6986 【2.0】【后端】宝箱支持开出可上架拍卖行的拍品
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| | | WORD CostGold; //消耗仙玉
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| | | BYTE ShowType; //前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
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| | | BYTE IsBind; //开出物品是否绑定
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| | | BYTE AucionItemCanSell; //开出拍品可否上架集市
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| | | };
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| | |
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| | | //宝箱表产出表
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| | |
| | | ("WORD", "CostGold", 0),
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| | | ("BYTE", "ShowType", 0),
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| | | ("BYTE", "IsBind", 0),
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| | | ("BYTE", "AucionItemCanSell", 0),
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| | | ),
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| | | "ChestsAward":(
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| | |
| | | self.CostItemCount = 0
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| | | self.CostGold = 0
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| | | self.ShowType = 0
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| | | self.IsBind = 0 |
| | | self.IsBind = 0
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| | | self.AucionItemCanSell = 0 |
| | | return |
| | | |
| | | def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
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| | |
| | | def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
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| | | def GetCostGold(self): return self.CostGold # 消耗仙玉
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| | | def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
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| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定 |
| | | def GetIsBind(self): return self.IsBind # 开出物品是否绑定
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| | | def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市 |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |
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| | | costItemID = chestsIpyData.GetCostItemID()
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| | | costItemCountTotal = chestsIpyData.GetCostItemCount() * useCnt
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| | | costGoldTotal = chestsIpyData.GetCostGold() * useCnt
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| | | auctionItemCanSell = chestsIpyData.GetAucionItemCanSell()
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| | |
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| | | if costGoldTotal and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGoldTotal):
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| | | return
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| | |
| | | if not awardInfo:
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| | | return
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| | | needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount = awardInfo
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| | | GameWorld.DebugLog(" needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s" |
| | | % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount))
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| | | GameWorld.DebugLog(" needSpaceDict=%s,jobAwardItemList=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s,updOpenCount=%s,auctionItemCanSell=%s" |
| | | % (needSpaceDict, jobAwardItemList, moneyType, moneyCount, notifyItemList, updOpenCount, auctionItemCanSell))
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| | |
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| | | for packType, needSpace in needSpaceDict.items():
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| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
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| | |
| | | # 给奖励
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| | | syncItemList = []
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| | | for itemID, itemCount in jobAwardItemList:
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
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| | | isAuctionItem = 1 if auctionItemCanSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
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| | | if not curItem:
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| | | GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s"
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| | | % (chestsItemID, useCnt, itemID, itemCount, isBind), curPlayer.GetPlayerID())
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| | |
| | | notifyItemList = []
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| | | jobAwardItemList = []
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| | | for itemID, itemCount in awardItemDict.items():
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| | | if not itemCount:
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| | | continue
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| | | jobItemID = __GetChestsJobItem(chestsItemID, job, itemID, jobItemList)
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| | | if not jobItemID:
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| | | return
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