8988 【主干】【BT2】【BT2-1.100.1】【后端】神装进阶功能
| | |
| | | DWORD _EquipItemID; //装备ID
|
| | | DWORD EvolveEquipID; //可进阶目标装备ID
|
| | | list EvolveNeedItemIDInfo; //进阶所需附加材料及个数
|
| | | BYTE EvolveNeedSuitCount; //进阶所需本阶套装件数
|
| | | BYTE EvolveNeedEquipID; //进阶所需固定装备ID
|
| | | };
|
| | |
|
| | | //装备升星表
|
| | |
| | | # A3 30 装备神装进阶 #tagCMEquipEvolve
|
| | |
|
| | | class tagCMEquipEvolve(Structure):
|
| | | Head = tagHead()
|
| | | EquipIndex = 0 #(BYTE EquipIndex)// 要进阶的装备在装备背包中索引
|
| | | NeedEquipIDIndex = 0 #(BYTE NeedEquipIDIndex)// 所需固定装备B在背包中索引
|
| | | NeedItemIDIndexCnt = 0 #(BYTE NeedItemIDIndexCnt)// 附加材料在背包中索引个数
|
| | | NeedItemIDIndex = list() #(vector<BYTE> NeedItemIDIndex)// 附加材料在背包的索引列表
|
| | | NeedSuitIndexCnt = 0 #(BYTE NeedSuitIndexCnt)// 所需套装材料在背包中索引个数
|
| | | NeedSuitIndex = list() #(vector<BYTE> NeedSuitIndex)// 所需套装材料在背包的索引列表
|
| | | data = None
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("EquipIndex", c_ubyte), # 要进阶的装备在装备背包中索引
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x30
|
| | | self.Cmd = 0xA3
|
| | | self.SubCmd = 0x30
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedEquipIDIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedItemIDIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.NeedItemIDIndexCnt):
|
| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
|
| | | self.NeedItemIDIndex.append(value)
|
| | | self.NeedSuitIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.NeedSuitIndexCnt):
|
| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
|
| | | self.NeedSuitIndex.append(value)
|
| | | return _pos
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x30
|
| | | self.Cmd = 0xA3
|
| | | self.SubCmd = 0x30
|
| | | self.EquipIndex = 0
|
| | | self.NeedEquipIDIndex = 0
|
| | | self.NeedItemIDIndexCnt = 0
|
| | | self.NeedItemIDIndex = list()
|
| | | self.NeedSuitIndexCnt = 0
|
| | | self.NeedSuitIndex = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1 * self.NeedItemIDIndexCnt
|
| | | length += 1
|
| | | length += 1 * self.NeedSuitIndexCnt
|
| | |
|
| | | return length
|
| | | return sizeof(tagCMEquipEvolve)
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.EquipIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedEquipIDIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedItemIDIndexCnt)
|
| | | for i in range(self.NeedItemIDIndexCnt):
|
| | | data = CommFunc.WriteBYTE(data, self.NeedItemIDIndex[i])
|
| | | data = CommFunc.WriteBYTE(data, self.NeedSuitIndexCnt)
|
| | | for i in range(self.NeedSuitIndexCnt):
|
| | | data = CommFunc.WriteBYTE(data, self.NeedSuitIndex[i])
|
| | | return data
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | EquipIndex:%d,
|
| | | NeedEquipIDIndex:%d,
|
| | | NeedItemIDIndexCnt:%d,
|
| | | NeedItemIDIndex:%s,
|
| | | NeedSuitIndexCnt:%d,
|
| | | NeedSuitIndex:%s
|
| | | DumpString = '''// A3 30 装备神装进阶 //tagCMEquipEvolve:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | EquipIndex:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.EquipIndex,
|
| | | self.NeedEquipIDIndex,
|
| | | self.NeedItemIDIndexCnt,
|
| | | "...",
|
| | | self.NeedSuitIndexCnt,
|
| | | "..."
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.EquipIndex
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMEquipEvolve=tagCMEquipEvolve()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Head.Cmd,m_NAtagCMEquipEvolve.Head.SubCmd))] = m_NAtagCMEquipEvolve
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Cmd,m_NAtagCMEquipEvolve.SubCmd))] = m_NAtagCMEquipEvolve
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 31 装备神装拆解 #tagCMEquipShenDecompose
|
| | |
|
| | | class tagCMEquipShenDecompose(Structure):
|
| | | Head = tagHead()
|
| | | Count = 0 #(BYTE Count)//所在背包索引的数量
|
| | | IndexList = list() #(vector<WORD> IndexList)//所在背包索引列表
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x31
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Count):
|
| | | value,_pos=CommFunc.ReadWORD(_lpData,_pos)
|
| | | self.IndexList.append(value)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x31
|
| | | self.Count = 0
|
| | | self.IndexList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 2 * self.Count
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Count)
|
| | | for i in range(self.Count):
|
| | | data = CommFunc.WriteWORD(data, self.IndexList[i])
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Count:%d,
|
| | | IndexList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Count,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMEquipShenDecompose=tagCMEquipShenDecompose()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipShenDecompose.Head.Cmd,m_NAtagCMEquipShenDecompose.Head.SubCmd))] = m_NAtagCMEquipShenDecompose
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | #A3 05 宝石摘取 #tagCMEquipStonePick
|
| | |
|
| | | class tagCMEquipStonePick(Structure):
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
|
| | |
|
| | | class tagMCEquipDecomposeRet(Structure):
|
| | | Head = tagHead()
|
| | | DecomposeEquipIDCount = 0 #(BYTE DecomposeEquipIDCount)// 已分解的装备个数
|
| | | DecomposeEquipIDList = list() #(vector<DWORD> DecomposeEquipIDList)// 已分解的神装装备ID列表
|
| | | GetItemLen = 0 #(WORD GetItemLen)
|
| | | GetItemData = "" #(String GetItemData)// 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...] |
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC4
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.DecomposeEquipIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.DecomposeEquipIDCount):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | | self.DecomposeEquipIDList.append(value)
|
| | | self.GetItemLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.GetItemData,_pos = CommFunc.ReadString(_lpData, _pos,self.GetItemLen)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC4
|
| | | self.DecomposeEquipIDCount = 0
|
| | | self.DecomposeEquipIDList = list()
|
| | | self.GetItemLen = 0
|
| | | self.GetItemData = ""
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 4 * self.DecomposeEquipIDCount
|
| | | length += 2
|
| | | length += len(self.GetItemData)
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.DecomposeEquipIDCount)
|
| | | for i in range(self.DecomposeEquipIDCount):
|
| | | data = CommFunc.WriteDWORD(data, self.DecomposeEquipIDList[i])
|
| | | data = CommFunc.WriteWORD(data, self.GetItemLen)
|
| | | data = CommFunc.WriteString(data, self.GetItemLen, self.GetItemData)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | DecomposeEquipIDCount:%d,
|
| | | DecomposeEquipIDList:%s,
|
| | | GetItemLen:%d,
|
| | | GetItemData:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.DecomposeEquipIDCount,
|
| | | "...",
|
| | | self.GetItemLen,
|
| | | self.GetItemData
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCEquipDecomposeRet=tagMCEquipDecomposeRet()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipDecomposeRet.Head.Cmd,m_NAtagMCEquipDecomposeRet.Head.SubCmd))] = m_NAtagMCEquipDecomposeRet
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
|
| | |
|
| | | class tagMCEquipPartStar(Structure):
|
| | |
| | | Writer = hxp
|
| | | Releaser = hxp
|
| | | RegType = 0
|
| | | RegisterPackCount = 1
|
| | | RegisterPackCount = 2
|
| | |
|
| | | PacketCMD_1=0xA3
|
| | | PacketSubCMD_1=0x30
|
| | | PacketCallFunc_1=OnEquipWashEvolve
|
| | | PacketCallFunc_1=OnEquipEvolve
|
| | |
|
| | | PacketCMD_2=0xA3
|
| | | PacketSubCMD_2=0x31
|
| | | PacketCallFunc_2=OnEquipShenDecompose
|
| | |
|
| | | ;NPC
|
| | | [NPCCommon]
|
| | |
| | | # A3 30 装备神装进阶 #tagCMEquipEvolve
|
| | |
|
| | | class tagCMEquipEvolve(Structure):
|
| | | Head = tagHead()
|
| | | EquipIndex = 0 #(BYTE EquipIndex)// 要进阶的装备在装备背包中索引
|
| | | NeedEquipIDIndex = 0 #(BYTE NeedEquipIDIndex)// 所需固定装备B在背包中索引
|
| | | NeedItemIDIndexCnt = 0 #(BYTE NeedItemIDIndexCnt)// 附加材料在背包中索引个数
|
| | | NeedItemIDIndex = list() #(vector<BYTE> NeedItemIDIndex)// 附加材料在背包的索引列表
|
| | | NeedSuitIndexCnt = 0 #(BYTE NeedSuitIndexCnt)// 所需套装材料在背包中索引个数
|
| | | NeedSuitIndex = list() #(vector<BYTE> NeedSuitIndex)// 所需套装材料在背包的索引列表
|
| | | data = None
|
| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("EquipIndex", c_ubyte), # 要进阶的装备在装备背包中索引
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x30
|
| | | self.Cmd = 0xA3
|
| | | self.SubCmd = 0x30
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | def ReadData(self, stringData, _pos=0, _len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedEquipIDIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.NeedItemIDIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.NeedItemIDIndexCnt):
|
| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
|
| | | self.NeedItemIDIndex.append(value)
|
| | | self.NeedSuitIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.NeedSuitIndexCnt):
|
| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
|
| | | self.NeedSuitIndex.append(value)
|
| | | return _pos
|
| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
|
| | | return _pos + self.GetLength()
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x30
|
| | | self.Cmd = 0xA3
|
| | | self.SubCmd = 0x30
|
| | | self.EquipIndex = 0
|
| | | self.NeedEquipIDIndex = 0
|
| | | self.NeedItemIDIndexCnt = 0
|
| | | self.NeedItemIDIndex = list()
|
| | | self.NeedSuitIndexCnt = 0
|
| | | self.NeedSuitIndex = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1
|
| | | length += 1 * self.NeedItemIDIndexCnt
|
| | | length += 1
|
| | | length += 1 * self.NeedSuitIndexCnt
|
| | |
|
| | | return length
|
| | | return sizeof(tagCMEquipEvolve)
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.EquipIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedEquipIDIndex)
|
| | | data = CommFunc.WriteBYTE(data, self.NeedItemIDIndexCnt)
|
| | | for i in range(self.NeedItemIDIndexCnt):
|
| | | data = CommFunc.WriteBYTE(data, self.NeedItemIDIndex[i])
|
| | | data = CommFunc.WriteBYTE(data, self.NeedSuitIndexCnt)
|
| | | for i in range(self.NeedSuitIndexCnt):
|
| | | data = CommFunc.WriteBYTE(data, self.NeedSuitIndex[i])
|
| | | return data
|
| | | return string_at(addressof(self), self.GetLength())
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | EquipIndex:%d,
|
| | | NeedEquipIDIndex:%d,
|
| | | NeedItemIDIndexCnt:%d,
|
| | | NeedItemIDIndex:%s,
|
| | | NeedSuitIndexCnt:%d,
|
| | | NeedSuitIndex:%s
|
| | | DumpString = '''// A3 30 装备神装进阶 //tagCMEquipEvolve:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | EquipIndex:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.EquipIndex,
|
| | | self.NeedEquipIDIndex,
|
| | | self.NeedItemIDIndexCnt,
|
| | | "...",
|
| | | self.NeedSuitIndexCnt,
|
| | | "..."
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.EquipIndex
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMEquipEvolve=tagCMEquipEvolve()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Head.Cmd,m_NAtagCMEquipEvolve.Head.SubCmd))] = m_NAtagCMEquipEvolve
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Cmd,m_NAtagCMEquipEvolve.SubCmd))] = m_NAtagCMEquipEvolve
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 31 装备神装拆解 #tagCMEquipShenDecompose
|
| | |
|
| | | class tagCMEquipShenDecompose(Structure):
|
| | | Head = tagHead()
|
| | | Count = 0 #(BYTE Count)//所在背包索引的数量
|
| | | IndexList = list() #(vector<WORD> IndexList)//所在背包索引列表
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x31
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.Count):
|
| | | value,_pos=CommFunc.ReadWORD(_lpData,_pos)
|
| | | self.IndexList.append(value)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0x31
|
| | | self.Count = 0
|
| | | self.IndexList = list()
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 2 * self.Count
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.Count)
|
| | | for i in range(self.Count):
|
| | | data = CommFunc.WriteWORD(data, self.IndexList[i])
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | Count:%d,
|
| | | IndexList:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.Count,
|
| | | "..."
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagCMEquipShenDecompose=tagCMEquipShenDecompose()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipShenDecompose.Head.Cmd,m_NAtagCMEquipShenDecompose.Head.SubCmd))] = m_NAtagCMEquipShenDecompose
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | #A3 05 宝石摘取 #tagCMEquipStonePick
|
| | |
|
| | | class tagCMEquipStonePick(Structure):
|
| | |
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 C4 装备神装拆解结果 #tagMCEquipDecomposeRet
|
| | |
|
| | | class tagMCEquipDecomposeRet(Structure):
|
| | | Head = tagHead()
|
| | | DecomposeEquipIDCount = 0 #(BYTE DecomposeEquipIDCount)// 已分解的装备个数
|
| | | DecomposeEquipIDList = list() #(vector<DWORD> DecomposeEquipIDList)// 已分解的神装装备ID列表
|
| | | GetItemLen = 0 #(WORD GetItemLen)
|
| | | GetItemData = "" #(String GetItemData)// 获得物品信息 [[itemID,itemCount,isBind], [或itemID,itemCount,isBind,isAppoint], {或物品信息字典}, ...] |
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | | self.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC4
|
| | | return
|
| | |
|
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
|
| | | self.Clear()
|
| | | _pos = self.Head.ReadData(_lpData, _pos)
|
| | | self.DecomposeEquipIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.DecomposeEquipIDCount):
|
| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
|
| | | self.DecomposeEquipIDList.append(value)
|
| | | self.GetItemLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.GetItemData,_pos = CommFunc.ReadString(_lpData, _pos,self.GetItemLen)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | | self.Head = tagHead()
|
| | | self.Head.Clear()
|
| | | self.Head.Cmd = 0xA3
|
| | | self.Head.SubCmd = 0xC4
|
| | | self.DecomposeEquipIDCount = 0
|
| | | self.DecomposeEquipIDList = list()
|
| | | self.GetItemLen = 0
|
| | | self.GetItemData = ""
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | | length = 0
|
| | | length += self.Head.GetLength()
|
| | | length += 1
|
| | | length += 4 * self.DecomposeEquipIDCount
|
| | | length += 2
|
| | | length += len(self.GetItemData)
|
| | |
|
| | | return length
|
| | |
|
| | | def GetBuffer(self):
|
| | | data = ''
|
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
|
| | | data = CommFunc.WriteBYTE(data, self.DecomposeEquipIDCount)
|
| | | for i in range(self.DecomposeEquipIDCount):
|
| | | data = CommFunc.WriteDWORD(data, self.DecomposeEquipIDList[i])
|
| | | data = CommFunc.WriteWORD(data, self.GetItemLen)
|
| | | data = CommFunc.WriteString(data, self.GetItemLen, self.GetItemData)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | | DumpString = '''
|
| | | Head:%s,
|
| | | DecomposeEquipIDCount:%d,
|
| | | DecomposeEquipIDList:%s,
|
| | | GetItemLen:%d,
|
| | | GetItemData:%s
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | | self.DecomposeEquipIDCount,
|
| | | "...",
|
| | | self.GetItemLen,
|
| | | self.GetItemData
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
|
| | | m_NAtagMCEquipDecomposeRet=tagMCEquipDecomposeRet()
|
| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCEquipDecomposeRet.Head.Cmd,m_NAtagMCEquipDecomposeRet.Head.SubCmd))] = m_NAtagMCEquipDecomposeRet
|
| | |
|
| | |
|
| | | #------------------------------------------------------
|
| | | # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
|
| | |
|
| | | class tagMCEquipPartStar(Structure):
|
| | |
| | | #
|
| | | # @todo:装备神装进阶
|
| | | # @author hxp
|
| | | # @date 2019-10-07
|
| | | # @date 2021-06-17
|
| | | # @version 1.0
|
| | | #
|
| | | # 详细描述: 装备神装进阶
|
| | | #
|
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2019-10-07 19:00"""
|
| | | #"""Version = 2021-06-17 18:30"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import GameWorld
|
| | |
| | | import IPY_GameWorld
|
| | | import PlayerControl
|
| | | import IpyGameDataPY
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import ItemControler
|
| | | import ShareDefine
|
| | | import ChConfig
|
| | | import ChEquip
|
| | |
|
| | | import math
|
| | | import json
|
| | |
|
| | |
|
| | | #// A3 30 装备神装进阶 #tagCMEquipEvolve
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE EquipIndex; // 要进阶的装备在装备背包中索引
|
| | | # BYTE NeedEquipIDIndex; // 所需固定装备B在背包中索引
|
| | | # BYTE NeedItemIDIndexCnt; // 附加材料在背包中索引个数
|
| | | # BYTE NeedItemIDIndex[NeedItemIDIndexCnt]; // 附加材料在背包的索引列表
|
| | | # BYTE NeedSuitIndexCnt; // 所需套装材料在背包中索引个数
|
| | | # BYTE NeedSuitIndex[NeedSuitIndexCnt]; // 所需套装材料在背包的索引列表
|
| | | #};
|
| | | def OnEquipWashEvolve(index, clientData, tick):
|
| | | def OnEquipEvolve(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | equipIndex = clientData.EquipIndex
|
| | | needEquipIDIndex = clientData.NeedEquipIDIndex
|
| | | needItemIDIndexList = clientData.NeedItemIDIndex
|
| | | needSuitIndexList = clientData.NeedSuitIndex
|
| | | |
| | | GameWorld.DebugLog("神装进阶: equipIndex=%s" % equipIndex)
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | return
|
| | | equipItemID = curEquip.GetItemTypeID()
|
| | | equipClassLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | GameWorld.DebugLog(" equipItemID=%s,equipClassLV=%s" % (equipItemID, equipClassLV))
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("EquipShenEvolve", equipItemID)
|
| | | if not ipyData:
|
| | | return
|
| | | evolveEquipID = ipyData.GetEvolveEquipID()
|
| | | needItemIDInfo = ipyData.GetEvolveNeedItemIDInfo()
|
| | | needSuitCount = ipyData.GetEvolveNeedSuitCount()
|
| | | needEquipID = ipyData.GetEvolveNeedEquipID()
|
| | | needItemIDInfoList = ipyData.GetEvolveNeedItemIDInfo()
|
| | |
|
| | | evolveEquipItemData = GameWorld.GetGameData().GetItemByTypeID(evolveEquipID)
|
| | | if not evolveEquipItemData:
|
| | | return
|
| | |
|
| | | # 验证所需材料
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | needItemCount = 0
|
| | | if needItemIDInfo:
|
| | | needItemCount = __CheckNeedItem(curPlayer, needItemIDInfo, needItemIDIndexList, itemPack)
|
| | | if needItemCount == None:
|
| | | return
|
| | | |
| | | if needSuitCount:
|
| | | if not __CheckNeedSuitEquip(curPlayer, needSuitCount, equipClassLV, needSuitIndexList, itemPack):
|
| | | return
|
| | | |
| | | if needEquipID:
|
| | | if not __CheckNeedEquipID(curPlayer, needEquipID, needEquipIDIndex, itemPack):
|
| | | return
|
| | | |
| | | drDict = {"equipItemID":equipItemID, "evolveEquipID":evolveEquipID}
|
| | | # 扣除材料
|
| | | if needItemCount:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, needItemIDIndexList, needItemCount, |
| | | False, ChConfig.ItemDel_EquipEvolve, drDict)
|
| | | lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemIDInfoList, itemPack)
|
| | | if lackItemDict:
|
| | | GameWorld.DebugLog(" 所需进阶材料不足!equipItemID=%s,evolveEquipID=%s,needItemIDInfoList=%s,lackItemDict=%s"
|
| | | % (equipItemID, evolveEquipID, needItemIDInfoList, lackItemDict), playerID)
|
| | | return
|
| | |
|
| | | if needSuitCount:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, needSuitIndexList, needSuitCount, |
| | | False, ChConfig.ItemDel_EquipEvolve, drDict)
|
| | | |
| | | if needEquipID:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, [needEquipIDIndex], 1, |
| | | False, ChConfig.ItemDel_EquipEvolve, drDict)
|
| | | |
| | | #扣消耗
|
| | | ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "EquipEvolve")
|
| | | |
| | | # 原装备替换成进阶装备
|
| | | evolveEquip = ItemControler.GetOutPutItemObj(evolveEquipID, curPlayer=curPlayer)
|
| | | if not evolveEquip:
|
| | | return
|
| | | curEquip.AssignItem(evolveEquip)
|
| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitEquipEvolve, ChConfig.Def_ComposeState_Sucess)
|
| | | GameWorld.DebugLog("进阶神装成功! equipItemID=%s,evolveEquipID=%s" % (equipItemID, evolveEquipID), playerID)
|
| | | GameWorld.Log("进阶神装成功! equipItemID=%s,evolveEquipID=%s" % (equipItemID, evolveEquipID), playerID)
|
| | |
|
| | | #刷新属性
|
| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, equipClassLV)
|
| | |
| | | playControl.RefreshPlayerAttrState()
|
| | | return
|
| | |
|
| | | def __CheckNeedItem(curPlayer, needItemIDInfo, needItemIDIndexList, itemPack):
|
| | | ## 检查所需额外材料物品
|
| | |
|
| | | #// A3 31 装备神装拆解 #tagCMEquipShenDecompose
|
| | | #
|
| | | #struct tagCMEquipShenDecompose
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE Count; //所在背包索引的数量
|
| | | # WORD IndexList[Count]; //所在背包索引列表
|
| | | #};
|
| | | def OnEquipShenDecompose(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | indexList = clientData.IndexList
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | needItemID, needItemCount = needItemIDInfo
|
| | | maxPackCount = itemPack.GetCount()
|
| | | totalCount = 0
|
| | | for index in needItemIDIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.DebugLog("该物品材料格子索引不存在!无法进阶!index=%s,maxPackCount=%s" |
| | | % (index, maxPackCount), playerID)
|
| | | return
|
| | | curItem = itemPack.GetAt(index)
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | | GameWorld.DebugLog("该物品材料不可使用!无法进阶! index=%s" % (index), playerID)
|
| | | return
|
| | | itemID = curItem.GetItemTypeID()
|
| | | if itemID != needItemID:
|
| | | GameWorld.DebugLog("该物品材料不可用于进阶!index=%s,itemID=%s != needItemID=%s" |
| | | % (index, itemID, needItemID), playerID)
|
| | | return
|
| | | totalCount += curItem.GetCount()
|
| | | GameWorld.DebugLog("神装分解: indexList=%s" % indexList)
|
| | | |
| | | isAuctionItem = 0
|
| | | decomposeEquipIDList = [] # 已分解的神装装备ID列表
|
| | | getItemCountDict = {} # 分解后获得的物品列表
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | for index in indexList:
|
| | | curEquip = itemPack.GetAt(index)
|
| | |
|
| | | if totalCount < needItemCount:
|
| | | GameWorld.DebugLog("所需额外材料个数不足,无法进阶! needItemIDIndexList=%s,totalCount=%s < needItemCount=%s" |
| | | % (needItemIDIndexList, totalCount, needItemCount), playerID)
|
| | | return
|
| | | |
| | | return needItemCount
|
| | |
|
| | |
|
| | | def __CheckNeedSuitEquip(curPlayer, needSuitCount, equipClassLV, needSuitIndexList, itemPack):
|
| | | ## 检查所需套装材料
|
| | | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | maxPackCount = itemPack.GetCount()
|
| | | totalCount = 0
|
| | | for index in needSuitIndexList:
|
| | | if index >= maxPackCount:
|
| | | GameWorld.DebugLog("该套装格子索引不存在!无法进阶!index=%s,maxPackCount=%s" |
| | | % (index, maxPackCount), playerID)
|
| | | return
|
| | | curItem = itemPack.GetAt(index)
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | | GameWorld.DebugLog("该套装不可使用!无法进阶! index=%s" % (index), playerID)
|
| | | return
|
| | | classLV = ItemCommon.GetItemClassLV(curItem)
|
| | | if classLV != equipClassLV:
|
| | | GameWorld.DebugLog("该套装材料阶不相同,不可用于进阶!index=%s,classLV=%s != equipClassLV=%s" |
| | | % (index, classLV, equipClassLV), playerID)
|
| | | return
|
| | | color = curItem.GetItemColor()
|
| | | if color != ChConfig.Def_Quality_Orange:
|
| | | GameWorld.DebugLog("该套装材料非橙装,不可用于进阶!index=%s,color=%s" % (index, color), playerID)
|
| | | return
|
| | | suieID = curItem.GetSuiteID()
|
| | | if not suieID:
|
| | | GameWorld.DebugLog("该套装材料非套装装备,不可用于进阶!index=%s,suieID=%s" % (index, suieID), playerID)
|
| | | return
|
| | | if not ItemCommon.CheckJob(curPlayer, curItem):
|
| | | GameWorld.DebugLog("该套装材料非本职业,不可用于进阶!index=%s" % (index), playerID)
|
| | | return
|
| | | totalCount += 1
|
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | continue
|
| | |
|
| | | if totalCount < needSuitCount:
|
| | | GameWorld.DebugLog("所需套装个数不足,无法进阶! needSuitIndexList=%s,totalCount=%s < needSuitCount=%s" |
| | | % (needSuitIndexList, totalCount, needSuitCount), playerID)
|
| | | getItemIDCountDict = {}
|
| | | equipItemID = curEquip.GetItemTypeID()
|
| | | GameWorld.DebugLog(" 检查分解神装: index=%s,equipItemID=%s" % (index, equipItemID))
|
| | | getEquipItemID = CheckEquipShenDecompose(equipItemID, getItemIDCountDict)
|
| | | if equipItemID == getEquipItemID:
|
| | | continue
|
| | | |
| | | getItemList = [[itemID, itemCount, isAuctionItem] for itemID, itemCount in getItemIDCountDict.items()]
|
| | | GameWorld.DebugLog(" 分解后可获得装备: getEquipItemID=%s, getItemList=%s" % (getEquipItemID, getItemList))
|
| | | if not ItemControler.CheckPackSpaceEnough(curPlayer, getItemList):
|
| | | break
|
| | | |
| | | getEquipObj = ItemControler.GetOutPutItemObj(getEquipItemID, curPlayer=curPlayer)
|
| | | if not getEquipObj:
|
| | | continue
|
| | | |
| | | # 给分解后的物品及材料
|
| | | curEquip.AssignItem(getEquipObj)
|
| | | for itemID, itemCount, isAuctionItem in getItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem],
|
| | | event=["EquipShenDecompose", False, {"equipItemID":equipItemID}])
|
| | | getItemCountDict[itemID] = getItemCountDict.get(itemID, 0) + itemCount
|
| | | |
| | | # 统计累加
|
| | | decomposeEquipIDList.append(equipItemID)
|
| | | getItemCountDict[getEquipItemID] = getItemCountDict.get(getEquipItemID, 0) + 1
|
| | | |
| | | |
| | | ## 通知分解结果
|
| | | if not getItemCountDict:
|
| | | return
|
| | |
|
| | | return True
|
| | | getItemDataList = [[itemID, itemCount, isAuctionItem] for itemID, itemCount in getItemCountDict.items()]
|
| | | GameWorld.DebugLog(" 已分解装备ID: %s" % decomposeEquipIDList)
|
| | | GameWorld.DebugLog(" 获得物品列表: %s" % getItemDataList)
|
| | | |
| | | getItemInfo = json.dumps(getItemDataList, ensure_ascii=False)
|
| | | clientPack = ChPyNetSendPack.tagMCEquipDecomposeRet()
|
| | | clientPack.Clear()
|
| | | clientPack.DecomposeEquipIDList = decomposeEquipIDList
|
| | | clientPack.DecomposeEquipIDCount = len(clientPack.DecomposeEquipIDList)
|
| | | clientPack.GetItemData = str(getItemInfo)
|
| | | clientPack.GetItemLen = len(clientPack.GetItemData)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack) |
| | | return
|
| | |
|
| | | def __CheckNeedEquipID(curPlayer, needEquipID, needEquipIDIndex, itemPack):
|
| | | ## 检查所需额外装备
|
| | | def CheckEquipShenDecompose(equipItemID, getItemIDCountDict):
|
| | | # 非神装无法分解
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", equipItemID)
|
| | | if not ipyData:
|
| | | GameWorld.DebugLog(" 非神装,无法分解!equipItemID=%s" % equipItemID)
|
| | | return equipItemID
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | maxPackCount = itemPack.GetCount()
|
| | | if needEquipIDIndex >= maxPackCount:
|
| | | GameWorld.DebugLog("该额外装备索引不存在!无法进阶!needEquipIDIndex=%s,maxPackCount=%s" |
| | | % (needEquipIDIndex, maxPackCount), playerID)
|
| | | return
|
| | | curItem = itemPack.GetAt(needEquipIDIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | | GameWorld.DebugLog("该额外装备不可使用!无法进阶! needEquipIDIndex=%s" % (needEquipIDIndex), playerID)
|
| | | return
|
| | | itemID = curItem.GetItemTypeID()
|
| | | if itemID != needEquipID:
|
| | | GameWorld.DebugLog("该额外装备ID错误,不可用于进阶!needEquipIDIndex=%s,itemID=%s != needEquipID=%s" |
| | | % (needEquipIDIndex, itemID, needEquipID), playerID)
|
| | | return
|
| | | EquipShenDecomposeIDMap = GetEquipShenDecomposeIDMap()
|
| | | if equipItemID not in EquipShenDecomposeIDMap:
|
| | | GameWorld.DebugLog(" 未找到原进化装备,无法分解!equipItemID=%s" % equipItemID)
|
| | | return equipItemID
|
| | |
|
| | | return True
|
| | | decomposeID = EquipShenDecomposeIDMap[equipItemID]
|
| | | evolveIpyData = IpyGameDataPY.GetIpyGameData("EquipShenEvolve", decomposeID)
|
| | | if not evolveIpyData:
|
| | | return equipItemID
|
| | | |
| | | getItemIDInfoList = evolveIpyData.GetEvolveNeedItemIDInfo()
|
| | | decomposeGetItemPer = IpyGameDataPY.GetFuncCfg("EquipShenDecompose", 1)
|
| | | GameWorld.DebugLog(" 可分解神装: equipItemID=%s,decomposeID=%s,getItemIDInfoList=%s" |
| | | % (equipItemID, decomposeID, getItemIDInfoList))
|
| | | |
| | | # 分解获得80%原材料,个数向上取整
|
| | | for getItemID, srcCount in getItemIDInfoList:
|
| | | getCount = int(math.ceil(srcCount * decomposeGetItemPer / 100.0))
|
| | | getItemIDCountDict[getItemID] = getItemIDCountDict.get(getItemID, 0) + getCount
|
| | | |
| | | return CheckEquipShenDecompose(decomposeID, getItemIDCountDict)
|
| | |
|
| | | def GetEquipShenDecomposeIDMap():
|
| | | key = "EquipShenDecomposeIDMap"
|
| | | EquipShenDecomposeIDMap = IpyGameDataPY.GetConfigEx(key)
|
| | | if not EquipShenDecomposeIDMap:
|
| | | EquipShenDecomposeIDMap = {}
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetEquipShenEvolveCount()):
|
| | | ipyData = ipyDataMgr.GetEquipShenEvolveByIndex(index)
|
| | | equipID = ipyData.GetEquipItemID()
|
| | | evolveEquipID = ipyData.GetEvolveEquipID()
|
| | | EquipShenDecomposeIDMap[evolveEquipID] = equipID # 分解的则反向映射
|
| | | IpyGameDataPY.SetConfigEx(key, EquipShenDecomposeIDMap)
|
| | | return EquipShenDecomposeIDMap
|
| | |
|
| | |
| | | ("DWORD", "EquipItemID", 1),
|
| | | ("DWORD", "EvolveEquipID", 0),
|
| | | ("list", "EvolveNeedItemIDInfo", 0),
|
| | | ("BYTE", "EvolveNeedSuitCount", 0),
|
| | | ("BYTE", "EvolveNeedEquipID", 0),
|
| | | ),
|
| | |
|
| | | "EquipStarUp":(
|
| | |
| | | def __init__(self): |
| | | self.EquipItemID = 0
|
| | | self.EvolveEquipID = 0
|
| | | self.EvolveNeedItemIDInfo = []
|
| | | self.EvolveNeedSuitCount = 0
|
| | | self.EvolveNeedEquipID = 0 |
| | | self.EvolveNeedItemIDInfo = [] |
| | | return |
| | | |
| | | def GetEquipItemID(self): return self.EquipItemID # 装备ID
|
| | | def GetEvolveEquipID(self): return self.EvolveEquipID # 可进阶目标装备ID
|
| | | def GetEvolveNeedItemIDInfo(self): return self.EvolveNeedItemIDInfo # 进阶所需附加材料及个数
|
| | | def GetEvolveNeedSuitCount(self): return self.EvolveNeedSuitCount # 进阶所需本阶套装件数
|
| | | def GetEvolveNeedEquipID(self): return self.EvolveNeedEquipID # 进阶所需固定装备ID |
| | | def GetEvolveNeedItemIDInfo(self): return self.EvolveNeedItemIDInfo # 进阶所需附加材料及个数 |
| | | |
| | | # 装备升星表 |
| | | class IPY_EquipStarUp(): |