3428 子 【开发】神兽技能 / 【后端】神兽技能-- 修复攻击吸血
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| | | #PVP 攻击回血
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| | | atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
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| | | # 百分比吸血
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| | | atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer)
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| | | atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer)
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| | | atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
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| | | atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
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| | | atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
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| | | suckHP += atkBackHP
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