xdh
2019-03-14 c68d28b333ae625e4a0fd0ebefa3ebb74d352d00
6356 【主干】补充合成双属性聚魂消耗材料流向记录
1个文件已修改
8 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -420,16 +420,18 @@
    
    materialsIDList = []
    materialsLVDict = {}
    indexList1 = []  #背包的聚魂索引
    indexList2 = []  #孔索引
    indexList1, dataList1 = [], []  #背包的聚魂索引
    indexList2, dataList2 = [], []  #孔索引
    for i, placeType in enumerate(packList):
        index = indexList[i]
        if placeType == 0:
            GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (ShareDefine.rptGatherSoul, index))  # 聚魂背包中的值
            indexList1.append(index)
            dataList1.append(GatherSoulData)
        else:
            GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % (index), 0)
            indexList2.append(index)
            dataList2.append(GatherSoulData)
        if not GatherSoulData:
            continue
        GatherSoulItemID = ItemControler.GetGatherSoulItemID(GatherSoulData)
@@ -500,7 +502,7 @@
    curItem = ItemControler.GetOutPutItemObj(tagItemID)
    curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
    PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
    PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':dataList1, 'indexList2':dataList2, 'soulDust':totalPoint}])
    GameWorld.DebugLog('    聚魂合成 成功')
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
    return