9701 【后端】【越南】【BT7】【主干】跨服竞技64位排位赛(优化多余分区存在的问题;多分区PK地图分配优化;排位状态异常后支持运行命令 ChampionshipErrorDo 返还未结算的投注;排位赛数据定时存档)
4个文件已修改
1个文件已添加
227 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Championship.py 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/GMTExec/ChampionshipErrorDo.py 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossChampionship.py 164 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Championship.py
@@ -78,7 +78,7 @@
    
    state = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipState)
    champMgr = CrossChampionship.GetChampionshipMgr()
    pkZoneIDList = champMgr.GetChampPKZoneIDList()
    #pkZoneIDList = champMgr.GetChampPKZoneIDList()
    if value1 == 0:
        if state in ShareDefine.CrossChampionshipStateList and state != ShareDefine.CrossChampionshipStateList[0]:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "重置数据需在非活动中或64强分组前")
@@ -89,6 +89,7 @@
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipID, 0)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipState, 0)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipStateError, 0)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipErrorDo, 0)
        
        champMgr.ClearPKZone()
        if isResetOfficial:
@@ -119,15 +120,15 @@
        zoneID = gmList[1]
        batPlayerCount = min(maxPlayerCount, gmList[2])
        setPlayerIDList = gmList[3:]
        if zoneID not in pkZoneIDList:
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "不存在该分区!zoneID=%s" % zoneID)
            return
        if len(setPlayerIDList) < batPlayerCount:
            # 不足的机器人补足
            setPlayerIDList += range(1001, 1001 + (batPlayerCount - len(setPlayerIDList)))
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr.playerDict = {} # 清空玩家,重新设置
        CrossChampionship.Send_CrossServerMsg_ChampionshipPlayer(isSync=True)
        CrossChampionship.Send_CrossServerMsg_ChampionshipPlayer(isSync=True, clearPlayer=True)
        for pID in setPlayerIDList:
            batPlayer = CrossChampionship.ChampionshipBatPlayer()
            batPlayer.zoneID = zoneID
@@ -149,6 +150,9 @@
        zoneID = gmList[1]
        groupPlayerIDList = gmList[2:]
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "不存在该分区!zoneID=%s" % zoneID)
            return
        if not groupPlayerIDList:
            pkZoneMgr.battleInfo.pop(groupMark, None)
            CrossChampionship.DoCrossChampionshipGroupRand(groupMark)
@@ -216,6 +220,8 @@
    GameWorld.Log("ID=%s,state=%s,stateError=%s,pkZoneIDList=%s" % (ID, state, stateError, pkZoneIDList))
    for zoneID in pkZoneIDList:
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        
#            self.guessInfo = {} # 竞猜信息 {竞猜类型:[ChampionshipGuess, ...], ...}
#            self.superPlayerCountInfo = {} # {竞猜类型:{playerID:支持人数, ...}, ...}
@@ -246,8 +252,8 @@
            for guessPlayerID, guessObjList in playerGuessDict.items():
                GameWorld.Log("    guessPlayerID=%s,guessObjListLen=%s" % (guessPlayerID, len(guessObjList)))
                for guessObj in guessObjList:
                    GameWorld.Log("        guessPlayerID=%s,tagPlayerID=%s,moneyTotal=%s,guessRank=%s"
                                  % (guessPlayerID, guessObj.tagPlayerID, guessObj.moneyTotal, guessObj.guessRank))
                    GameWorld.Log("        guessPlayerID=%s,tagPlayerID=%s,moneyTotal=%s,guessRank=%s,isClose=%s"
                                  % (guessPlayerID, guessObj.tagPlayerID, guessObj.moneyTotal, guessObj.guessRank, guessObj.isClose))
            GameWorld.Log("    ===")
            
    offZoneIDList = champMgr.GetChampOfficialZoneIDList()
ServerPython/CoreServerGroup/GameServer/Script/GM/GMTExec/ChampionshipErrorDo.py
New file
@@ -0,0 +1,41 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Script.GM.GMTExec.ChampionshipErrorDo
#
# @todo:跨服排位赛状态错误处理
# @author hxp
# @date 2022-09-26
# @version 1.0
#
# 详细描述: 跨服排位赛状态错误处理
#
#-------------------------------------------------------------------------------
#"""Version = 2022-09-26 19:00"""
#-------------------------------------------------------------------------------
def runMyCMD(exec_locals):
    ''' 运行命令函数
    @param exec_locals: GMT_Execfile 模块中的 DoLogic 函数 locals()
    import 其他模块需要写在此函数里,不然无法引用到
    '''
    import GameWorld
    import CrossChampionship
    orderId = exec_locals["orderId"]
    cmdInfo = exec_locals["cmdInfo"]
    resultDict = exec_locals["resultDict"] # 建议都进行更新结果字典记录详细处理信息,GMT_Execfile 模块会统一写入流向
    # 以下为详细处理逻辑
    GameWorld.Log("This is GameServer GMT_Execfile run %s. orderId=%s" % (cmdInfo, orderId))
    ret = CrossChampionship.ChampionshipErrorDo()
    resultDict.update({"ret":ret})
    return
exec_locals = locals()
if exec_locals.get("cmdInfo"):
    runMyCMD(exec_locals)
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossChampionship.py
@@ -61,6 +61,7 @@
value3:guessPlayerID     竞猜玩家ID
value4:tagPlayerID       目标玩家ID
value5:moneyTotal        投注总货币值
StrValue1:isClose        是否已结算
'''
Def_RecType_CrossChampionshipOfficial = ShareDefine.Def_UniversalGameRecType_CrossChampionshipOfficial
@@ -180,6 +181,7 @@
        self.tagPlayerID = 0 # 目标玩家ID
        self.moneyTotal = 0 # 投注总货币值
        self.guessRank = 0 # 竞猜名次,没有名次的竞猜默认0;1-代表第一名
        self.isClose = 0 # 是否已结算
        return
    
    def GetString(self):
@@ -361,12 +363,15 @@
        return
    
    def GetChampPKZoneIDList(self): return self._pkZoneInfo.keys()
    def GetChampPKZoneMgr(self, zoneID):
    def GetChampPKZoneMgr(self, zoneID, addNew=False):
        pkZoneMgr = None
        if zoneID in self._pkZoneInfo:
            pkZoneMgr = self._pkZoneInfo[zoneID]
        else:
        elif addNew:
            pkZoneMgr = ChampionshipPKZoneMgr(zoneID)
            self._pkZoneInfo[zoneID] = pkZoneMgr
        if not pkZoneMgr:
            GameWorld.ErrLog("找不到跨服排位赛分区管理! zoneID=%s" % zoneID)
        return pkZoneMgr
    
    def GetPlayerPKZoneID(self, playerID):
@@ -374,6 +379,8 @@
        # @return: 如果在排位中则返回所在排位分区,否则返回当前服务器所在跨服匹配PK分区
        for zoneID in self._pkZoneInfo.keys():
            pkZoneMgr = self.GetChampPKZoneMgr(zoneID)
            if not pkZoneMgr:
                continue
            if playerID in pkZoneMgr.GetBatPlayerIDList():
                return zoneID
        return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
@@ -436,7 +443,7 @@
        groupMark = groupInfo / 100
        battleNum = groupInfo % 100
        
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
        
        if groupMark in groupMarkList and battleNum:
            battle = ChampionshipBattle()
@@ -471,8 +478,11 @@
        guessPlayerID = recData.GetValue3()
        tagPlayerID = recData.GetValue4()
        moneyTotal = recData.GetValue5()
        isClose = GameWorld.ToIntDef(recData.GetStrValue1(), 0)
        
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        playerGuessList = pkZoneMgr.GetPlayerGuessList(guessPlayerID, guessType)
        guessObj = ChampionshipGuess()
        guessObj.zoneID = zoneID
@@ -481,6 +491,7 @@
        guessObj.guessPlayerID = guessPlayerID
        guessObj.tagPlayerID = tagPlayerID
        guessObj.moneyTotal = moneyTotal
        guessObj.isClose = isClose
        playerGuessList.append(guessObj)
        
        if guessType not in pkZoneMgr.supportCountInfo:
@@ -547,7 +558,10 @@
    return
def OnServerClose():
    SaveChampionshipData()
    return
def SaveChampionshipData():
    if not GameWorld.IsCrossServer():
        return
    
@@ -560,7 +574,8 @@
    groupRecDataList = universalRecMgr.GetTypeList(Def_RecType_CrossChampionshipGroup)
    for zoneID in pkZoneIDList:
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        # 保存参赛玩家名单
        batPlayerIDList = pkZoneMgr.GetBatPlayerIDList()
        GameWorld.Log("    zoneID=%s,batPlayerIDCount=%s, %s" % (zoneID, len(batPlayerIDList), batPlayerIDList))
@@ -589,6 +604,8 @@
    guessRecDataList = universalRecMgr.GetTypeList(Def_RecType_CrossChampionshipGuess)
    for zoneID in pkZoneIDList:
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        for guessType, playerGuessDict in pkZoneMgr.guessInfo.items():
            for guessPlayerID, guessObjList in playerGuessDict.items():
                #GameWorld.Log("    zoneID=%s,guessType=%s,guessPlayerID=%s,guessCount=%s" % (zoneID, guessType, guessPlayerID, len(guessObjList)))
@@ -599,6 +616,7 @@
                    recData.SetValue3(guessPlayerID)
                    recData.SetValue4(guessObj.tagPlayerID)
                    recData.SetValue5(guessObj.moneyTotal)
                    recData.SetStrValue1("%s" % guessObj.isClose)
                    
    offZoneIDList = champMgr.GetChampOfficialZoneIDList()
    GameWorld.Log("保存跨服排位玩家官职信息! offZoneIDList=%s" % offZoneIDList)
@@ -705,6 +723,8 @@
    champMgr = GetChampionshipMgr()
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        if playerID in pkZoneMgr.GetBatPlayerIDList():
            # 是参赛玩家
            return True
@@ -754,6 +774,8 @@
    if pkZoneIDList:
        playerZoneID = champMgr.GetPlayerPKZoneID(playerID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(playerZoneID)
        if not pkZoneMgr:
            return
        if playerID not in pkZoneMgr.syncGuessPlayerIDInfo:
            sendMsg = {"zoneID":playerZoneID, "playerID":playerID, "exDataType":"ChampionshipGuessQuery"}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ChampionshipGuess, sendMsg)
@@ -763,11 +785,60 @@
            
    return
def OnMinuteProcess():
def ChampionshipErrorDo():
    ## 状态异常后处理
    stateError = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipStateError)
    if not stateError:
        return "state is not error."
    if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipErrorDo):
        return "already done."
    champMgr = GetChampionshipMgr()
    # 返还未结算的竞猜消耗
    moneyType, _ = IpyGameDataPY.GetFuncEvalCfg("CrossChamGuess", 1)
    moneyItemID = ChConfig.MoneyItemIDDict.get(moneyType)
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        backGuessTypeList = []
        playerGuessMoneyInfo = {}
        for guessType, playerGuessDict in pkZoneMgr.guessInfo.items():
            for guessPlayerID, guessObjList in playerGuessDict.items():
                for guessObj in guessObjList:
                    if guessObj.isClose:
                        # 已经结算的不处理
                        continue
                    guessObj.isClose = 1
                    if guessType not in backGuessTypeList:
                        backGuessTypeList.append(guessType)
                    playerGuessMoneyInfo[guessPlayerID] = playerGuessMoneyInfo.get(guessPlayerID, 0) + guessObj.moneyTotal
        GameWorld.Log("竞猜需要返还玩家信息: moneyItemID=%s,zoneID=%s,backGuessTypeList=%s, %s" % (moneyItemID, zoneID, backGuessTypeList, playerGuessMoneyInfo))
        if not moneyItemID or not playerGuessMoneyInfo:
            continue
        for guessPlayerID, totalMoney in playerGuessMoneyInfo.items():
            paramList = []
            addItemList = [[moneyItemID, totalMoney, 0]]
            PlayerCompensation.SendMailByKey("CrossChampionshipGuessBack", [guessPlayerID], addItemList, paramList, crossMail=True)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipErrorDo, 1)
    return "OK"
def OnMinuteProcess(curMinute):
    if not GameWorld.IsCrossServer():
        return
    
    Dispose_CrossChampionshipState()
    # 每半小时存档一次
    if curMinute % 30 == 0:
        SaveChampionshipData()
    return
def __GetChampionshipStartDate():
@@ -985,6 +1056,7 @@
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipID, crossChampionshipID)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipState, updState)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipStateError, 0)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossChampionshipErrorDo, 0)
    
    champMgr = GetChampionshipMgr()
    champMgr.ClearPKZone() # 仅清理PK分区信息,仙官信息不变
@@ -998,7 +1070,7 @@
            if not billboardList:
                # 没有玩家上榜的不处理
                continue
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
            battlePlayerList = billboardList[:Def_CrossChampionshipPlayerMax]
            for num, billboardData in enumerate(battlePlayerList, 1):
                playerID = billboardData.PlayerID
@@ -1034,6 +1106,8 @@
    champMgr = GetChampionshipMgr()
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        # 首轮取所有参赛玩家
        if preGroupMark == 0:
            batPlayerIDList = pkZoneMgr.GetBatPlayerIDList()
@@ -1134,7 +1208,8 @@
    champMgr = GetChampionshipMgr()
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        winPlayerIDList, losePlayerIDList = [], [] # 胜者组、败者组
        battleNumList = pkZoneMgr.battleInfo.get(preGroupMark, {}).keys()
        battleNumList.sort() # 对战编号按之前的分组顺序排序,确保分组顺序一致
@@ -1221,7 +1296,8 @@
    champMgr = GetChampionshipMgr()
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        battleNumList = pkZoneMgr.battleInfo.get(preGroupMark, {}).keys()
        battleNumList.sort() # 对战编号按之前的分组顺序排序,确保分组顺序一致
        for battleNum in battleNumList:
@@ -1251,6 +1327,7 @@
            for guessObj in guessList:
                if guessObj.guessType != guessType or guessObj.guessPlayerID != guessPlayerID:
                    continue
                guessObj.isClose = 1
                tagPlayerID = guessObj.tagPlayerID
                moneyTotal = guessObj.moneyTotal
                if not tagPlayerID or tagPlayerID not in top8PlayerIDList:
@@ -1273,19 +1350,23 @@
    if state not in ShareDefine.CrossChampionshipEnterStateInfo:
        return
    groupMark = ShareDefine.CrossChampionshipEnterStateInfo[state]
    mapIndex = 0
    mapIDList = IpyGameDataPY.GetFuncEvalCfg("CrossChamFB", 3)
    GameWorld.Log("跨服排位争霸赛开启进场副本: groupMark=%s,mapIDList=%s" % (groupMark, mapIDList))
    champMgr = GetChampionshipMgr()
    pkZoneIDList = champMgr.GetChampPKZoneIDList()
    for index, zoneID in enumerate(pkZoneIDList):
        if index >= len(mapIDList):
            GameWorld.ErrLog("该跨服排位争霸赛分区没有分配对战地图! zoneID=%s,index=%s" % (zoneID, index), zoneID)
            continue
        mapID = mapIDList[index]
    for zoneID in pkZoneIDList:
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        if groupMark not in pkZoneMgr.battleInfo:
            GameWorld.Log("该跨服排位争霸赛分区没有对战组! zoneID=%s,groupMark=%s" % (zoneID, groupMark), zoneID)
            continue
        if mapIndex >= len(mapIDList):
            GameWorld.ErrLog("该跨服排位争霸赛分区没有分配对战地图! zoneID=%s,mapIndex=%s" % (zoneID, mapIndex), zoneID)
            continue
        mapID = mapIDList[mapIndex]
        mapIndex += 1
        copyMapID = 0
        copyPropertyList = []
        battleDict = pkZoneMgr.battleInfo[groupMark]
@@ -1339,7 +1420,7 @@
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ChampionshipState, dataMsg, serverGroupIDList)
    return
def Send_CrossServerMsg_ChampionshipPlayer(syncPlayerIDList=None, serverGroupID=0, isSync=False):
def Send_CrossServerMsg_ChampionshipPlayer(syncPlayerIDList=None, serverGroupID=0, isSync=False, clearPlayer=False):
    # 通知参赛玩家
    
    zoneBatPlayerInfo = {}
@@ -1347,6 +1428,8 @@
    for zoneID in champMgr.GetChampPKZoneIDList():
        batPlayerList = []
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        playerIDList = pkZoneMgr.GetBatPlayerIDList() if syncPlayerIDList == None else syncPlayerIDList
        for playerID in playerIDList:
            batPlayer = pkZoneMgr.GetBatPlayer(playerID)
@@ -1355,7 +1438,7 @@
            batPlayerList.append(batPlayer.GetString())
        zoneBatPlayerInfo[zoneID] = batPlayerList
        
    dataMsg = {"isSync":isSync, "zoneBatPlayerInfo":zoneBatPlayerInfo}
    dataMsg = {"isSync":isSync, "zoneBatPlayerInfo":zoneBatPlayerInfo, "clearPlayer":clearPlayer}
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ChampionshipPlayer, dataMsg, serverGroupIDList)
    return
@@ -1370,6 +1453,8 @@
        champMgr = GetChampionshipMgr()
        for zoneID in champMgr.GetChampPKZoneIDList():
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
            if not pkZoneMgr:
                continue
            for gMark in syncGroupMarkList:
                battleDict = pkZoneMgr.battleInfo.get(gMark, {})
                if not battleDict:
@@ -1394,12 +1479,13 @@
            guessList.append(guessObj.GetString())
        else:
            pkZoneMgr = champMgr.GetChampPKZoneMgr(syncZoneID)
            for playerGuessDict in pkZoneMgr.guessInfo.values():
                if playerID not in playerGuessDict:
                    continue
                playerGuessList = playerGuessDict[playerID]
                for guess in playerGuessList:
                    guessList.append(guess.GetString())
            if pkZoneMgr:
                for playerGuessDict in pkZoneMgr.guessInfo.values():
                    if playerID not in playerGuessDict:
                        continue
                    playerGuessList = playerGuessDict[playerID]
                    for guess in playerGuessList:
                        guessList.append(guess.GetString())
                    
    dataMsg = {"exData":exData if exData else {}, "guessList":guessList}
    if syncPub:
@@ -1407,6 +1493,8 @@
        syncZoneIDList = [syncZoneID] if syncZoneID else champMgr.GetChampPKZoneIDList()
        for zoneID in syncZoneIDList:
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
            if not pkZoneMgr:
                continue
            zoneSupportCountInfo[zoneID] = pkZoneMgr.supportCountInfo
        dataMsg["pubInfo"] = {"zoneSupportCountInfo":zoneSupportCountInfo}
        
@@ -1445,14 +1533,16 @@
    ## 收到跨服服务器同步的信息  - 参赛玩家信息
    
    isSync = msgData["isSync"]
    clearPlayer = msgData["clearPlayer"]
    zoneBatPlayerInfo = msgData["zoneBatPlayerInfo"]
    
    champMgr = GetChampionshipMgr()
    for zoneID, batPlayerList in zoneBatPlayerInfo.items():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
        
        if not batPlayerList:
            pkZoneMgr.playerDict = {}
            if clearPlayer:
                pkZoneMgr.playerDict = {}
        else:
            for attrDict in batPlayerList:
                zoneID = attrDict["zoneID"]
@@ -1478,7 +1568,7 @@
        groupMark = attrDict["groupMark"]
        battleNum = attrDict["battleNum"]
        
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
        battle = pkZoneMgr.GetBattle(groupMark, battleNum)
        if not battle:
            battle = ChampionshipBattle()
@@ -1533,7 +1623,7 @@
            # 非本服玩家
            continue
        
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
        
        guessObj = None
        playerGuessList = pkZoneMgr.GetPlayerGuessList(guessPlayerID, guessType)
@@ -1551,7 +1641,7 @@
    if pubInfo != None:
        zoneSupportCountInfo = pubInfo["zoneSupportCountInfo"]
        for zoneID, supportCountInfo in zoneSupportCountInfo.items():
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
            pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
            pkZoneMgr.supportCountInfo = supportCountInfo
            pubZoneIDList.append(zoneID)
            
@@ -1563,7 +1653,7 @@
            # 非本服玩家
            return
        zoneID = exData.get("zoneID", 0)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID, True)
        pkZoneMgr.syncGuessPlayerIDInfo[playerID] = tick
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer == None:
@@ -1615,6 +1705,8 @@
    champMgr = GetChampionshipMgr()
    for zoneID in champMgr.GetChampPKZoneIDList():
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        if groupMark not in pkZoneMgr.battleInfo:
            continue
        battleDict = pkZoneMgr.battleInfo[groupMark]
@@ -1689,6 +1781,8 @@
    
    champMgr = GetChampionshipMgr()
    pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
    if not pkZoneMgr:
        return
    battleObj = pkZoneMgr.GetBattle(groupMark, battleNum)
    if not battleObj:
        return
@@ -1847,6 +1941,8 @@
        GameWorld.Log("=== 结算排位分区: zoneID=%s ===" % zoneID, zoneID)
        finalPlayerIDList = []
        pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
        if not pkZoneMgr:
            continue
        battleNumList = pkZoneMgr.battleInfo.get(finalGroupMark, {}).keys()
        for battleNum in battleNumList:
            batObj = pkZoneMgr.GetBattle(finalGroupMark, battleNum)
@@ -1901,6 +1997,7 @@
            for guessObj in guessList:
                if guessObj.guessType != guessType or guessObj.guessPlayerID != guessPlayerID:
                    continue
                guessObj.isClose = 1
                tagPlayerID = guessObj.tagPlayerID
                guessRank = guessObj.guessRank
                moneyTotal = guessObj.moneyTotal
@@ -1933,6 +2030,8 @@
    
    champMgr = GetChampionshipMgr()
    pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
    if not pkZoneMgr:
        return {}
    
    # 决赛
    finalGroupMark = 2
@@ -2168,6 +2267,8 @@
    
    champMgr = GetChampionshipMgr()
    pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
    if not pkZoneMgr:
        return
    tagBatPlayer = pkZoneMgr.GetBatPlayer(tagPlayerID)
    if not tagBatPlayer:
        GameWorld.ErrLog("该分区不存在该参赛玩家,无法排位竞猜! zoneID=%s,tagPlayerID=%s" % (zoneID, tagPlayerID), playerID)
@@ -2746,6 +2847,9 @@
            return
        
    pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
    if not pkZoneMgr:
        return
    if groupMarkDict == None:
        groupMarkDict = {}
        for groupMark, groupDict in pkZoneMgr.battleInfo.items():
@@ -2829,6 +2933,8 @@
        return
    
    pkZoneMgr = champMgr.GetChampPKZoneMgr(playerZoneID)
    if not pkZoneMgr:
        return
    
    clientPack = ChPyNetSendPack.tagGCChampionshipGuessPriInfo()
    clientPack.ZoneID = playerZoneID
@@ -2872,6 +2978,8 @@
            return
        
    pkZoneMgr = champMgr.GetChampPKZoneMgr(zoneID)
    if not pkZoneMgr:
        return
    
    # 公共竞猜信息
    clientPack = ChPyNetSendPack.tagGCChampionshipGuessPubInfo()
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -370,7 +370,7 @@
    #跨服PK
    CrossRealmPK.OnMinuteProcess()
    #跨服排位
    CrossChampionship.OnMinuteProcess()
    CrossChampionship.OnMinuteProcess(curMinute)
    CrossBattlefield.OnMinuteProcess()
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -172,6 +172,8 @@
Def_CrossChampionshipState = "CrossChampionshipState"
#跨服排位争霸赛活动状态是否已经异常 - 该活动只能按状态顺序执行,不能跳状态,否则视为活动异常
Def_CrossChampionshipStateError = "CrossChampionshipStateError"
#跨服排位争霸赛活动状态异常后续处理状态
Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
def SetInitOpenServerTime(initTime):
    openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)