ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -936,46 +936,6 @@ return True #--------------------------------------------------------------------- ##检查物品可否修理 # @param curPlayer 玩家实例 # @param curItem 物品实例 # @param farRepair 是否远程修理 # @return 返回值真, 检查通过 # @remarks 检查物品可否修理 #=============================================================================== # def __CheckRepairItem(curPlayer, curItem, farRepair): # # if not ItemCommon.CheckItemCanUse(curItem): # if not farRepair: # #封包信息不正确 # PlayerControl.NotifyCode(curPlayer, "UseResLost04") # # return # # if curItem.GetCanRepair() == 0: # if not farRepair: # #物品不可修理 # PlayerControl.NotifyCode(curPlayer, "UseResLost13") # # return # # if ItemControler.IsEventItem(curItem): # if not farRepair: # PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379") # # return # # if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0: # if not farRepair: # #耐久字段为0,不符合要求,返回 # PlayerControl.NotifyCode(curPlayer, "UseResLost13") # # return # # return True #=============================================================================== #--------------------出售物品 ##出售物品 # @param curPlayer 玩家实例 @@ -1097,7 +1057,7 @@ # @return 返回值真, 检查通过 # @remarks 检查物品是否可以出售 def __CheckItemSell(curPlayer, curItem) : if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055") return ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -144,7 +144,7 @@ itemPack = curPlayer.GetItemManager().GetPack(stonePackType) curStone = itemPack.GetAt(stoneIndex) if not ItemCommon.CheckItemCanUse(curStone): if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone): GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID) return ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -578,7 +578,7 @@ return incRateItemCostList, expireTime def __CheckItemCanUseCompound(playerID, index, curItem): if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID) return @@ -710,7 +710,7 @@ return curEquip = itemPack.GetAt(decompoundItemIndex) if not ItemCommon.CheckItemCanUse(curEquip): if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): return attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -400,7 +400,7 @@ equipIndex = sendPack.GetEquipIndex() curEquip = roleEquipPack.GetAt(equipIndex) if not ItemCommon.CheckItemCanUse(curEquip): if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): return #FB禁止使用物品 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -544,7 +544,7 @@ # @remarks def CheckPlayerUseItemSelf(curPlayer, curItem, tick): #----------------------检查非法物品属性 if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055") return False @@ -1059,7 +1059,7 @@ curItem = curPack.GetAt(itemIndex) #物品不存在 if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): return #检查物品可否丢弃 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -111,7 +111,7 @@ zhuXianItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem) curEquip = zhuXianItemPack.GetAt(itemIndex) if not ItemCommon.CheckItemCanUse(curEquip): if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): GameWorld.DebugLog("物品为空或不可用: itemIndex=%s" % itemIndex, playerID) return if not ItemCommon.GetIsZhuXianEquip(curEquip): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -113,7 +113,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item): if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): continue if item.GetItemTypeID() == id: @@ -133,7 +133,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item): if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): continue if item.GetItemTypeID() == id: @@ -152,7 +152,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item): if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): continue effect = item.GetEffectByIndex(0) @@ -273,7 +273,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item): if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): continue if item.GetItemTypeID() != id: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -562,7 +562,7 @@ # @return True or False # @remarks 函数详细说明. def CheckItemByEffectID(curPlayer, curItem, effectList): if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): return False if not ItemControler.CheckItemUseLV(curPlayer, curItem, False): @@ -623,7 +623,7 @@ for i in range(backPack.GetCount()): curItem = backPack.GetAt(i) if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -988,22 +988,6 @@ return isExpireItem, remainingTime ##检查该物品是否合法,类型验证 # @param curItem 物品实例 # @param checkType 物品类型 # @return 布尔值(物品是否合法) # @remarks 检查该物品是否合法,类型验证 def CheckItemByType(curItem, checkType): #验证材料 if not CheckItemCanUse(curItem): return False #类型不符合 if curItem.GetType() != checkType: return False return True ## 检查装备是否有镶嵌宝石 # @param curItem 装备对象 # @return True-有 @@ -1180,7 +1164,7 @@ for i in range(curItemPack.GetCount()): findItem = curItemPack.GetAt(i) if not CheckItemCanUse(findItem): if not CheckItemCanUse(findItem) or ItemControler.GetIsAuctionItem(findItem): continue #不使用绑定的材料 @@ -1223,7 +1207,7 @@ for i in range(curItemPack.GetCount()): curItem = curItemPack.GetAt(i) if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue #不使用绑定的材料 @@ -1262,7 +1246,7 @@ for i in range(curItemPack.GetCount()): curItem = curItemPack.GetAt(i) if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1304,7 +1288,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1346,7 +1330,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1392,7 +1376,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1539,7 +1523,7 @@ for i in xrange(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue curItemID = curItem.GetItemTypeID() if curItemID not in costItemDict: @@ -1643,7 +1627,7 @@ for index in range(0, itemPack.GetCount()): item = itemPack.GetAt(index) if not CheckItemCanUse(item): if not CheckItemCanUse(item) or ItemControler.GetIsAuctionItem(item): continue itemTypeID = item.GetItemTypeID() @@ -1844,7 +1828,7 @@ curItem = curItemPack.GetAt(i) #检查物品 if not CheckItemCanUse(curItem): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue effect = curItem.GetEffectByIndex(0) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -31,6 +31,7 @@ import PlayerSuccess import DataRecordPack import PlayerWeekParty import ItemControler import time @@ -112,7 +113,7 @@ for equipIndex in equipIndexList: dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) curEquip = dogzItemPack.GetAt(equipIndex) if not ItemCommon.CheckItemCanUse(curEquip): if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID) continue if not ItemCommon.GetIsDogzEquip(curEquip): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -623,7 +623,7 @@ curItem = curItemPack.GetAt(itemIndex) #检查物品 if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue itemCnt = curItem.GetCount() ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -626,7 +626,7 @@ for itemIndex in itemIndexList: curItem = curItemPack.GetAt(itemIndex) #检查物品 if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): continue itemCnt = curItem.GetCount() nowCnt += itemCnt ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -23,6 +23,7 @@ import ItemCommon import GameFuncComm import PlayerSuccess import ItemControler import ChEquip import random @@ -107,7 +108,7 @@ wingClassLV = ItemCommon.GetItemClassLV(curWing) for index in materialMessageList: curItem = itemPack.GetAt(index) if not ItemCommon.CheckItemCanUse(curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): GameWorld.DebugLog("这个格子没有合法材料,index=%s" % index) continue curItemID = curItem.GetItemTypeID()