7661 【后端】【2.0.200】屏蔽多余日志输出 7632 【后端】【2.0.200】缥缈仙域的boss和宝藏产出的妖丹开出等级配置
10个文件已修改
45 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -677,7 +677,7 @@
def SetBossRefreshTime(bossid, killedTime):
    '''设置boss刷新时间'''
    ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossid)
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', bossid)
    if not ipyData:
        return
    onlineCnt = __GetBossOnlineHeroCnt(bossid)[0]
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -132,7 +132,7 @@
            if not lackCnt:
                break
    elif lackCnt < 0:
        GameWorld.ErrLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
        #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
        return []
    return fakeIDList
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1415,7 +1415,7 @@
DailyActionID_EquipPlus, # 强化
DailyActionID_FieldFight, # 野外挂机
DailyActionID_OfflineFight, # 脱机挂机
DailyActionID_RefineStove, # 炼丹材料消耗 6
DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
DailyActionID_Dice, # 我要太极
DailyActionID_Pray, # 祈愿
DailyActionID_WorldBOSS, # 世界BOSS
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -52,23 +52,14 @@
    giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdeventID)
    if not giveItemList:
        awardCfg = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FairyTreasure, lineID)
        curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
        giveItemList = []
        for awardRateList in awardCfg:
            newItemInfoList = []
            for itemInfo in awardRateList:
                itemID = itemInfo[1][0]
                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                if not itemData:
                    return
                if curAlchemyLV < ItemCommon.GetItemClassLV(itemData) - 1:
                    #丹炉等级不足
                    continue
                newItemInfoList.append(itemInfo)
            if not newItemInfoList:
            realWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, awardRateList, 1)
            if not realWeightList:
                continue
            randomitem = GameWorld.GetResultByWeightList(newItemInfoList)
            randomitem = GameWorld.GetResultByWeightList(realWeightList)
            if not randomitem[0]:
                continue
            giveItemList.append(randomitem)
            
    if giveItemList:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -145,7 +145,7 @@
    gameFB = GameWorld.GetGameFB()
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    level, maxLevel = 0, 0
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True, False)
    if ipyDataList:
        mwID = ipyDataList[0].GetMWID()
        level = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -1927,12 +1927,14 @@
    return itemDict
def GetWeightItemListByAlchemyDiffLV(curPlayer, weightList, alchemyDiffLV):
    ''' 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
    ''' 根据炼丹等级差异等级过滤权重列表中不满足的物品,过滤最低玩家等级要求物品  返回新的权重列表
    @param weightList: 物品权重信息列表
    @param alchemyDiffLV: 是否过滤掉大于X级的炼丹等级物品,0-不过滤,1-过滤且读默认配置,>1-特殊功能指定的过滤等级
    '''
    resultWeightList = []
    if alchemyDiffLV:
    itemNeedPlayerLVDict = IpyGameDataPY.GetFuncEvalCfg("AlchemyDiffLV", 2, {})
    if alchemyDiffLV or itemNeedPlayerLVDict:
        playerLV = curPlayer.GetLV()
        # 如果有指定大于1的等级则取指定等级,没有的话取默认等级差
        if alchemyDiffLV == 1:
            alchemyDiffLV = IpyGameDataPY.GetFuncCfg("AlchemyDiffLV", 1)
@@ -1945,6 +1947,9 @@
                    continue
                if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
                    continue
                if itemID in itemNeedPlayerLVDict:
                    if playerLV < itemNeedPlayerLVDict[itemID]:
                        continue
            resultWeightList.append(itemInfo)
    else:
        resultWeightList = weightList
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -71,7 +71,7 @@
def ActiveMagicWeaponByFB(curPlayer, mapID, lineID, passLV=0):
    ##通关副本激活法宝(人族、魔族法宝)
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':passLV})
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':passLV}, isLogNone=False)
    if ipyData:
        mwID = ipyData.GetMWID()
        GameWorld.Log('更新魔族副本关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -139,7 +139,7 @@
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
        #日常任务
        costItemCnt = sum(needMaterialDict.values())
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
        #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
    elif doType == 2:
        if curAlchemyItemID != alchemyItemID:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1415,7 +1415,7 @@
DailyActionID_EquipPlus, # 强化
DailyActionID_FieldFight, # 野外挂机
DailyActionID_OfflineFight, # 脱机挂机
DailyActionID_RefineStove, # 炼丹材料消耗 6
DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
DailyActionID_Dice, # 我要太极
DailyActionID_Pray, # 祈愿
DailyActionID_WorldBOSS, # 世界BOSS
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -1871,11 +1871,8 @@
    
    #升级技能CD直接冷却
    curSkill.SetRemainTime(0)
    learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
        PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
    elif skillTypeID in learnSkillNotifyDict:
        PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID])
    else:
        #通知技能已升级成功 GeRen_admin_31379
        PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])