartReduceHP(GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | |
|
| | |
| | | return
|
| | |
|
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick or overTick:
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(tick)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | return familyAuctionItemList, menberItemList
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | if not isOver: |
| | | if GetBossRemainHP(tick) == 0:
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡')
|
| | |
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | |
|
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | else:
|
| | | #血量广播
|
| | | needNotifyHPPerList = [50, 20]
|
| | | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
|
| | | if lastIndex >= len(needNotifyHPPerList):
|
| | | return
|
| | | remainPer = GetBossRemainHPPer(tick)
|
| | | notifyHPPer = needNotifyHPPerList[lastIndex]
|
| | | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
|
| | | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
|
| | | PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
|
| | |
|
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <= 0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | |
|
| | | |
| | | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def StopReduceHP(tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
|
| | | return
|
| | |
|
| | |
|
| | | def StartReduceHP(tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
|
| | | |
| | |
|
| | | def GetBossRemainHP(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return remainHP if startTick else __GetBossTotalHP()
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | |
|
| | | def GetBossRemainHPPer(tick):
|
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | def GetBossRemainHPPer(copyMapID, tick):
|
| | | bossID = CurFBLineBOSSID()
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return remainHP * 100 / totalHP
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | |
|
| | | def CurFBLineBOSSID(lineID=-1):
|
| | |
| | | import ItemControler
|
| | | import EventReport
|
| | | import NPCCommon
|
| | | import GameObj
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
|
| | |
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | |
| | | FB_Step_Close, # 副本关闭
|
| | | ) = range(4)
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | | return
|
| | |
|
| | | def OnFBPlayerOnDay(curPlayer):
|
| | | return
|
| | |
|
| | |
|
| | | ## 是否能够通过活动查询进入
|
| | |
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, BossTime * 1000)
|
| | | return
|
| | |
|
| | | def OnHorsePetBossStateChange(state, tick):
|
| | |
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | | ##玩家主动离开副本.
|
| | |
| | | playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
|
| | | playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | if not playerHurtDict: #榜上没人,停止掉血
|
| | | StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | | ##玩家切换地图
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | |
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | |
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, |
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank
|
| | | remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick)
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | #有人上榜开始掉血
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | | #
|
| | | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
|
| | |
| | | return
|
| | |
|
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick or overTick:
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(lineID, tick)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | return auctionItemList, itemList
|
| | |
|
| | |
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | if not isOver:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if GetBossRemainHP(lineID, tick) == 0:
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | |
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | |
|
| | | __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | else:
|
| | | #血量广播
|
| | | needNotifyHPPerList = [50, 20]
|
| | | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
|
| | | if lastIndex >= len(needNotifyHPPerList):
|
| | | return
|
| | | remainPer = GetBossRemainHPPer(lineID, tick)
|
| | | notifyHPPer = needNotifyHPPerList[lastIndex]
|
| | | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
|
| | | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | msgMark = 'QCBOSSHP1'
|
| | | PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer])
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | |
|
| | | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_HPSpeed])
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def StopReduceHP(lineID, tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | return
|
| | |
|
| | | def StartReduceHP(lineID, tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
|
| | | |
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | if not totalHP:
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return remainHP * 100 / totalHP
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | |
| | | import PlayerActivity
|
| | | import NetPackCommon
|
| | | import PlayerVip
|
| | | import PlayerMagicWeapon
|
| | | import GameObj
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | |
| | | import PlayerActLogin
|
| | | import EventReport
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | |
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | |
|
| | |
| | | return
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | | ##关闭副本
|
| | |
| | | # @remarks
|
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | |
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | PyGameData.g_sealDemonPlayerHurtDict[lineID] = {}
|
| | | g_npcHurtDict[lineID] = {}
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | GameWorld.GetGameFB().ClearGameFBDict()
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | | |
| | | UpdateHPReduceSpeed(tick, True)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | |
|
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer}
|
| | |
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo}
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID <0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | return
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | |
|
| | | return
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
|
| | | isNewbieLine = lineID in newbielineList
|
| | | if not isOver and GetBossRemainHP(lineID, tick) == 0:
|
| | | guardNPCIDList = __GetGuardNPCIDList(lineID)
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC(guardNPCIDList)
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | | newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
|
| | | isNewbieLine = lineID in newbielineList
|
| | | if not isNewbieLine:
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | |
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | |
|
| | | __DoLogicSealDemonOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | |
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | | |
| | |
|
| | | def __GetSortHurtList(lineID):
|
| | | playerHurtDict = PyGameData.g_sealDemonPlayerHurtDict.get(lineID, {})
|
| | |
| | | return
|
| | |
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID == ChConfig.Def_FBMapID_SealDemonEx:
|
| | | return
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP()
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | | def __GetBossTotalHP():
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('SealDemon', bossID)
|
| | | if not ipyData:
|
| | | return 0
|
| | | return ipyData.GetKillTime() * 1000
|
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | |
| | | import ChPyNetSendPack
|
| | | import ShareDefine
|
| | | import PlayerSuccess
|
| | | import PlayerActivity
|
| | | import GameObj
|
| | | import NetPackCommon
|
| | | import ItemControler
|
| | | import PlayerActLogin
|
| | | import EventReport
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | |
|
| | | g_heroHurtDict = {} #{playerID:hurt}
|
| | |
|
| | |
| | | key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
|
| | | GameWorld.DebugLog(' ˢBOSSbossID=%s' % bossID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, ipyData.GetKillTime() * 1000)
|
| | | return
|
| | |
|
| | | ## 进副本
|
| | |
| | |
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | |
|
| | | UpdateHPReduceSpeed(tick) |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | | ##关闭副本
|
| | |
| | | # @remarks
|
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | |
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
| | | if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | |
|
| | | GameWorld.GetGameFB().ClearGameFBDict()
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | | |
| | | UpdateHPReduceSpeed(tick, True)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
|
| | | playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | if not playerHurtDict: #榜上没人,停止掉血
|
| | | StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | | ##玩家切换地图
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | | # myRank = __GetSelfHurtRank(curPlayer)
|
| | | # if myRank and myRank > 5:
|
| | | # hurtDict = {}
|
| | | # hurtDict["rank"] = myRank
|
| | | # info = playerHurtList[myRank - 1]
|
| | | # playerName, hurt = info[1][:2]
|
| | | # hurtDict["playerName"] = playerName
|
| | | # hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | # hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | # hurtInfo.append(hurtDict)
|
| | |
|
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | |
| | | myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, |
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, |
| | | 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | | #
|
| | | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
|
| | |
| | | else:
|
| | | playerHurtDict[playerID][1] += hurtHP
|
| | | PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | #有人上榜开始掉血
|
| | | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | | ##---副本总逻辑计时器---
|
| | |
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID <0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick or overTick:
|
| | |
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(lineID, tick)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | |
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | |
|
| | | return
|
| | |
|
| | |
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | return
|
| | |
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | if not isOver and GetBossRemainHP(lineID, tick) == 0:
|
| | |
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | playerHurtList = __GetSortHurtList(lineID)
|
| | |
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | |
|
| | | __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | |
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def StopReduceHP(lineID, tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | return
|
| | |
|
| | | def StartReduceHP(lineID, tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
|
| | | |
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | if not totalHP:
|
| | | return 0
|
| | | return remainHP * 100 / totalHP
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | |
| | | def DoHPPerLogic(self, dropType, ownerID):
|
| | | curNPC = self.__Instance
|
| | | curNPCID = curNPC.GetNPCID()
|
| | | hpPerLogicNPCIDList = ReadChConfig.GetEvalChConfig('HPPerLogicNPCIDList')
|
| | | if curNPCID not in hpPerLogicNPCIDList:
|
| | | |
| | | hpPerLogicNPCIDDict = IpyGameDataPY.GetFuncEvalCfg('BossHPInformation', 1, {})
|
| | | hpPerLogicList = GameWorld.GetDictValueByKey(hpPerLogicNPCIDDict, curNPCID)
|
| | | if not hpPerLogicList:
|
| | | return
|
| | | |
| | | hpPerLogicDict = ReadChConfig.GetEvalChConfig('HPPerLogic_%s' % curNPCID)
|
| | | |
| | | hpPerList = sorted(hpPerLogicDict.keys(), reverse=True)
|
| | | |
| | | hpPerList, sysMark = hpPerLogicList
|
| | | hpPerList = sorted(hpPerList, reverse=True)
|
| | | nowHPPer = GameObj.GetHP(curNPC) * 100 / GameObj.GetMaxHP(curNPC) # 当前百分比
|
| | | hpPerLogicMark = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_HPPerLogicMark)
|
| | | logicHPPerList = hpPerList[hpPerLogicMark:]
|
| | |
| | | #GameWorld.DebugLog("DoHPPerLogic npcID=%s,hpPerLogicDict=%s,nowHPPer=%s,hpPerLogicMark=%s,logicHPPerList=%s"
|
| | | # % (curNPCID, str(hpPerLogicDict), nowHPPer, hpPerLogicMark, str(logicHPPerList)))
|
| | |
|
| | | isNotify, dropItemTemplate, addPrestigeFormat = hpPerLogicDict[hpPer]
|
| | | if isNotify:
|
| | | PlayerControl.WorldNotify(0, "FB_liubo_0", [GameWorld.GetMap().GetMapID(), curNPCID, hpPer])
|
| | |
|
| | | PlayerControl.WorldNotify(0, sysMark, [curNPCID, hpPer])
|
| | |
|
| | | # if dropItemTemplate > 0:
|
| | | # self.__DropItemByTemplate(dropItemTemplate, dropType, ownerID)
|
| | | # PlayerControl.WorldNotify(0, "GeRen_admin_481766", [GameWorld.GetMap().GetMapID(), curNPCID, curNPCID])
|
| | | |
| | | if addPrestigeFormat != '':
|
| | | self.__GiveNearbyPlayerPrestige(addPrestigeFormat, ChConfig.Def_Matrix_Six)
|
| | |
|
| | | hpPerLogicMark += 1
|
| | | #GameWorld.DebugLog("DoHPPerLogic update hpPerLogicMark=%s" % (hpPerLogicMark))
|
| | |
| | | #杀死NPC, 触发任务
|
| | | self.__EventKillNpc()
|
| | |
|
| | | #mapID = GameWorld.GetMap().GetMapID()
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
|
| | | # 记录boss击杀信息的NPC
|
| | | bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
|
| | | if bossIpyData:
|
| | | if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
|
| | | if GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_Family:
|
| | | killerName = FamilyRobBoss.FamilyOwnerBossOnKilled(curNPC, self.__OwnerHurtID)
|
| | | #KillerJob = 0 if not self.__Killer else self.__Killer.GetJob()
|
| | |
| | | # 如果不是同一线路属性的,则跳过
|
| | | if propertyID == tagMapPropertyID:
|
| | | if tagMapID == ChConfig.Def_FBMapID_SealDemon:
|
| | | if GameLogic_SealDemon.GetBossRemainHPPer(tagMapLineID, tick) < 15:
|
| | | if GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick) < 15:
|
| | | findGameWord = None
|
| | | findPlayerManager = None
|
| | | notifyMark = "DemonJar_Text4"
|
| | | break
|
| | | elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
|
| | | if GameLogic_ZhuXianBoss.GetBossRemainHPPer(tagMapLineID, tick) < 15:
|
| | | if GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick) < 15:
|
| | | findGameWord = None
|
| | | findPlayerManager = None
|
| | | notifyMark = "DemonJar_Text4"
|
| | |
| | | if not isAllLine and tagFBLineID != fblineID:
|
| | | continue
|
| | | playerCnt = playerManager.GetPlayerCount()
|
| | | hpPer = GameLogic_HorsePetBoss.GetBossRemainHPPer(fblineID, tick)
|
| | | hpPer = GameLogic_HorsePetBoss.GetBossRemainHPPer(index, fblineID, tick)
|
| | | fbLinePlayerCntDict[fblineID] = [playerCnt, str(hpPer)]
|
| | | if not isAllLine:
|
| | | break
|
| | |
| | | if not isAllLine and tagFBLineID != fblineID:
|
| | | continue
|
| | | playerCnt = playerManager.GetPlayerCount()
|
| | | hpPer = GameLogic_AllFamilyBoss.GetBossRemainHPPer(tick)
|
| | | hpPer = GameLogic_AllFamilyBoss.GetBossRemainHPPer(index, tick)
|
| | | fbLinePlayerCntDict[fblineID] = [playerCnt, str(hpPer)]
|
| | | if not isAllLine:
|
| | | break
|