xdh
2019-02-22 c04a87b2679e8561dcbe3fad845e169a27f1ec46
6256 子 【开发】【2.0】神秘商店开发 / 【后端】【2.0】神秘商店
11个文件已修改
500 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py 134 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1750,4 +1750,12 @@
    WORD        ItemCnt;    //物品数量
    BYTE        IsBind;    //是否绑定
    DWORD        Weight;    //权重
};
//神秘商店表
struct tagMysteryShop
{
    list        LVRange;    //等级范围
    DWORD        GoodsID;    //商城表ID
};
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -5015,6 +5015,54 @@
#------------------------------------------------------
# A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
class  tagCMRefreshMysticalShop(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA2
        self.SubCmd = 0x32
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA2
        self.SubCmd = 0x32
        return
    def GetLength(self):
        return sizeof(tagCMRefreshMysticalShop)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A2 32 神秘商店刷新 //tagCMRefreshMysticalShop:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagCMRefreshMysticalShop=tagCMRefreshMysticalShop()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMRefreshMysticalShop.Cmd,m_NAtagCMRefreshMysticalShop.SubCmd))] = m_NAtagCMRefreshMysticalShop
#------------------------------------------------------
# A2 14 刷新定时神秘商店物品#tagCMRefreshShopItem
class  tagCMRefreshShopItem(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -20127,6 +20127,117 @@
#------------------------------------------------------
# A8 16 神秘商店商品信息 #tagMCMysticalShopInfo
class  tagMCMysticalShopGoods(Structure):
    _pack_ = 1
    _fields_ = [
                  ("GoodsID", c_int),    # 商品ID
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.GoodsID = 0
        return
    def GetLength(self):
        return sizeof(tagMCMysticalShopGoods)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A8 16 神秘商店商品信息 //tagMCMysticalShopInfo:
                                GoodsID:%d
                                '''\
                                %(
                                self.GoodsID
                                )
        return DumpString
class  tagMCMysticalShopInfo(Structure):
    Head = tagHead()
    RefreshCnt = 0    #(WORD RefreshCnt)// 刷新次数
    Count = 0    #(BYTE Count)// 商品数
    GoodsList = list()    #(vector<tagMCMysticalShopGoods> GoodsList)// 商品信息
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA8
        self.Head.SubCmd = 0x16
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.RefreshCnt,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temGoodsList = tagMCMysticalShopGoods()
            _pos = temGoodsList.ReadData(_lpData, _pos)
            self.GoodsList.append(temGoodsList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA8
        self.Head.SubCmd = 0x16
        self.RefreshCnt = 0
        self.Count = 0
        self.GoodsList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 2
        length += 1
        for i in range(self.Count):
            length += self.GoodsList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteWORD(data, self.RefreshCnt)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.GoodsList[i].GetLength(), self.GoodsList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                RefreshCnt:%d,
                                Count:%d,
                                GoodsList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.RefreshCnt,
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCMysticalShopInfo=tagMCMysticalShopInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMysticalShopInfo.Head.Cmd,m_NAtagMCMysticalShopInfo.Head.SubCmd))] = m_NAtagMCMysticalShopInfo
#------------------------------------------------------
# A8 06 通知神秘限购商品时间 #tagMCMysticalShopTimeInfo
class  tagMCMysticalShopTime(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -68,7 +68,7 @@
Writer = wdb
Releaser = wdb
RegType = 0
RegisterPackCount = 2
RegisterPackCount = 3
PacketCMD_1=0xA2
PacketSubCMD_1=0x01
@@ -78,6 +78,10 @@
PacketSubCMD_2=0x11
PacketCallFunc_2=OnSellManyItem
PacketCMD_3=0xA2
PacketSubCMD_3=0x32
PacketCallFunc_3=OnMysticalShopRefresh
;物品管理
[ItemControler]
ScriptName = Item\ItemControler.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3129,6 +3129,7 @@
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
#===============================================================================
# # 持续性buff伤害处理连击技能ID列表
# # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3516,6 +3517,9 @@
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
@@ -4652,6 +4656,7 @@
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4668,7 +4673,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 58)
) = range(2000, 2000 + 59)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4754,6 +4759,7 @@
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
}
## -----------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -5015,6 +5015,54 @@
#------------------------------------------------------
# A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
class  tagCMRefreshMysticalShop(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA2
        self.SubCmd = 0x32
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA2
        self.SubCmd = 0x32
        return
    def GetLength(self):
        return sizeof(tagCMRefreshMysticalShop)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A2 32 神秘商店刷新 //tagCMRefreshMysticalShop:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagCMRefreshMysticalShop=tagCMRefreshMysticalShop()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMRefreshMysticalShop.Cmd,m_NAtagCMRefreshMysticalShop.SubCmd))] = m_NAtagCMRefreshMysticalShop
#------------------------------------------------------
# A2 14 刷新定时神秘商店物品#tagCMRefreshShopItem
class  tagCMRefreshShopItem(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -20127,6 +20127,117 @@
#------------------------------------------------------
# A8 16 神秘商店商品信息 #tagMCMysticalShopInfo
class  tagMCMysticalShopGoods(Structure):
    _pack_ = 1
    _fields_ = [
                  ("GoodsID", c_int),    # 商品ID
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.GoodsID = 0
        return
    def GetLength(self):
        return sizeof(tagMCMysticalShopGoods)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A8 16 神秘商店商品信息 //tagMCMysticalShopInfo:
                                GoodsID:%d
                                '''\
                                %(
                                self.GoodsID
                                )
        return DumpString
class  tagMCMysticalShopInfo(Structure):
    Head = tagHead()
    RefreshCnt = 0    #(WORD RefreshCnt)// 刷新次数
    Count = 0    #(BYTE Count)// 商品数
    GoodsList = list()    #(vector<tagMCMysticalShopGoods> GoodsList)// 商品信息
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA8
        self.Head.SubCmd = 0x16
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.RefreshCnt,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temGoodsList = tagMCMysticalShopGoods()
            _pos = temGoodsList.ReadData(_lpData, _pos)
            self.GoodsList.append(temGoodsList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA8
        self.Head.SubCmd = 0x16
        self.RefreshCnt = 0
        self.Count = 0
        self.GoodsList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 2
        length += 1
        for i in range(self.Count):
            length += self.GoodsList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteWORD(data, self.RefreshCnt)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.GoodsList[i].GetLength(), self.GoodsList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                RefreshCnt:%d,
                                Count:%d,
                                GoodsList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.RefreshCnt,
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCMysticalShopInfo=tagMCMysticalShopInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMysticalShopInfo.Head.Cmd,m_NAtagMCMysticalShopInfo.Head.SubCmd))] = m_NAtagMCMysticalShopInfo
#------------------------------------------------------
# A8 06 通知神秘限购商品时间 #tagMCMysticalShopTimeInfo
class  tagMCMysticalShopTime(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -71,6 +71,8 @@
import random
import math
import time
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
# @param curPlayer 玩家实例
@@ -200,9 +202,10 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
            
    
    SyncMysticalShopInfo(curPlayer)
    SyncMysticalLimitShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    SyncSuperGiftInfo(curPlayer)
    SyncMysticalShopInfo(curPlayer)
    return
##商店物品OnDay
@@ -213,6 +216,10 @@
        UpdataSuperGiftTime(curPlayer, True)
        OSSaleOpenMail(curPlayer)
        refreshType = [3]
        #神秘商店刷新次数重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, 0)
        SyncMysticalShopInfo(curPlayer)
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [4]
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
@@ -305,7 +312,7 @@
        SyncShopItemTodayBuyCount(curPlayer, syncIndexList, True)
    return
def MysticalShopOpen(curPlayer, befLV, aftLV):
def MysticalLimitShopOpen(curPlayer, befLV, aftLV):
    ##神秘限购开启
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('Store', {'ShopType':16}, True)
    if not ipyDataList:
@@ -320,10 +327,10 @@
            syncGoodsList.append(goodsID)
            GameWorld.DebugLog('神秘限购商品%s 开卖'%goodsID, curPlayer.GetID())
    if syncGoodsList:
        SyncMysticalShopInfo(curPlayer)
        SyncMysticalLimitShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
def SyncMysticalLimitShopInfo(curPlayer):
    ##神秘限购通知
    packData = ChPyNetSendPack.tagMCMysticalShopTimeInfo()
    packData.ShopTimeList = []
@@ -348,6 +355,125 @@
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def CheckMysticalShopRefresh(curPlayer, tick):
    ##神秘商店刷新
    createRoleTime = curPlayer.GetCreateRoleTime()
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
    pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if pastSeconds % refreshTime == 0:
        __DoMysticalShopRefresh(curPlayer, True, tick)
    return
#// A2 32 神秘商店刷新 #tagCMRefreshMysticalShop
#struct    tagCMRefreshMysticalShop
#{
#    tagHead        Head;
#};
def OnMysticalShopRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    __DoMysticalShopRefresh(curPlayer, False, tick)
    return
def __DoMysticalShopRefresh(curPlayer, isFree, tick):
    global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]}
    lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime)
    if lastTime and tick - lastTime < 1000:
        #GameWorld.DebugLog('神秘商店刷新,过于频繁!')
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MysticalShopLastTime, tick)
    if not g_mysticalShopDict:
        ipyMgr= IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetMysteryShopCount()):
            ipyData = ipyMgr.GetMysteryShopByIndex(i)
            lvRange = ipyData.GetLVRange()
            goodsID = ipyData.GetGoodsID()
            goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID)
            moneyType = goodsIpyData.GetMoneyType()
            weight = goodsIpyData.GetLimitValue()
            lvkey = tuple(lvRange)
            if lvkey not in g_mysticalShopDict:
                g_mysticalShopDict[lvkey] = [lvkey[0], {}]
                weightDict = {}
            if moneyType not in g_mysticalShopDict[lvkey][1]:
                g_mysticalShopDict[lvkey][1][moneyType] = []
            weightDict[moneyType] = weightDict.get(moneyType, 0) + weight
            g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID])
    playerLV = curPlayer.GetLV()
    curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV)
    if not shopDict:
        return
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    goldGoodsCnt =GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg('MysteryShopGoods', 2))
    if not goldGoodsCnt:
        return
    specialGoodsID = 0 #必出的商品ID
    if not isFree:
        #优先道具,再仙玉
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        costItemID = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 1)
        costItemCntDict = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 2)
        curRefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
        cntList = [int(cnt) for cnt in costItemCntDict.keys()]
        cntList.sort()
        costItemCnt = costItemCntDict[str(cntList[-1])]
        for cnt in cntList:
            if curRefreshCnt <= cnt:
                costItemCnt = costItemCntDict[str(cnt)]
                break
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(costItemID, itemPack, costItemCnt)
        costGold = 0
        if not enough:
            costGold = lackCnt * IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 3)
            if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_MysteryShopRefresh):
                return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, costItemCnt, False, "MysteryShopRefresh")
        curLVRefreshData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopLVRefreshCnt)
        curLVRefreshCnt, lvDan = curLVRefreshData / 10000, curLVRefreshData % 10000
        updLVRefreshCnt = 1 if curLVDan != lvDan else curLVRefreshCnt + 1 #等级段变更,重置该等级段的刷新次数
        updLVRefreshData = min(updLVRefreshCnt * 10000+curLVDan, ChConfig.Def_UpperLimit_DWord)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopLVRefreshCnt, updLVRefreshData)
        specialRefreshCfg = IpyGameDataPY.GetFuncEvalCfg('MysteryShopRefresh', 5)
        if curLVDan in specialRefreshCfg and updLVRefreshCnt == specialRefreshCfg[curLVDan][0]:
            specialGoodsID = specialRefreshCfg[curLVDan][1]
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopRefreshCnt, curRefreshCnt+1)
    goldGoodsCnt = min(goldGoodsCnt, maxCnt)
    sliverGoodsCnt = maxCnt - goldGoodsCnt
    goodsResultList = []
    if goldGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Gold_Money, []), goldGoodsCnt, [])
    if sliverGoodsCnt:
        goodsResultList += GameWorld.GetResultByRandomListEx(shopDict.get(IPY_GameWorld.TYPE_Price_Silver_Money, []), sliverGoodsCnt, [])
    if specialGoodsID and specialGoodsID not in goodsResultList:
        goodsResultList[0] = specialGoodsID
        GameWorld.DebugLog('神秘商店刷新特殊规则,等级段:%s,updLVRefreshCnt=%s,specialGoodsID=%s'%(curLVDan, updLVRefreshCnt, specialGoodsID))
    GameWorld.DebugLog('神秘商店刷新isFree=%s,goldGoodsCnt=%s,sliverGoodsCnt=%s,goodsResultList=%s'%(isFree, goldGoodsCnt, sliverGoodsCnt, goodsResultList))
    for i in xrange(maxCnt):
        goodsID = goodsResultList[i] if i < len(goodsResultList) else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MysticalShopGoods % i, goodsID)
    #֪ͨ
    SyncMysticalShopInfo(curPlayer)
    return
def SyncMysticalShopInfo(curPlayer):
    ##神秘商店通知
    packData = ChPyNetSendPack.tagMCMysticalShopInfo()
    packData.RefreshCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopRefreshCnt)
    packData.GoodsList = []
    maxCnt = IpyGameDataPY.GetFuncCfg('MysteryShopGoods', 1)
    for i in xrange(maxCnt):
        goodsID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % i)
        goodsInfo = ChPyNetSendPack.tagMCMysticalShopGoods()
        goodsInfo.GoodsID = goodsID
        packData.GoodsList.append(goodsInfo)
    packData.Count = len(packData.GoodsList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
## 回购物品
#  @param None
#  @return None
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1367,6 +1367,11 @@
                        ("BYTE", "IsBind", 0),
                        ("DWORD", "Weight", 0),
                        ),
                "MysteryShop":(
                        ("list", "LVRange", 0),
                        ("DWORD", "GoodsID", 0),
                        ),
                }
@@ -4174,6 +4179,17 @@
    def GetItemCnt(self): return self.ItemCnt # 物品数量
    def GetIsBind(self): return self.IsBind # 是否绑定
    def GetWeight(self): return self.Weight # 权重
# 神秘商店表
class IPY_MysteryShop():
    def __init__(self):
        self.LVRange = []
        self.GoodsID = 0
        return
    def GetLVRange(self): return self.LVRange # 等级范围
    def GetGoodsID(self): return self.GoodsID # 商城表ID
def Log(msg, playerID=0, par=0):
@@ -4465,6 +4481,8 @@
        self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
        self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
        self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache)
        self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop)
        self.ipyMysteryShopLen = len(self.ipyMysteryShopCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -4897,6 +4915,8 @@
    def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
    def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
    def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index]
    def GetMysteryShopCount(self): return self.ipyMysteryShopLen
    def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4003,7 +4003,7 @@
            # 记录开服活动冲级数据
            OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
            #神秘限购
            FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
        #不需要做升级任务, 设置玩家经验
        SetPlayerTotalExp(curPlayer, curTotalExp) 
        return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,7 +54,7 @@
import PlayerSuccess
import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FunctionNPCCommon
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
@@ -1276,6 +1276,8 @@
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    #神秘商店刷新
    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
    #跨服数据同步,放最后
    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return