10331 【越南】【英语】【BT】【砍树】境界修改 - 增加拍卖任务事件

# Conflicts:
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
3个文件已修改
13 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AuctionHouseGiveItem.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -2007,6 +2007,17 @@
    RunQuestEvent(curPlayer, "buyauctionequip", color, Def_RunQuestType_Normal)
    return
def EventRespons_AddAuction(curPlayer):
    # 上架拍品
    RunQuestEvent(curPlayer, "addauction", 0, Def_RunQuestType_Normal)
    return
def EventRespons_BuyAuction(curPlayer):
    # 购买拍品
    RunQuestEvent(curPlayer, "buyauction", 0, Def_RunQuestType_Normal)
    return
def EventRespons_OnMoneyChange(curPlayer, moneyType):
    # 货币变更时
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -196,6 +196,7 @@
        
        #扣物品
        if curPlayer and not familyID:
            EventShell.EventRespons_AddAuction(curPlayer)
            if ItemCommon.CheckItemIsEquip(curItem):
                EventShell.EventRespons_AddAuctionEquip(curPlayer, curItem.GetItemColor())
            sellCount = itemInfo[1] if len(itemInfo) == 2 else 0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AuctionHouseGiveItem.py
@@ -60,6 +60,7 @@
        curCreateItem.SetUserData(userData, len(userData))
        ItemCommon.MakeEquipGS(curCreateItem)
        
    EventShell.EventRespons_BuyAuction(curPlayer)
    if ItemCommon.CheckItemIsEquip(curCreateItem):
        EventShell.EventRespons_BuyAuctionEquip(curPlayer, curCreateItem.GetItemColor())