| | |
| | | WORD _LV; //等级
|
| | | DWORD CftHit; //命中系数
|
| | | DWORD CftMiss; //闪避系数
|
| | | DWORD CftDamagePer; //增加伤害系数
|
| | | DWORD CftDamReduce; //减少伤害系数
|
| | | DWORD CftIgnoreDefRate; //无视防御系数
|
| | | DWORD CftDamChanceDef; //抵御系数
|
| | | DWORD CftBleedDamage; //流血伤害系数
|
| | | DWORD CftFaintRate; //击晕系数
|
| | | DWORD CftSuperHitReduce; //暴击抗性系数
|
| | | DWORD CftSuperHitRateReduce; //暴击率抗性系数
|
| | | DWORD CftSuperHitRate; //暴击率系数
|
| | | DWORD CftLuckyHitRate; //会心一击率系数
|
| | | DWORD CftLuckyHitRateReduce; //会心一击抗性系数
|
| | | DWORD CftSkillAtkRate; //技能伤害系数
|
| | | DWORD CftSkillAtkRateReduce; //技能减伤系数
|
| | | DWORD CftDamagePerPVP; //PVP伤害增肌系数
|
| | | DWORD CftFinalHurtPer; //最终伤害加成系数
|
| | | DWORD CftFinalHurtReducePer; //最终伤害减免系数
|
| | | DWORD CftDamagePerPVP; //PVP伤害增加系数
|
| | | DWORD CftDamagePerPVPReduce; //PVP伤害减少系数
|
| | | DWORD CftNPCHurtAddPer; //PVE技能加成系数
|
| | | DWORD CftNormalHurtPer; //普通附加伤害加成系数
|
| | | DWORD CftFabaoHurtPer; //法宝附加伤害加成系数
|
| | | DWORD CftDamBackPer; //伤害反射系数
|
| | | DWORD CftIgnoreDefRateReduce; //无视防御抗性系数
|
| | | DWORD CftFaintDefRate; //控制抵抗系数
|
| | | DWORD CftAtkSpeed; //攻速系数
|
| | | DWORD CftLuckyHit; //会心一击系数
|
| | | DWORD CftSpeedPer; //移动速度百分比系数
|
| | | DWORD CftAtkPer; //攻击百分比系数
|
| | | DWORD CftMaxHPPer; //生命百分比系数
|
| | | DWORD CftJobAHurtAddPer; //对目标战士伤害加成
|
| | | DWORD CftJobBHurtAddPer; //对目标法师伤害加成
|
| | | DWORD CftJobCHurtAddPer; //对目标弓箭伤害加成
|
| | |
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "CftHit", 0),
|
| | | ("DWORD", "CftMiss", 0),
|
| | | ("DWORD", "CftDamagePer", 0),
|
| | | ("DWORD", "CftDamReduce", 0),
|
| | | ("DWORD", "CftIgnoreDefRate", 0),
|
| | | ("DWORD", "CftDamChanceDef", 0),
|
| | | ("DWORD", "CftBleedDamage", 0),
|
| | | ("DWORD", "CftFaintRate", 0),
|
| | | ("DWORD", "CftSuperHitReduce", 0),
|
| | | ("DWORD", "CftSuperHitRateReduce", 0),
|
| | | ("DWORD", "CftSuperHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRateReduce", 0),
|
| | | ("DWORD", "CftSkillAtkRate", 0),
|
| | | ("DWORD", "CftSkillAtkRateReduce", 0),
|
| | | ("DWORD", "CftFinalHurtPer", 0),
|
| | | ("DWORD", "CftFinalHurtReducePer", 0),
|
| | | ("DWORD", "CftDamagePerPVP", 0),
|
| | | ("DWORD", "CftDamagePerPVPReduce", 0),
|
| | | ("DWORD", "CftNPCHurtAddPer", 0),
|
| | | ("DWORD", "CftNormalHurtPer", 0),
|
| | | ("DWORD", "CftFabaoHurtPer", 0),
|
| | | ("DWORD", "CftDamBackPer", 0),
|
| | | ("DWORD", "CftIgnoreDefRateReduce", 0),
|
| | | ("DWORD", "CftFaintDefRate", 0),
|
| | | ("DWORD", "CftAtkSpeed", 0),
|
| | | ("DWORD", "CftLuckyHit", 0),
|
| | | ("DWORD", "CftSpeedPer", 0),
|
| | | ("DWORD", "CftAtkPer", 0),
|
| | | ("DWORD", "CftMaxHPPer", 0),
|
| | | ("DWORD", "CftJobAHurtAddPer", 0),
|
| | | ("DWORD", "CftJobBHurtAddPer", 0),
|
| | | ("DWORD", "CftJobCHurtAddPer", 0),
|
| | |
| | | self.LV = 0
|
| | | self.CftHit = 0
|
| | | self.CftMiss = 0
|
| | | self.CftDamagePer = 0
|
| | | self.CftDamReduce = 0
|
| | | self.CftIgnoreDefRate = 0
|
| | | self.CftDamChanceDef = 0
|
| | | self.CftBleedDamage = 0
|
| | | self.CftFaintRate = 0
|
| | | self.CftSuperHitReduce = 0
|
| | | self.CftSuperHitRateReduce = 0
|
| | | self.CftSuperHitRate = 0
|
| | | self.CftLuckyHitRate = 0
|
| | | self.CftLuckyHitRateReduce = 0
|
| | | self.CftSkillAtkRate = 0
|
| | | self.CftSkillAtkRateReduce = 0
|
| | | self.CftFinalHurtPer = 0
|
| | | self.CftFinalHurtReducePer = 0
|
| | | self.CftDamagePerPVP = 0
|
| | | self.CftDamagePerPVPReduce = 0
|
| | | self.CftNPCHurtAddPer = 0
|
| | | self.CftNormalHurtPer = 0
|
| | | self.CftFabaoHurtPer = 0
|
| | | self.CftDamBackPer = 0
|
| | | self.CftIgnoreDefRateReduce = 0
|
| | | self.CftFaintDefRate = 0
|
| | | self.CftAtkSpeed = 0
|
| | | self.CftLuckyHit = 0
|
| | | self.CftSpeedPer = 0
|
| | | self.CftAtkPer = 0
|
| | | self.CftMaxHPPer = 0
|
| | | self.CftJobAHurtAddPer = 0
|
| | | self.CftJobBHurtAddPer = 0
|
| | | self.CftJobCHurtAddPer = 0
|
| | |
| | | def GetLV(self): return self.LV # 等级
|
| | | def GetCftHit(self): return self.CftHit # 命中系数
|
| | | def GetCftMiss(self): return self.CftMiss # 闪避系数
|
| | | def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数
|
| | | def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数
|
| | | def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数
|
| | | def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数
|
| | | def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
|
| | | def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
|
| | | def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
|
| | | def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数
|
| | | def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
|
| | | def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
|
| | | def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
|
| | | def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
|
| | | def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
|
| | | def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数
|
| | | def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数
|
| | | def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数
|
| | | def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数
|
| | | def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数
|
| | | def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数
|
| | | def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数
|
| | | def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数
|
| | | def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数
|
| | | def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
|
| | | def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
|
| | | def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
|
| | | def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
|
| | | def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
|
| | | def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
|
| | | def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
|
| | | def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
|
| | | def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
|
| | | def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
|
| | |
| | | Miss = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrMiss) * fpParam.GetCftMiss() # 闪避值
|
| | | AtkSpeed = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrAtkSpeed) # 攻击速度(数值非攻击间隔)
|
| | | SuperHitRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitRate) * fpParam.GetCftSuperHitRate() # 暴击率
|
| | | SuperHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitRateReduce) # 暴击概率抗性
|
| | | SuperHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitRateReduce) * fpParam.GetCftSuperHitRateReduce() # 暴击概率抗性
|
| | | SuperHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHit) # 暴击伤害固定值
|
| | | SuperHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitReduce) * fpParam.GetCftSuperHitReduce() # 暴击固定减伤
|
| | | SuperHitReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_SuperHitReduce) # 暴击固定减伤
|
| | | LuckyHitRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRate) * fpParam.GetCftLuckyHitRate() # 会心一击
|
| | | LuckyHitRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHitRateReduce) * fpParam.GetCftLuckyHitRateReduce() # 会心一击概率抗性
|
| | | LuckyHit = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_LuckyHit) # 会心一击伤害固定值
|
| | |
| | | HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值
|
| | | DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比
|
| | | SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值
|
| | | SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数
|
| | | SpeedPer = 0#getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数
|
| | | PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击
|
| | | PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击
|
| | | PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升
|
| | |
| | | IgnoreDefRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_IgnoreDefRate) * fpParam.GetCftIgnoreDefRate() # 无视防御几率
|
| | | IgnoreDefRateReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_IgnoreDefRateReduce) * fpParam.GetCftIgnoreDefRateReduce() # 无视防御概率抗性
|
| | | DamChanceDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamChanceDef) * fpParam.GetCftDamChanceDef() # 20%的概率抵御伤害比率
|
| | | BleedDamage = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_BleedDamage) * fpParam.GetCftBleedDamage() # 流血伤害
|
| | | BleedDamage = 0#getattr(self, self.__AttrName % ChConfig.TYPE_Calc_BleedDamage) * fpParam.GetCftBleedDamage() # 流血伤害
|
| | | AtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AtkBackHPPer) # 攻击回复血量
|
| | | FaintRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FaintRate) * fpParam.GetCftFaintRate() # 触发击晕
|
| | | FaintDefRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FaintDefRate) * fpParam.GetCftFaintDefRate() # 击晕抵抗
|
| | | FinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurt) # 最终固定伤害增加
|
| | | FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
|
| | | FinalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtPer) # 最终伤害万分率
|
| | | FinalHurtReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReducePer) # 最终伤害减少万分率
|
| | | FinalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtPer) * fpParam.GetCftFinalHurtPer() # 最终伤害万分率
|
| | | FinalHurtReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReducePer) * fpParam.GetCftFinalHurtReducePer() # 最终伤害减少万分率
|
| | | DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
|
| | | DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
|
| | | JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
|
| | |
| | | JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
|
| | |
|
| | | NormalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NormalHurt)
|
| | | NormalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NormalHurtPer) |
| | | NormalHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NormalHurtPer) * fpParam.GetCftNormalHurtPer() # 普通附加伤害加成
|
| | | FabaoHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurt)
|
| | | FabaoHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurtPer)
|
| | | FabaoHurtPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FabaoHurtPer) * fpParam.GetCftFabaoHurtPer() # 法宝附加伤害加成
|
| | | Luck = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_Luck)
|
| | |
|
| | | ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
|
| | |
| | |
|
| | | OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
|
| | | PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
|
| | | NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) # 对怪物伤害加成
|
| | | NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) * fpParam.GetCftNPCHurtAddPer() # 对怪物伤害加成
|
| | |
|
| | | #其他需作为公式参数的系数
|
| | | AtkSpeedParameter = fpParam.GetCftAtkSpeed()
|
| | | LuckyHitParameter = fpParam.GetCftLuckyHit()
|
| | | LuckyHitParameter = 0#fpParam.GetCftLuckyHit()
|
| | |
|
| | | #取总属性的
|
| | | SuperHitRateTotal = curPlayer.GetSuperHitRate()
|