Fix: 1382 【BUG】古神禁地杀死BOSS不涨怒气不掉东西无击杀人;
2540 【后端】掉落归属优化(增加死亡伤血保护时长配置);
3个文件已修改
145 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py 29 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 114 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -25,7 +25,7 @@
# @change: "2014-12-31 14:40" Alee 降低NPCAI消耗
# @change: "2016-11-22 21:00" hxp 支持添加最大仇恨buff
#------------------------------------------------------------------------------ 
"""Version = 2016-11-22 21:00"""
#"""Version = 2016-11-22 21:00"""
#-------------------------------------------------------------------------------
import ChConfig
import NPCCommon
@@ -36,6 +36,7 @@
import BaseAttack
import PlayerState
import SkillCommon
import PyGameData
import BuffSkill
import GameObj
@@ -92,7 +93,7 @@
    npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
    return
def __RefreshDropOwner(curNPC, tick, refreshInterval=3000):
def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
    ## 刷新boss掉落归属
    # @return: 可攻击的掉落归属目标玩家
    
@@ -121,13 +122,13 @@
            maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
            
        tagObj = maxAngryObj
        if dropOwnerType == ChConfig.DropOwnerType_MaxAngry and angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
        if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
            teamID = maxAngryObj.GetTeamID()
            if teamID:
                ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
            else:
                ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
    __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID)
    __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
    return tagObj
def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
@@ -145,7 +146,7 @@
                return curTeamPlayer
    return
def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0):
def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
    npcID = curNPC.GetNPCID()
    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]:
@@ -160,6 +161,8 @@
                           % (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
        __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
    
    killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
    # 更新归属
    curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
@@ -168,12 +171,18 @@
    if ownerType == ChConfig.Def_NPCHurtTypePlayer:
        curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
        if curPlayer:
            playerID = curPlayer.GetPlayerID()
            hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
            killerDict[playerID] = curPlayer
            __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
            
    elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
        curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
        if not curTeam:
            return
        # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
        hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
        
        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
        for i in xrange(curTeam.GetMemberCount()):
@@ -185,12 +194,20 @@
                and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
                and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
                __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
                killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
                
            # 不同线、或者距离超出boss范围的队员不加归属buff
            else:
                isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
                if isOk:
                    GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
    if isDead:
        key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
        teamID = curTeam.GetTeamID() if curTeam else 0
        if killerDict:
            PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
        GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s" % (npcID, key, killerDict.keys(), teamID))
    return
def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
@@ -296,7 +313,7 @@
    PlayerState.SetBossStateTick(curPlayer, tick)
    
    #被击杀时强制刷新归属
    __RefreshDropOwner(curNPC, tick, 0)
    __RefreshDropOwner(curNPC, tick, 0, True)
    return
## NPC死亡处理
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2789,6 +2789,12 @@
            # 这种情况一般是玩家未加入队伍前对该NPC有伤血,加入到某个队伍后,将该伤害转移到队伍中
            return True
        
        if hurtPlayer.GetHP() <= 0 or hurtPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
            deadTime = hurtPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
            if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):
                #GameWorld.DebugLog("伤血玩家死亡超过伤血保护时长,清除该伤血!playerID=%s" % hurtID)
                return True
        #GameWorld.DebugLog("正常玩家伤血保护中!playerID=%s" % hurtID)
        return False
    
@@ -2806,6 +2812,13 @@
                if curTeamPlayer.GetCopyMapID() != copyMapID:
                    #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
                    continue
                if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
                    deadTime = curTeamPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
                    if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):
                        #GameWorld.DebugLog("伤血队员死亡超过伤血保护时长,不计!playerID=%s" % playerID)
                        continue
                #if curTeamPlayer.GetHP() > 0 and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
                if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
                    #GameWorld.DebugLog("有队员在boss范围内,保留队伍伤血!teamID=%s,playerID=%s" % (teamID, curTeamPlayer.GetPlayerID()))
@@ -2945,7 +2958,7 @@
            #获得伤血对象
            hurtObj = npcHurtList.GetHurtAt(index)
            
            curPlayer, curTeam = self.__GetTagByHurtObj(hurtObj, False)
            curPlayer, curTeam = self.__GetTagByHurtObj(hurtObj, True)
            
            if curPlayer or curTeam:
                return hurtObj
@@ -4149,55 +4162,12 @@
    #  @remarks 设置对象奖励
    def __GiveObjPrize(self):
        curNPC = self.__Instance
        objID = curNPC.GetID()
        #objID = curNPC.GetID()
        npcID = curNPC.GetNPCID()
        self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx()
        self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家
        
        self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
        #isLog = self.__GetIsLog()
        #if isLog:
        #    GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s,allKillPlayer=%s,curTeam=%s"
        #                  % (npcID, hurtType, hurtID, self.__AllKillerDict.keys(), curTeam.GetTeamID() if curTeam else None))
        # 归属队伍时,有击杀次数限制的NPC特殊处理
        if hurtType == ChConfig.Def_NPCHurtTypeTeam and curTeam:
            if ChConfig.IsGameBoss(curNPC) and GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_MaxHurt:
                #if isLog:
                #    GameWorld.DebugLog("击杀boss有次数限制的NPC,队伍人数=%s" % (curTeam.GetMemberCount()))
                memInfoList = []
                for i in xrange(curTeam.GetMemberCount()):
                    curTeamPlayer = curTeam.GetMember(i)
                    if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                        #if isLog:
                        #    GameWorld.DebugLog("    i=%s,队员不存在!" % i)
                        memInfoList.append(None)
                        continue
                    findBuff = SkillCommon.FindBuffByID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
                    if not findBuff:
                        #if isLog:
                        #    GameWorld.DebugLog("    i=%s,找不到归属buff!" % i, curTeamPlayer.GetPlayerID())
                        memInfoList.append([curTeamPlayer.GetPlayerID(), "Not DropOwnerBuff"])
                        continue
                    #同一张地图可能有多个boss,该队伍可能同时在打多个boss,且都获得归属,所以需判断归属的buff所对应的NPC实例ID
                    if findBuff.GetOwnerType() != IPY_GameWorld.gotNPC or findBuff.GetOwnerID() != objID:
                        #if isLog:
                        #    GameWorld.DebugLog("    i=%s,不同归属bossBuff,不能设置归属!objID=%s,curBuffOwnerID=%s"
                        #                       % (i, objID, findBuff.GetOwnerID()), curTeamPlayer.GetPlayerID())
                        #GameWorld.DebugLog("不同归属bossbuff,不能设置归属!objID=%s,curBuffOwnerID=%s"
                        #                   % (objID, findBuff.GetOwnerID()), curTeamPlayer.GetPlayerID())
                        memInfoList.append([curTeamPlayer.GetPlayerID(), {"OwnerType":findBuff.GetOwnerType(), "OwnerID":findBuff.GetOwnerID()}])
                        continue
                    playerID = curTeamPlayer.GetPlayerID()
                    if playerID not in self.__AllKillerDict:
                        self.__AllKillerDict[playerID] = curTeamPlayer
                    memInfoList.append([playerID, 1])
                curTeam = None
                hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
                if not self.__AllKillerDict:
                    GameWorld.ErrLog("归属异常队伍信息: objID=%s,npcID=%s, %s" % (objID, npcID, memInfoList))
                    
        #最后一击处理
        self.__DoLastTimeHurtLogic()
@@ -4299,6 +4269,14 @@
    def __FindNPCKillerInfo(self):
        curNPC = self.__Instance
        npcID = curNPC.GetNPCID()
        objID = curNPC.GetID()
        key = (GameWorld.GetGameWorld().GetLineID(), objID, npcID)
        if key in PyGameData.g_npcKillerInfo:
            killerDict, killTeam, hurtType, hurtID = PyGameData.g_npcKillerInfo.pop(key)
            teamID = killTeam.GetTeamID() if killTeam else 0
            GameWorld.Log("NPC被击杀,归属信息: key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s"
                          % (key, killerDict.keys(), teamID, hurtType, hurtID))
            return killerDict, killTeam, hurtType, hurtID
        
        hurtType = 0
        hurtID = 0
@@ -4472,16 +4450,16 @@
    #  @param maxHurtObj 最大伤血对象
    #  @return 返回值, 伤血对象
    #  @remarks 获得伤血对象,支持抢怪
    def __GetTagByHurtObj(self, maxHurtObj, isLog=True):
    def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False):
        #获得死亡的NPC
        curNPC = self.__Instance
        # 伤害的obj类型元组(玩家, 队伍)
        hurtObjTuple = (None, None)
        #isLog = self.__GetIsLog() and isLog
        if maxHurtObj == None:
            GameWorld.DebugLog("伤血对象错误,npcID=%s" % (curNPC.GetNPCID()))
            return hurtObjTuple
        
        refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
        #最大伤血类型
        maxHurtValueType = maxHurtObj.GetValueType()
        
@@ -4489,21 +4467,18 @@
            curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer)
            
            if curPlayer == None:
                #if isLog:
                #    GameWorld.DebugLog("无法找到玩家,npcID=%s" % (curNPC.GetNPCID()))
                return hurtObjTuple
            
            #支持抢怪,个人杀死,但自己死亡,不算
            if curPlayer.GetHP() <= 0 :
                #if isLog:
                #    GameWorld.DebugLog("玩家已死亡!playerID=%s" % curPlayer.GetPlayerID())
            if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
                return hurtObjTuple
            
            if isCheckRefreshArea:
                if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint):
                    return hurtObjTuple
            #如果玩家已经超出指定距离,不加经验
            if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
            elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
                                     curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
                #if isLog:
                #    GameWorld.DebugLog("玩家已经超出指定距离,npcPos(%s,%s),playerPos(%s,%s)" % (curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
                return hurtObjTuple
            
            #正常返回
@@ -4515,31 +4490,36 @@
            teamID = maxHurtObj.GetValueID()
            curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
            if curTeam == None:
                #if isLog:
                #    GameWorld.Log("该队伍异常不存在!npcID=%s,teamID=%s" % (curNPC.GetNPCID(), teamID))
                return hurtObjTuple
            
            #组队成员检查
            playerlist = PlayerControl.GetAreaTeamMember(curTeam, curNPC.GetPosX(), curNPC.GetPosY())
            if len(playerlist) == 0 :
                #所有队伍成员,均超过获得奖励距离,或者全部死亡
                return hurtObjTuple
            #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验
            for i in xrange(curTeam.GetMemberCount()):
                curTeamPlayer = curTeam.GetMember(i)
                if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
                    continue
            
            #正常返回
                if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
                    continue
                if isCheckRefreshArea:
                    if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
                        continue
                elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(),
                                       curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
                    continue
            hurtObjTuple = (None, curTeam)
                return hurtObjTuple
            return hurtObjTuple
            
        #最大伤血对象是NPC,那么一定不给经验(玩家的召唤兽伤血算玩家)
        elif maxHurtValueType == ChConfig.Def_NPCHurtTypeNPC:
            #if isLog:
            #    GameWorld.DebugLog("最大伤血对象是NPC...valueID=%s" % maxHurtObj.GetValueID())
            return hurtObjTuple
        
        #异常信息,添加伤血类型错误
        else:
            pass
            #if isLog:
            #    GameWorld.Log("异常信息,伤血类型错误 maxHurtValueType = %s" % (maxHurtValueType))
        
        return hurtObjTuple
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -61,3 +61,5 @@
g_operationActionDict = {} # {actName:actInfo, ...}
g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}