ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -86,7 +86,8 @@ return if curNPC.GetType() not in [IPY_GameWorld.ntMonster]: return if not curNPC.GetVisible(): return curHP = GameObj.GetHP(curNPC) AttackCommon.NPCAddObjInHurtList(curPlayer, curNPC, curHP, curHP) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -258,7 +258,7 @@ curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {}) maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0 curOrder = 0 #orderPlayerNameList = [] orderPlayerNameList = [] for hurtPlayer in npcHisHurtPlayerList: # 只算归属仙盟的 if hurtPlayer.familyID != ownerFamilyID: @@ -268,13 +268,14 @@ batchPlayerIDList.append([hurtPlayer.objID]) batchAddItemList.append(awardItemList) batchParamList.append([bossID, curOrder]) #orderPlayerNameList.append(hurtPlayer.name) orderPlayerNameList.append(hurtPlayer.name) GameWorld.Log(" 归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList)) if curOrder >= maxOrder: break if batchPlayerIDList: PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList) #PlayerControl.WorldNotify(0, "FairyGrabBossRank", orderPlayerNameList + [bossID]) orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList) PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID]) # 参与仙盟历史伤血奖励, 算历史伤血 joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -46,6 +46,7 @@ import SkillShell import FBLogic import PassiveBuffEffMng import IpyGameDataPY #--------------------------------------------------------------------- #导入所有的NPCAI GameWorld.ImportAll("Script\\NPC\\" , "NPCAI") @@ -136,11 +137,25 @@ def __Func_InitNPC(tick): #调用NPC AI击杀触发 NPCCommon.OnNPCDie = OnNPCDie GameWorld.Log("NPC Initing...FB %d"%GameWorld.GetGameWorld().GetCurGameWorldIndex()) gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex() GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex) mapID = GameWorld.GetMap().GetMapID() # 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入 activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) if mapID in activityMapLineDict: activityLineID = max(0, activityMapLineDict[mapID] - 1) hideNPCIDList = [] # 需要隐藏的NPCID列表 if gameWorldIndex == activityLineID: hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3) GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList) gameNPC = GameWorld.GetNPCManager() npcCount = gameNPC.GetNPCCount() for i in xrange(npcCount): curNPC = gameNPC.GetNPCByIndex(i) if curNPC.GetNPCID() in hideNPCIDList: curNPC.SetVisible(False) continue #初始化 NPCCommon.InitNPC(curNPC)