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2018-10-11 bcdc9a6cf4da4c82e458b3c4232391a7a0ff9f90
4142 【后端】仙魔之争增加一个超级机器人
5个文件已修改
33 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -628,11 +628,15 @@
    isRobotNPC = True
    pkDataDict = {}
    conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数
    XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCfg('XMZZSpecialNPCRate'))
    XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate'))
    XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2))
    XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2)
    isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #是否按等级表战力来随机范围
    if GameWorld.CanHappen(XMZZSuperNPCRate):
        GameWorld.DebugLog('    筛选对手  超级机器人 XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate))
        pkPlayerID = 2
    
    if not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
    elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate):
        GameWorld.DebugLog('    筛选对手  高级机器人 XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate))
        #机器人ID规则: ID从0~n, n不大于机器人ID列表长度, ID越大机器人越高级,根据策划需求自增
        #高级机器人
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -834,6 +834,7 @@
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_GodWeapon = 20       # 神器
GameFuncID_Talent = 28     # 天赋
GameFuncID_RefineExp = 60       # 经验炼制,祈愿
GameFuncID_RefineMoney = 61     # 金币炼制,祈愿
GameFuncID_WorldLV = 71         # 世界等级
@@ -849,7 +850,6 @@
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
# 以下为暂时无用的
GameFuncID_GreatMaster = 28     # 大师
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
GameFuncID_RunFamily = 53       # 战盟跑环
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3740,7 +3740,7 @@
        #未达到升级经验
        if curTotalExp < lvUpNeedExp:
            return
        needSyncTalentPoint = False
        playerNeedDoLVUp = False
        curLV = curPlayer.GetLV()
        maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
@@ -3781,7 +3781,10 @@
            lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
            # 大师天赋点
            if lvIpyData:
                PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, lvIpyData.GetTalentPoint())
                addTalentPoint = lvIpyData.GetTalentPoint()
                if addTalentPoint:
                    needSyncTalentPoint = True
                    PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, addTalentPoint)
            
            EventShell.EventResponse_LVUp(curPlayer)  # 升级触发事件
            
@@ -3830,7 +3833,9 @@
            #    NotifyCode(curPlayer, "GeRen_liubo_127574")
            
            #===================================================================
            # 天赋点通知
            if needSyncTalentPoint:
                PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
            # 升级需要执行的游戏功能处理
            GameFuncComm.DoFuncOpenLogic(curPlayer)
            ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -32,7 +32,7 @@
#  @param curPlayer
#  @return
def IsGreatMasterOpen(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GreatMaster):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
        return False
    return True
@@ -54,7 +54,7 @@
    if not addPoint:
        return
    curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
    #GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint)
    GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint)
    SetGreatMasterFreeSkillPoint(curPlayer, curFreeSkillPoint + addPoint)
    Sync_GreatMasterFreeSkillPoint(curPlayer)
    return
@@ -309,8 +309,10 @@
    skillManager = curPlayer.GetSkillManager()
    
    isRefreshAttr = False
    delCnt = 0
    for i in range(0, skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(i)
        dataIndex = i-delCnt
        skill = skillManager.GetSkillByIndex(dataIndex)
        if skill == None:
            continue
        skillTypeID = skill.GetSkillTypeID()
@@ -322,8 +324,8 @@
            isRefreshAttr = True
        
        resetPoint += curSkillLV
        skillManager.DeleteSkillBySkillTypeID(skillTypeID)
        delCnt +=1
            
    if resetPoint <= 0:
        GameWorld.DebugLog("不需要重置技能天赋!")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -834,6 +834,7 @@
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_GodWeapon = 20       # 神器
GameFuncID_Talent = 28     # 天赋
GameFuncID_RefineExp = 60       # 经验炼制,祈愿
GameFuncID_RefineMoney = 61     # 金币炼制,祈愿
GameFuncID_WorldLV = 71         # 世界等级
@@ -849,7 +850,6 @@
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
# 以下为暂时无用的
GameFuncID_GreatMaster = 28     # 大师
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
GameFuncID_RunFamily = 53       # 战盟跑环