6116 子 【开发】【1.6】当玩家攻击无敌状态的目标时候进入cd / 【后端】【1.6】攻击无敌目标技能进入cd
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| | | if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
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| | | SkillShell.AttackFailNotify(curPlayer, useSkillData)
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| | | GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
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| | | # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
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| | | playerSkill = curPlayer.GetSkillManager().FindSkillBySkillTypeID(useSkillData.GetSkillTypeID())
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| | | if playerSkill and playerSkill.GetRemainTime() == 0:
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| | | SkillCommon.SetSkillRemainTime(playerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
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| | | if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
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| | | # 跟随玩家同频率攻击
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| | | PetControl.PetFight(curPlayer, tick)
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