| | |
| | | # @param finalHurtPer 对最终计算出来的伤害影响效果(有正负,默认10000)
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| | | # @return None or HurtType 伤害结构体类
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| | | # @remarks 函数详细说明.
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| | | def GetHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick):
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| | | atkObj = ElfChangeAttacker(atkObj) # Elf灵为替身攻击,要取玩家的属性
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| | | def GetHurtHP(attacker, defObj, curSkill, atkSkillValue, atkSkillPer, tick):
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| | | atkObj = ElfChangeAttacker(attacker) # Elf灵为替身攻击,要取玩家的属性
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| | |
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| | | resultHurtType = HurtType()
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| | | defObjType = defObj.GetGameObjType()
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| | |
| | | #GameWorld.DebugAnswer(atkObj, "客户端伤害 %s 服务端伤害 %s"%([defObj.GetID(), clientValue, hurtType], hurtValue))
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| | |
|
| | | else:
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| | | hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick)
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| | | hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, orgAtkObj=attacker)
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| | |
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| | | if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
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| | | # 麒麟护盾吸收伤害,将抵消的伤害存储
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| | |
| | |
|
| | | # 计算攻击伤害
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| | | # maxHurt参数用于模拟计算最大伤害,防范客户端攻击伤害过高
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| | | def CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, happenState=None, maxHurt=False):
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| | | def CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, happenState=None, **atkwargs):
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| | | # 翻滚闪避特殊处理
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| | | if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
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| | | return 0, ChConfig.Def_HurtType_Miss
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| | |
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| | | summonAtkPer = 1 # 召唤继承提高基础攻击力,取表
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| | | if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
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| | | summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
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| | | summonAtkObj = atkwargs.get('orgAtkObj', None) if atkwargs.get('orgAtkObj', None) else atkObj
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| | | if summonAtkObj.GetGameObjType() == IPY_GameWorld.gotNPC and summonAtkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
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| | | summonAtkPerValue = summonAtkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
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| | | if summonAtkPerValue > 0:
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| | | # 暴风雪类召唤兽转化为主人计算伤害
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| | | atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
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| | | if not atkObj:
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| | | ownerAtkObj = NPCCommon.GetSummonOwnerDetel(summonAtkObj)
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| | | if not ownerAtkObj:
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| | | return 0, ChConfig.Def_HurtType_Miss
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| | |
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| | | summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
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| | | #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
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| | | #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(ownerAtkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
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| | |
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| | | atkObjType = atkObj.GetGameObjType()
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| | | defObjType = defObj.GetGameObjType()
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| | |
| | | #命中公式 攻击方类型不同,公式不同
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| | | hitFormula = ReadChConfig.GetChConfig('CalcCanHit')
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| | |
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| | | if not maxHurt and not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, |
| | | ChConfig.TriggerType_Buff_MustBeHit): # maxHurt用于模拟计算, 被动有必命中效果
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| | | if not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, |
| | | ChConfig.TriggerType_Buff_MustBeHit):
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| | | # 技能对指定BOSS无效果的返回MISS
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| | | if defObjType == IPY_GameWorld.gotNPC and defObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
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| | | and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
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| | |
| | | and eval(hitFormula) < 0:
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| | | return 0, ChConfig.Def_HurtType_Miss
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| | |
|
| | | if maxHurt: # 用于模拟计算最大伤害
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| | | rand = 1
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| | | isLuckyHit, aLuckyHit, dLuckyHitReduce = True, atkObj.GetLuckyHitVal(), 0
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| | | isSuperHit, aSuperHit, dSuperHitReduce = True, atkObj.GetSuperHit(), 0
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| | | dDamChanceDef = 0
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| | | hurtType = ChConfig.Def_HurtType_SuperHit
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| | | else:
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| | | hurtType, hurtTypeResultDict = CalcHurtTypeResult(atkObj, defObj, atkObjType, defObjType, happenState)
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| | | #GameWorld.DebugLog("GetHurtHP hurtType=%s, hurtTypeResultDict=%s" % (hurtType, hurtTypeResultDict))
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| | | isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
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| | | isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
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| | | dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
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| | |
|
| | | hurtType, hurtTypeResultDict = CalcHurtTypeResult(atkObj, defObj, atkObjType, defObjType, happenState)
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| | | #GameWorld.DebugLog("GetHurtHP hurtType=%s, hurtTypeResultDict=%s" % (hurtType, hurtTypeResultDict))
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| | | isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
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| | | isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
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| | | dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
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| | |
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| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
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| | | return 1, hurtType
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