Fix: 1382 【BUG】古神禁地杀死BOSS不涨怒气不掉东西无击杀人;
2540 【后端】掉落归属优化(增加死亡伤血保护时长配置);
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| | | # @change: "2014-12-31 14:40" Alee 降低NPCAI消耗
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| | | # @change: "2016-11-22 21:00" hxp 支持添加最大仇恨buff
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| | | #------------------------------------------------------------------------------
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| | | """Version = 2016-11-22 21:00"""
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| | | #"""Version = 2016-11-22 21:00"""
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| | | #-------------------------------------------------------------------------------
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| | | import ChConfig
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| | | import NPCCommon
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| | |
| | | import BaseAttack
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| | | import PlayerState
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| | | import SkillCommon
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| | | import PyGameData
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| | | import BuffSkill
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| | | import GameObj
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| | |
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| | |
| | | npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
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| | | return
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| | |
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| | | def __RefreshDropOwner(curNPC, tick, refreshInterval=3000):
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| | | def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
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| | | ## 刷新boss掉落归属
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| | | # @return: 可攻击的掉落归属目标玩家
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| | |
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| | |
| | | maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
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| | |
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| | | tagObj = maxAngryObj
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| | | if dropOwnerType == ChConfig.DropOwnerType_MaxAngry and angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
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| | | if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
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| | | teamID = maxAngryObj.GetTeamID()
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| | | if teamID:
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| | | ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
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| | | else:
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| | | ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
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| | | __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID)
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| | | __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
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| | | return tagObj
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| | |
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| | | def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
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| | |
| | | return curTeamPlayer
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| | | return
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| | |
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| | | def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0):
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| | | def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
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| | | npcID = curNPC.GetNPCID()
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| | | dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
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| | | if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]:
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| | |
| | | % (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
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| | | __DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
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| | |
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| | | killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
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| | | |
| | | # 更新归属
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
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| | |
| | | if ownerType == ChConfig.Def_NPCHurtTypePlayer:
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| | | curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
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| | | if curPlayer:
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| | | playerID = curPlayer.GetPlayerID()
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| | | hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
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| | | killerDict[playerID] = curPlayer
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| | | __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
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| | |
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| | | elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
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| | | curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
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| | | if not curTeam:
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| | | return
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| | | |
| | | # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
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| | | hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
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| | |
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| | | refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
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| | | for i in xrange(curTeam.GetMemberCount()):
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| | |
| | | and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
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| | | and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
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| | | __AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
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| | | killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
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| | |
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| | | # 不同线、或者距离超出boss范围的队员不加归属buff
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| | | else:
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| | | isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
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| | | if isOk:
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| | | GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
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| | | |
| | | if isDead:
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| | | key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
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| | | teamID = curTeam.GetTeamID() if curTeam else 0
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| | | if killerDict:
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| | | PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
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| | | GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s" % (npcID, key, killerDict.keys(), teamID))
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| | | return
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| | |
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| | | def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
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| | |
| | | PlayerState.SetBossStateTick(curPlayer, tick)
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| | |
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| | | #被击杀时强制刷新归属
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| | | __RefreshDropOwner(curNPC, tick, 0)
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| | | __RefreshDropOwner(curNPC, tick, 0, True)
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| | | return
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| | |
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| | | ## NPC死亡处理
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| | |
| | | # 这种情况一般是玩家未加入队伍前对该NPC有伤血,加入到某个队伍后,将该伤害转移到队伍中
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| | | return True
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| | |
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| | | if hurtPlayer.GetHP() <= 0 or hurtPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | deadTime = hurtPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
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| | | if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):
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| | | #GameWorld.DebugLog("伤血玩家死亡超过伤血保护时长,清除该伤血!playerID=%s" % hurtID)
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| | | return True
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| | | |
| | | #GameWorld.DebugLog("正常玩家伤血保护中!playerID=%s" % hurtID)
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| | | return False
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| | |
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| | |
| | | if curTeamPlayer.GetCopyMapID() != copyMapID:
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| | | #GameWorld.DebugLog("队员不在本线路,不计!playerID=%s" % playerID)
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| | | continue
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| | | |
| | | if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | deadTime = curTeamPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
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| | | if time.time() - deadTime >= IpyGameDataPY.GetFuncCfg("BossHurtValue", 1):
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| | | #GameWorld.DebugLog("伤血队员死亡超过伤血保护时长,不计!playerID=%s" % playerID)
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| | | continue
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| | | |
| | | #if curTeamPlayer.GetHP() > 0 and self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
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| | | if self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
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| | | #GameWorld.DebugLog("有队员在boss范围内,保留队伍伤血!teamID=%s,playerID=%s" % (teamID, curTeamPlayer.GetPlayerID()))
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| | |
| | | #获得伤血对象
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| | | hurtObj = npcHurtList.GetHurtAt(index)
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| | |
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| | | curPlayer, curTeam = self.__GetTagByHurtObj(hurtObj, False)
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| | | curPlayer, curTeam = self.__GetTagByHurtObj(hurtObj, True)
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| | |
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| | | if curPlayer or curTeam:
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| | | return hurtObj
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| | |
| | | # @remarks 设置对象奖励
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| | | def __GiveObjPrize(self):
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| | | curNPC = self.__Instance
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| | | objID = curNPC.GetID()
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| | | #objID = curNPC.GetID()
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| | | npcID = curNPC.GetNPCID()
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| | | self.__LastHurtPlayer = self.__FindLastTimeHurtObjEx()
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| | | self.__MaxHurtPlayer = self.__FindBossMaxHurtObj() # py自定义伤血所得到的Boss最大伤血玩家
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| | |
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| | | self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo()
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| | | #isLog = self.__GetIsLog()
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| | | #if isLog:
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| | | # GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s,allKillPlayer=%s,curTeam=%s" |
| | | # % (npcID, hurtType, hurtID, self.__AllKillerDict.keys(), curTeam.GetTeamID() if curTeam else None))
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| | | |
| | | # 归属队伍时,有击杀次数限制的NPC特殊处理
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| | | if hurtType == ChConfig.Def_NPCHurtTypeTeam and curTeam:
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| | | if ChConfig.IsGameBoss(curNPC) and GetDropOwnerType(curNPC) == ChConfig.DropOwnerType_MaxHurt:
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| | | #if isLog:
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| | | # GameWorld.DebugLog("击杀boss有次数限制的NPC,队伍人数=%s" % (curTeam.GetMemberCount()))
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| | | memInfoList = []
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| | | for i in xrange(curTeam.GetMemberCount()):
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| | | curTeamPlayer = curTeam.GetMember(i)
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| | | if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
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| | | #if isLog:
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| | | # GameWorld.DebugLog(" i=%s,队员不存在!" % i)
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| | | memInfoList.append(None)
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| | | continue
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| | | findBuff = SkillCommon.FindBuffByID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff)[0]
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| | | if not findBuff:
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| | | #if isLog:
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| | | # GameWorld.DebugLog(" i=%s,找不到归属buff!" % i, curTeamPlayer.GetPlayerID())
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| | | memInfoList.append([curTeamPlayer.GetPlayerID(), "Not DropOwnerBuff"])
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| | | continue
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| | | #同一张地图可能有多个boss,该队伍可能同时在打多个boss,且都获得归属,所以需判断归属的buff所对应的NPC实例ID
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| | | if findBuff.GetOwnerType() != IPY_GameWorld.gotNPC or findBuff.GetOwnerID() != objID:
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| | | #if isLog:
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| | | # GameWorld.DebugLog(" i=%s,不同归属bossBuff,不能设置归属!objID=%s,curBuffOwnerID=%s" |
| | | # % (i, objID, findBuff.GetOwnerID()), curTeamPlayer.GetPlayerID())
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| | | #GameWorld.DebugLog("不同归属bossbuff,不能设置归属!objID=%s,curBuffOwnerID=%s" |
| | | # % (objID, findBuff.GetOwnerID()), curTeamPlayer.GetPlayerID())
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| | | memInfoList.append([curTeamPlayer.GetPlayerID(), {"OwnerType":findBuff.GetOwnerType(), "OwnerID":findBuff.GetOwnerID()}])
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| | | continue
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| | | playerID = curTeamPlayer.GetPlayerID()
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| | | if playerID not in self.__AllKillerDict:
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| | | self.__AllKillerDict[playerID] = curTeamPlayer
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| | | memInfoList.append([playerID, 1])
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| | | |
| | | curTeam = None
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| | | hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
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| | | |
| | | if not self.__AllKillerDict:
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| | | GameWorld.ErrLog("归属异常队伍信息: objID=%s,npcID=%s, %s" % (objID, npcID, memInfoList))
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| | |
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| | | #最后一击处理
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| | | self.__DoLastTimeHurtLogic()
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| | |
| | | def __FindNPCKillerInfo(self):
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| | | curNPC = self.__Instance
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| | | npcID = curNPC.GetNPCID()
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| | | objID = curNPC.GetID()
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| | | key = (GameWorld.GetGameWorld().GetLineID(), objID, npcID)
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| | | if key in PyGameData.g_npcKillerInfo:
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| | | killerDict, killTeam, hurtType, hurtID = PyGameData.g_npcKillerInfo.pop(key)
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| | | teamID = killTeam.GetTeamID() if killTeam else 0
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| | | GameWorld.Log("NPC被击杀,归属信息: key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s" |
| | | % (key, killerDict.keys(), teamID, hurtType, hurtID))
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| | | return killerDict, killTeam, hurtType, hurtID
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| | |
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| | | hurtType = 0
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| | | hurtID = 0
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| | |
| | | # @param maxHurtObj 最大伤血对象
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| | | # @return 返回值, 伤血对象
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| | | # @remarks 获得伤血对象,支持抢怪
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| | | def __GetTagByHurtObj(self, maxHurtObj, isLog=True):
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| | | def __GetTagByHurtObj(self, maxHurtObj, isCheckRefreshArea=False):
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| | | #获得死亡的NPC
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| | | curNPC = self.__Instance
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| | | # 伤害的obj类型元组(玩家, 队伍)
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| | | hurtObjTuple = (None, None)
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| | | #isLog = self.__GetIsLog() and isLog
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| | | if maxHurtObj == None:
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| | | GameWorld.DebugLog("伤血对象错误,npcID=%s" % (curNPC.GetNPCID()))
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| | | return hurtObjTuple
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| | |
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| | | refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
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| | | #最大伤血类型
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| | | maxHurtValueType = maxHurtObj.GetValueType()
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| | |
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| | |
| | | curPlayer = GameWorld.GetObj(maxHurtObj.GetValueID(), IPY_GameWorld.gotPlayer)
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| | |
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| | | if curPlayer == None:
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| | | #if isLog:
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| | | # GameWorld.DebugLog("无法找到玩家,npcID=%s" % (curNPC.GetNPCID()))
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| | | return hurtObjTuple
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| | |
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| | | #支持抢怪,个人杀死,但自己死亡,不算
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| | | if curPlayer.GetHP() <= 0 :
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| | | #if isLog:
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| | | # GameWorld.DebugLog("玩家已死亡!playerID=%s" % curPlayer.GetPlayerID())
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| | | if curPlayer.GetHP() <= 0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | return hurtObjTuple
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| | |
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| | | if isCheckRefreshArea:
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| | | if not self.GetIsInRefreshPoint(curPlayer.GetPosX(), curPlayer.GetPosY(), refreshPoint):
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| | | return hurtObjTuple
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| | | #如果玩家已经超出指定距离,不加经验
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| | | if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
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| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
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| | | curPlayer.GetPosX(), curPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
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| | | #if isLog:
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| | | # GameWorld.DebugLog("玩家已经超出指定距离,npcPos(%s,%s),playerPos(%s,%s)" % (curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
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| | | return hurtObjTuple
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| | |
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| | | #正常返回
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| | |
| | | teamID = maxHurtObj.GetValueID()
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| | | curTeam = GameWorld.GetTeamManager().FindTeam(teamID)
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| | | if curTeam == None:
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| | | #if isLog:
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| | | # GameWorld.Log("该队伍异常不存在!npcID=%s,teamID=%s" % (curNPC.GetNPCID(), teamID))
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| | | return hurtObjTuple
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| | |
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| | | #组队成员检查
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| | | playerlist = PlayerControl.GetAreaTeamMember(curTeam, curNPC.GetPosX(), curNPC.GetPosY())
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| | | if len(playerlist) == 0 :
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| | | #所有队伍成员,均超过获得奖励距离,或者全部死亡
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| | | return hurtObjTuple
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| | | #遍历队伍,半径为一屏半的距离内的所有队伍/团队成员,可以获得经验
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| | | for i in xrange(curTeam.GetMemberCount()):
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| | | curTeamPlayer = curTeam.GetMember(i)
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| | | if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
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| | | continue
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| | |
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| | | #正常返回
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| | | if curTeamPlayer.GetHP() <= 0 or curTeamPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | continue
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| | | |
| | | if isCheckRefreshArea:
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| | | if not self.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint):
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| | | continue
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| | | elif GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(),
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| | | curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
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| | | continue
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| | | |
| | | hurtObjTuple = (None, curTeam)
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| | | return hurtObjTuple
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| | | |
| | | return hurtObjTuple
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| | |
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| | | #最大伤血对象是NPC,那么一定不给经验(玩家的召唤兽伤血算玩家)
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| | | elif maxHurtValueType == ChConfig.Def_NPCHurtTypeNPC:
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| | | #if isLog:
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| | | # GameWorld.DebugLog("最大伤血对象是NPC...valueID=%s" % maxHurtObj.GetValueID())
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| | | return hurtObjTuple
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| | |
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| | | #异常信息,添加伤血类型错误
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| | | else:
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| | | pass
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| | | #if isLog:
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| | | # GameWorld.Log("异常信息,伤血类型错误 maxHurtValueType = %s" % (maxHurtValueType))
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| | |
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| | | return hurtObjTuple
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| | |
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| | |
| | |
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| | | g_operationActionDict = {} # {actName:actInfo, ...}
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| | |
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| | | g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
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| | |
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