hch
2019-06-11 c60cba7154e4f968ea23060de3c7c49b60d86e36
860312 属性刷新修复
4个文件已修改
13 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -558,8 +558,6 @@
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
#暴击率抗性(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRateReduce = 20030
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4531,6 +4531,9 @@
            mfpAttrList = [{} for _ in range(4)]
            mfpAttrExDict = {}
            for funcIndex in attrFuncIndexList:
                if funcIndex in ChConfig.CalcAttrFuncSkillList:
                    # 技能模块不算计入功能固定属性、不计战力
                    continue
                funcAttrList = funcAttrInfoList[funcIndex]
                funcInsidePerAttrDict = funcInsidePerAttrList[funcIndex] # 功能点内部百分比加成属性
                funcCrossPerAttrDict = funcCrossAttrPerInfoDict.get(funcIndex, {}) # 功能点交叉百分比加成属性
@@ -4541,7 +4544,7 @@
                CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, funcCrossPerAttrDict)
                CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, fixPerAttrDict)
                # 不算战力的
                if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList or funcIndex in ChConfig.CalcAttrFuncSkillList:
                if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList:
                    continue
                mfpAttrList = AddAttrListValue([mfpAttrList, funcAttrList])
                AddAttrDictValue(mfpAttrExDict, funcInsidePerAttrDict)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -558,8 +558,6 @@
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
#暴击率抗性(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRateReduce = 20030
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -148,8 +148,8 @@
   [lambda curObj:PlayerControl.GetStoneMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetStoneMaxHPPer(curObj, value), 0, 0, 0],          # 宝石生命百分比
   [lambda curObj:PlayerControl.GetStoneAtkPer(curObj), lambda curObj, value:PlayerControl.SetStoneAtkPer(curObj, value), 0, 0, 0],              # 宝石攻击百分比
   [lambda curObj:PlayerControl.GetHPCureEnhance(curObj), lambda curObj, value:PlayerControl.SetHPCureEnhance(curObj, value), 0, 0, 0],          # 血瓶恢复效果增强
   [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0],          # 血瓶恢复效果增强
   [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0],          # 血瓶恢复效果增强
   [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0],          # 额外输出伤害
   [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0],          # PVP攻击回血
   [lambda curObj:PlayerControl.GetHitSucessRate(curObj), lambda curObj, value:PlayerControl.SetHitSucessRate(curObj, value), 0, 0, 0],          # 命中成功率
   [lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0],          # 命中成功率
   [lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0],          # NPC攻击频率