ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -628,11 +628,15 @@ isRobotNPC = True pkDataDict = {} conWinCnt = XMZZPlayerDict[myPlayerID].ConWinCnt #参数 XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCfg('XMZZSpecialNPCRate')) XMZZSpecialNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate')) XMZZSuperNPCRate = eval(IpyGameDataPY.GetFuncCompileCfg('XMZZSpecialNPCRate', 2)) XMZZNPCByLVPowerList = IpyGameDataPY.GetFuncEvalCfg('XMZZPKPowerRange', 2) isByLVPower = conWinCnt + 1 in XMZZNPCByLVPowerList #是否按等级表战力来随机范围 if GameWorld.CanHappen(XMZZSuperNPCRate): GameWorld.DebugLog(' 筛选对手 超级机器人 XMZZSuperNPCRate=%s' % (XMZZSuperNPCRate)) pkPlayerID = 2 if not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate): elif not isByLVPower and GameWorld.CanHappen(XMZZSpecialNPCRate): GameWorld.DebugLog(' 筛选对手 高级机器人 XMZZSpecialNPCRate=%s' % (XMZZSpecialNPCRate)) #机器人ID规则: ID从0~n, n不大于机器人ID列表长度, ID越大机器人越高级,根据策划需求自增 #高级机器人 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -834,6 +834,7 @@ GameFuncID_Official = 12 # 官爵,境界 GameFuncID_Family = 15 # 战盟,仙盟 GameFuncID_GodWeapon = 20 # 神器 GameFuncID_Talent = 28 # 天赋 GameFuncID_RefineExp = 60 # 经验炼制,祈愿 GameFuncID_RefineMoney = 61 # 金币炼制,祈愿 GameFuncID_WorldLV = 71 # 世界等级 @@ -849,7 +850,6 @@ GameFuncID_OSSail = 132 # 开服特惠 GameFuncID_HorsePetRobBoss = 139# 骑宠争夺 # 以下为暂时无用的 GameFuncID_GreatMaster = 28 # 大师 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 GameFuncID_RunFamily = 53 # 战盟跑环 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3740,7 +3740,7 @@ #未达到升级经验 if curTotalExp < lvUpNeedExp: return needSyncTalentPoint = False playerNeedDoLVUp = False curLV = curPlayer.GetLV() maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1) @@ -3781,7 +3781,10 @@ lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV()) # 大师天赋点 if lvIpyData: PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, lvIpyData.GetTalentPoint()) addTalentPoint = lvIpyData.GetTalentPoint() if addTalentPoint: needSyncTalentPoint = True PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, addTalentPoint) EventShell.EventResponse_LVUp(curPlayer) # 升级触发事件 @@ -3830,7 +3833,9 @@ # NotifyCode(curPlayer, "GeRen_liubo_127574") #=================================================================== # 天赋点通知 if needSyncTalentPoint: PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer) # 升级需要执行的游戏功能处理 GameFuncComm.DoFuncOpenLogic(curPlayer) ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -32,7 +32,7 @@ # @param curPlayer # @return def IsGreatMasterOpen(curPlayer): if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GreatMaster): if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent): return False return True @@ -54,7 +54,7 @@ if not addPoint: return curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer) #GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint) GameWorld.DebugLog("大师天赋点!curFreeSkillPoint = %s"%curFreeSkillPoint) SetGreatMasterFreeSkillPoint(curPlayer, curFreeSkillPoint + addPoint) Sync_GreatMasterFreeSkillPoint(curPlayer) return @@ -309,8 +309,10 @@ skillManager = curPlayer.GetSkillManager() isRefreshAttr = False delCnt = 0 for i in range(0, skillManager.GetSkillCount()): skill = skillManager.GetSkillByIndex(i) dataIndex = i-delCnt skill = skillManager.GetSkillByIndex(dataIndex) if skill == None: continue skillTypeID = skill.GetSkillTypeID() @@ -322,8 +324,8 @@ isRefreshAttr = True resetPoint += curSkillLV skillManager.DeleteSkillBySkillTypeID(skillTypeID) delCnt +=1 if resetPoint <= 0: GameWorld.DebugLog("不需要重置技能天赋!") ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -834,6 +834,7 @@ GameFuncID_Official = 12 # 官爵,境界 GameFuncID_Family = 15 # 战盟,仙盟 GameFuncID_GodWeapon = 20 # 神器 GameFuncID_Talent = 28 # 天赋 GameFuncID_RefineExp = 60 # 经验炼制,祈愿 GameFuncID_RefineMoney = 61 # 金币炼制,祈愿 GameFuncID_WorldLV = 71 # 世界等级 @@ -849,7 +850,6 @@ GameFuncID_OSSail = 132 # 开服特惠 GameFuncID_HorsePetRobBoss = 139# 骑宠争夺 # 以下为暂时无用的 GameFuncID_GreatMaster = 28 # 大师 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 GameFuncID_RunFamily = 53 # 战盟跑环