fix:离线挂时间没有正常运作或者维护期间程序未运行,则在上线时不是在离线死亡的情况下,弥补以当前经验倍率错过的离线收益,扣除对应离线时间,不扣除经验BUFF时间
4个文件已修改
203 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py 137 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/GMShell.py
@@ -69,13 +69,13 @@
    try:
        gmCmd = IPY_GameServer.IPY_GGMCmd()
        inputStr = gmCmd.GetMsg()
        list = inputStr.split()
        if len(list) == 0:
        alist = inputStr.split()
        if len(alist) == 0:
            return 
        
        curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
        
        callFunName = list[0]
        callFunName = alist[0]
        # 特殊的命令不验证GM等级,在MapServer已验证账号
        if callFunName.startswith("@"):
            callFunName = "GMS_%s" % (callFunName[1:].capitalize())
@@ -90,8 +90,8 @@
            callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnGetMergeParam"))
            if callFunc != None:
                extendParamList = callFunc(curPlayer)
                list.extend(extendParamList)
                MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, list)
                alist.extend(extendParamList)
                MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_SendGMCMD, alist)
                return
            
        callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
@@ -102,25 +102,27 @@
            return
        
        #删除命令,只将参数传入
        del list[0]
        del alist[0]
        #把剩余参数转换为整型
        for i in range(0, len(list)):
            if i == 0 and callFunName in ["testMail", "SetPlayerDBGSEvent"]:
        for i in range(0, len(alist)):
            if not alist[i].isdigit():
                continue
            value = GameWorld.ToIntDef(list[i], None)
            value = GameWorld.ToIntDef(alist[i], None)
            if value == None:
                GameWorld.DebugAnswer(curPlayer, "参数错误, 参数%s必须为纯数字!" % (i + 1))
                return
            list[i] = value
            alist[i] = value
            
        callFunc(curPlayer,list)
        callFunc(curPlayer,alist)
        
    except BaseException:
        GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看GameServer日志!")
        errorMsg = str(traceback.format_exc())
        GameWorld.ErrLog('GM命令错误 - > %s'%(errorMsg) , curPlayer.GetPlayerID())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise BaseException(errorMsg)
        #=======================================================================
        # if GameWorld.GetGameWorld().GetDebugLevel():
        #    raise BaseException(errorMsg)
        #=======================================================================
        return
#---------------------------------------------------------------------
#===============================================================================
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -103,10 +103,9 @@
            del inputList[0]
            #把剩余参数转换为整型
            for i in range(0, len(inputList)):
                if i == 0 and callFunName in ["GetPlayerDict", "SetPlayerDict", "CTG"]:
                if not inputList[i].isdigit():
                    continue
                if i == 1 and callFunName in ["SetMissionDict"]:
                    continue
                value = GameWorld.ToIntDef(inputList[i], None)
                if value == None:
                    GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
@@ -173,8 +172,8 @@
        GameWorld.DebugAnswer(curPlayer, "执行GM命令错误, 请查看所在地图日志!")
        errorMsg = str(traceback.format_exc())
        GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, curPlayer.GetPlayerID())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception(errorMsg)
        #if GameWorld.GetGameWorld().GetDebugLevel():
        #    raise Exception(errorMsg)
    return
## 使用GM命令流向
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -950,6 +950,14 @@
                        ("DWORD", "NeedPoint", 0),
                        ("dict", "Award", 0),
                        ),
                "MapEventPoint":(
                        ("DWORD", "MapID", 1),
                        ("DWORD", "NPCID", 1),
                        ("WORD", "LowLV", 0),
                        ("WORD", "HighestLV", 0),
                        ("DWORD", "Defense", 0),
                        ),
                }
@@ -2878,6 +2886,23 @@
    def GetIndex(self): return self.Index # 索引
    def GetNeedPoint(self): return self.NeedPoint # 需要点数
    def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
# 地图NPC配置表-挂机点
class IPY_MapEventPoint():
    def __init__(self):
        self.MapID = 0
        self.NPCID = 0
        self.LowLV = 0
        self.HighestLV = 0
        self.Defense = 0
        return
    def GetMapID(self): return self.MapID
    def GetNPCID(self): return self.NPCID
    def GetLowLV(self): return self.LowLV #  推荐最低等级
    def GetHighestLV(self): return self.HighestLV #  推荐最高等级
    def GetDefense(self): return self.Defense #  推荐防御
def Log(msg, playerID=0, par=0):
@@ -3079,6 +3104,8 @@
        self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
        self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
        self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
        self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
        self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -3417,6 +3444,8 @@
    def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
    def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
    def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
    def GetMapEventPointCount(self): return self.ipyMapEventPointLen
    def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,6 +50,7 @@
import PlayerPet
import PlayerGeTui
import ChEquip
import QuestCommon
# 可吞噬的装备位
@@ -629,6 +630,9 @@
    if curPlayer.GetIP() == "127.0.0.1":
        return
    
    # 脱机挂没有运作情况下 弥补收益
    LoginFixTJG(curPlayer)
    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
    if times == 0:
        return
@@ -795,3 +799,136 @@
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
        curPlayer.Kick(IPY_GameWorld.disMapCopyFull)  # 随便记录一个死亡
    return
# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
# 按当前经验倍率计算,且不会减buff时间
# 找到对应的NPC,需读取对应挂机表
def LoginFixTJG(curPlayer):
    # 外层需判断是真实玩家登录
    tjgTime = GetTJGTime(curPlayer)     # 秒
    if not tjgTime:
        return
    if curPlayer.GetState() == 2:
        # 玩家脱机死亡不处理
        GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
        return
    # 超过5分钟部分补偿
    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
    if seconds <= 0:
        return
    times = min(seconds, tjgTime)
    npcID = FindTJGNPC(curPlayer)
    if not npcID:
        return
    GameWorld.DebugLog("弥补脱机----npcid  %s-%s"%(npcID, times))
    # 此时由服务端重新找一次挂机NPC
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
    if not notifyLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
    # 记录秒单位
    NoteTJGTime(curPlayer, times)
    SetTJGTime(curPlayer, max(tjgTime - times, 0))
    OnTJGKillNPCByTimes(curPlayer, times)
    return
def FindTJGNPC(curPlayer):
    # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
    # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
    missionMapStep = GetMissionMapStep(curPlayer)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxMapID = 0
    # ---找到可以挂机的最高级地图---
    for i in xrange(ipyDataMgr.GetMapEventPointCount()):
        mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
        mapID = mapInfo.GetMapID()
        if mapID/10000 != 1:
            # 非野外地图
            continue
        # ---判断地图表的任务和等级限制---
        mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
        if not mapData:
            continue
        enterLV = mapData.GetLV()
        if curPlayer.GetLV() < enterLV:
            continue
        openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
        if missionMapStep < openMapStep:
            continue
        if mapID < maxMapID:
            continue
        maxMapID = mapID
    if not maxMapID:
        return 0
    # ---找到挂机等级点---
    lv = curPlayer.GetLV()
    myPoint = None
    mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
    mapEffList = []  # 有效挂机点,同地图中存在不需要挂机的NPC点
    for mapInfo in mapList:
        if mapInfo.GetLowLV() == 0:
            continue
        mapEffList.append(mapInfo)
        if lv >= mapInfo.GetLowLV():
            if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
                continue
            myPoint = mapInfo
    if not mapEffList:
        return 0
    # ---根据防御上下调整
    if not myPoint:
        # 寻找异常取最低点
        return mapEffList[0].GetNPCID()
    pointLen = len(mapEffList)
    defense = curPlayer.GetDef()
    pIndex = mapEffList.index(myPoint)
    if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
        # 高一级
        return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
    if defense < myPoint.GetDefense():
        # 低一级
        return mapEffList[max(0, pIndex-1)].GetNPCID()
    return myPoint.GetNPCID()
def GetMissionMapStep(curPlayer):
    # 主线任务完成时会设置标志可进地图标志
    mission_1 = QuestCommon.GetCommonMission(curPlayer)
    if not mission_1:
        return 0
    return mission_1.GetProperty("OpenMap")