| | |
| | | import PlayerHorse
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| | | import PlayerPet
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| | | import traceback
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| | |
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| | | import ShareDefine
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| | | import md5
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| | | # 发送格式: 类型+(数量)+数据
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| | | # 向跨服发送的数据类型
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| | | (
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| | |
| | | PyGameData.g_crossSyncTickDict.pop(playerID, None)
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| | | PyGameData.g_crossPlayerDictChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerItemsChangeInfo.pop(playerID, None)
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| | | PyGameData.g_crossPlayerSkillsChangeInfo.pop(playerID, None)
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| | | GameWorld.DebugLog("清除同步跨服数据的临时缓存", playerID)
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| | | return
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| | |
|
| | |
| | | attrList.append(attrInfo[0](curPlayer))
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| | | playerID = curPlayer.GetPlayerID()
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| | | PyGameData.g_crossRegPlayerAttrDict[playerID] = attrList
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| | | |
| | | OnPlayerCrossRegItems(curPlayer) # 物品
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| | | OnPlayerCrossRegSkills(curPlayer) # 技能
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| | | return
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| | |
|
| | | # 物品数据更新
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| | | def OnPlayerCrossRegItems(curPlayer):
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| | | # 影响战力的物品,新功能注意添加,下次需要加上诛仙塔
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| | | PyGameData.g_crossPlayerItemsChangeInfo[curPlayer.GetPlayerID()] = GetPlayerCrossRegItems(curPlayer)
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| | | |
| | | return
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| | |
|
| | | def GetPlayerCrossRegItems(curPlayer):
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| | | itemsDict = {}
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| | | # 影响战力的物品,新功能注意添加,下次需要加上诛仙塔
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| | | |
| | | packList = [IPY_GameWorld.rptEquip, ShareDefine.rptPet, ShareDefine.rptDogzEquip]
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| | | for packIndex in packList:
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| | | curPack = curPlayer.GetItemManager().GetPack(packIndex)
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| | | for i in range(curPack.GetCount()):
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| | | curItem = curPack.GetAt(i)
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| | | if not curItem or curItem.IsEmpty():
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| | | continue
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| | | |
| | | itemMark = (curItem.GetItemPlaceType(), curItem.GetItemPlaceIndex())
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| | | itemsDict[itemMark] = md5.md5(curItem.GetB64ItemData()).hexdigest()
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| | | |
| | | return itemsDict
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| | |
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| | | # 技能数据更新
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| | | def OnPlayerCrossRegSkills(curPlayer):
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| | | PyGameData.g_crossPlayerSkillsChangeInfo[curPlayer.GetPlayerID()] = GetPlayerCrossRegSkills(curPlayer)
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| | | |
| | | def GetPlayerCrossRegSkills(curPlayer):
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| | | skills = []
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| | | skillManager = curPlayer.GetSkillManager()
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| | | for i in range(0 , skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(i)
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| | | skills.append(curSkill.GetSkillID())
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| | | |
| | | return skills
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| | | #===============================================================================
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| | | # def test(curPlayer):
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| | | # curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | | # curItem = curPack.GetAt(1)
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| | | # curItem.GetB64ItemData()
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| | | # curSingleItem = GameWorld.GetItemFactory().AddItem(curItem.GetB64ItemData())
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| | | # if not curSingleItem:
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| | | # return
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| | | # |
| | | # curItem2 = curPack.GetAt(2)
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| | | # curItem2.AssignItem(curSingleItem)
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| | | #===============================================================================
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| | | |
| | | def OnDienstgradChange(curPlayer, dienstgradID, state):
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| | | ## 称号变更
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| | | if not IsNeedProcessCrossPlayer(curPlayer):
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| | |
| | | data = __WriteSyncPlayerAttrData(curPlayer, data) # 玩家属性
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| | | data = __WriteSyncPlayerDictData(curPlayer, data) # 字典
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| | | data = __WriteSyncPlayerDienstgradData(curPlayer, data) # 称号
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| | | # 物品
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| | | |
| | | # 技能
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| | | data = __WriteSyncPlayerItems(curPlayer, data)# 物品
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| | | data = __WriteSyncPlayerSkills(curPlayer, data)# 技能
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| | |
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| | | #直接用字节流会报错
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| | | data = base64.b64encode(data)
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| | |
| | |
|
| | | return
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| | |
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| | |
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| | |
|
| | | def __ReadMainServerSyncPlayerData(curPlayer, pdata, pos):
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| | | ## 读取子服同步的玩家战力变更相关属性
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| | |
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| | |
| | | pos = __ReadSyncPlayerAttrData(curPlayer, pdata, pos) # 玩家属性
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| | | pos = __ReadSyncPlayerDictData(curPlayer, pdata, pos) # 字典
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| | | pos = __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos) # 称号
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| | | # 物品
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| | | |
| | | # 技能
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| | | pos = __ReadSyncPlayerItems(curPlayer, pdata, pos) # 物品
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| | | pos = __ReadSyncPlayerSkills(curPlayer, pdata, pos)# 技能
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| | |
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| | | # 强刷一次属性
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| | | PlayerControl.PlayerControl(curPlayer).ReCalcAllState()
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| | |
| | |
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| | | return pos
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| | |
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| | | def __WriteSyncPlayerItems(curPlayer, data):
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| | | ## 写入需要同步的玩家物品,包含删除
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| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID not in PyGameData.g_crossPlayerItemsChangeInfo:
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| | | data = CommFunc.WriteBYTE(data, 0) # 删除
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| | | data = CommFunc.WriteBYTE(data, 0) # 增改
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| | | return data
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| | | lastItems = PyGameData.g_crossPlayerItemsChangeInfo[playerID]
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| | | # 对比数据区分增改和删除
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| | | nowItems = GetPlayerCrossRegItems(curPlayer)
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| | | |
| | | delItems = []
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| | | addItems = []
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| | | # --删除物品
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| | | for indexs in lastItems:
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| | | if indexs not in nowItems:
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| | | delItems.append(indexs)
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| | | |
| | | data = CommFunc.WriteBYTE(data, len(delItems)) # 删除数量 |
| | | for indexs in delItems:
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| | | data = CommFunc.WriteBYTE(data, indexs[0])
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| | | data = CommFunc.WriteBYTE(data, indexs[1])
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| | | |
| | | # --添加修改物品
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| | | for indexs in nowItems:
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| | | if indexs not in lastItems:
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| | | addItems.append(indexs)
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| | | elif lastItems[indexs] != nowItems[indexs]:
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| | | addItems.append(indexs)
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| | | |
| | | tmpData = ""
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| | | cnt = 0
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| | | for indexs in addItems:
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| | | curPack = curPlayer.GetItemManager().GetPack(indexs[0])
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| | | curItem = curPack.GetAt(indexs[1])
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| | | if not curItem or curItem.IsEmpty():
|
| | | continue
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| | | itemData = base64.b64decode(curItem.GetB64ItemData())
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| | | tmpData = CommFunc.WriteWORD(tmpData, len(itemData)) # 物品数据长度
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| | | tmpData = CommFunc.WriteString(tmpData, len(itemData), itemData)
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| | | cnt += 1
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| | | |
| | | data = CommFunc.WriteBYTE(data, cnt) # 增改数量 |
| | | data += tmpData
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| | | |
| | | # 同步最新物品数据
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| | | PyGameData.g_crossPlayerItemsChangeInfo[playerID] = nowItems
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| | | return data
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| | |
|
| | | def __ReadSyncPlayerItems(curPlayer, pdata, pos):
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| | | ## 读取同步的玩家物品
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| | | pdata = base64.b64decode(pdata)
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| | | count, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog("删除的玩家物品个数: %s" % count)
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| | | |
| | | # 删除物品
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| | | for _ in xrange(count):
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| | | packType, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | itemIndex, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | curItem = curPack.GetAt(itemIndex)
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| | | if not curItem or curItem.IsEmpty():
|
| | | continue
|
| | | curItem.Clear()
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| | | |
| | | |
| | | # 增改物品
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| | | count, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog("增改的玩家物品个数: %s" % count)
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| | | |
| | | for _ in xrange(count):
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| | | #def ReadString(buf, pos, _len):
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| | | itemDataLen, pos = CommFunc.ReadWORD(pdata, pos)
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| | | itemData, pos = CommFunc.ReadString(pdata, pos, itemDataLen)
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| | | curSingleItem = GameWorld.GetItemFactory().AddItem(base64.b64encode(itemData))
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| | | if not curSingleItem or curSingleItem.GetItemTypeID() == 0:
|
| | | continue
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| | | |
| | | curPack = curPlayer.GetItemManager().GetPack(curSingleItem.GetItemPlaceType())
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| | | curItem = curPack.GetAt(curSingleItem.GetItemPlaceIndex())
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| | | curItem.AssignItem(curSingleItem)
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| | |
|
| | | return pos
|
| | |
|
| | |
|
| | | def __WriteSyncPlayerSkills(curPlayer, data):
|
| | | ## 写入需要同步的玩家技能,包含删除
|
| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID not in PyGameData.g_crossPlayerSkillsChangeInfo:
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| | | data = CommFunc.WriteBYTE(data, 0) # 删除
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| | | data = CommFunc.WriteBYTE(data, 0) # 添加
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| | | return data
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| | | |
| | | # 对比数据区分添加和删除
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| | | lastSkills = PyGameData.g_crossPlayerSkillsChangeInfo[playerID]
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| | | nowSkills = GetPlayerCrossRegSkills(curPlayer)
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| | | |
| | | delSkills = []
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| | | # --删除物品
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| | | for skillID in lastSkills:
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| | | if skillID not in nowSkills:
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| | | delSkills.append(skillID)
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| | | |
| | | data = CommFunc.WriteBYTE(data, len(delSkills)) # 删除数量 |
| | | for skillID in delSkills:
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| | | data = CommFunc.WriteDWORD(data, skillID)
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| | | |
| | | # --添加修改物品
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| | | addSkills = []
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| | | for skillID in nowSkills:
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| | | if skillID not in lastSkills:
|
| | | addSkills.append(skillID)
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| | | |
| | | data = CommFunc.WriteBYTE(data, len(addSkills)) # 增加数量 |
| | | for skillID in addSkills:
|
| | | data = CommFunc.WriteDWORD(data, skillID)
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| | | |
| | | |
| | | # 同步最新技能数据
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| | | PyGameData.g_crossPlayerSkillsChangeInfo[playerID] = nowSkills
|
| | | return data
|
| | |
|
| | | def __ReadSyncPlayerSkills(curPlayer, pdata, pos):
|
| | | ## 读取同步的玩家技能
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| | | skillManager = curPlayer.GetSkillManager()
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| | | pdata = base64.b64decode(pdata)
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| | | count, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog("删除的玩家技能个数: %s" % count)
|
| | | |
| | | # 删除技能
|
| | | for _ in xrange(count):
|
| | | skillID, pos = CommFunc.ReadDWORD(pdata, pos)
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| | | skillManager.DeleteSkillBySkillID(skillID, False)
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| | |
|
| | | count, pos = CommFunc.ReadBYTE(pdata, pos)
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| | | GameWorld.DebugLog("增加的玩家技能个数: %s" % count)
|
| | | |
| | | # 添加技能
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| | | for _ in xrange(count):
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| | | skillID, pos = CommFunc.ReadDWORD(pdata, pos)
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| | | skillManager.LearnSkillByID(skillID, False)
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| | | |
| | | return pos
|
| | |
|