| | |
| | | list AttrValue; //激活加成属性值
|
| | | DWORD InitFightPower; //皮肤额外战力
|
| | | DWORD HorseID; //对应坐骑ID
|
| | | DWORD SkinValidTime; //有效时长秒
|
| | | };
|
| | |
|
| | | //玩家等级表
|
| | |
| | | ("list", "AttrValue", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ("DWORD", "HorseID", 0),
|
| | | ("DWORD", "SkinValidTime", 0),
|
| | | ),
|
| | |
|
| | | "PlayerLV":(
|
| | |
| | | self.AttrType = []
|
| | | self.AttrValue = []
|
| | | self.InitFightPower = 0
|
| | | self.HorseID = 0 |
| | | self.HorseID = 0
|
| | | self.SkinValidTime = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 幻化编号ID
|
| | |
| | | def GetAttrType(self): return self.AttrType # 激活加成属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 激活加成属性值
|
| | | def GetInitFightPower(self): return self.InitFightPower # 皮肤额外战力
|
| | | def GetHorseID(self): return self.HorseID # 对应坐骑ID |
| | | def GetHorseID(self): return self.HorseID # 对应坐骑ID
|
| | | def GetSkinValidTime(self): return self.SkinValidTime # 有效时长秒 |
| | | |
| | | # 玩家等级表 |
| | | class IPY_PlayerLV(): |