xdh
2019-01-22 bf0562bdddb65952b4e59c4911fa26c6996b748d
5919 【后端】【1.5.100】诛仙塔功能开发(排行榜修改)
2个文件已修改
4 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetZhuXianTower.py
@@ -38,7 +38,7 @@
    fbLevel = cmdList[0]
    GameLogic_ZhuXianTower.SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
    #更新诛仙塔排行榜
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 100)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-100)
    GameLogic_ZhuXianTower.SyncZhuXianLevelInfo(curPlayer)
    GameWorld.DebugAnswer(curPlayer, "诛仙塔过关数设置 floor=%s!"%fbLevel)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -401,7 +401,7 @@
        #更新关卡
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
        #更新诛仙塔排行榜
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, costTime/1000)
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
        isFirstS = 1  #是否首次S通关
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
    # 给过关奖励