hxp
2023-02-09 cda5ffad727e202510e3cd11017040f2488d6d34
9762 【BT8】【后端】藏宝阁(9767 【BT8】新增古宝特效效果)

# Conflicts:
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipEnchant.py
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
6个文件已修改
166 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py 132 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -465,6 +465,8 @@
    DWORD        _GubaoEffID;    //古宝特殊效果ID
    BYTE        GubaoEffType;    //效果类型
    DWORD        EffCond;    //条件
    DWORD        EffCond2;    //条件2
    DWORD        EffCond3;    //条件3
    BYTE        IsPer;    //是否百分比提升
    list        EffFuncAttrIDList;    //提升指定功能属性ID列表
    DWORD        EffAttrID;    //直接增加属性类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -461,10 +461,10 @@
    washLV = min(washLV, maxWashLV)
    washType = GetEquipWashType(equipPlace)
    if washType is None:
        return
        return 0
    washData = GetEquipWashData(washType, washLV)
    if not washData:
        return
        return 0
    #GameWorld.DebugLog("装备位属性: equipPlace=%s,washLV=%s" % (equipPlace, washLV))
    for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
        attrID = getattr(washData, "GetAttrType%s" % attrNum)()
@@ -475,7 +475,7 @@
        if attrValue:
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
            baseAttrDictWash[attrID] = baseAttrDictWash.get(attrID, 0) + attrValue
    return
    return washLV
def EquipWashSuccess(curPlayer, classLV):
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -381,6 +381,8 @@
                        ("DWORD", "GubaoEffID", 1),
                        ("BYTE", "GubaoEffType", 0),
                        ("DWORD", "EffCond", 0),
                        ("DWORD", "EffCond2", 0),
                        ("DWORD", "EffCond3", 0),
                        ("BYTE", "IsPer", 0),
                        ("list", "EffFuncAttrIDList", 0),
                        ("DWORD", "EffAttrID", 0),
@@ -2824,6 +2826,8 @@
        self.GubaoEffID = 0
        self.GubaoEffType = 0
        self.EffCond = 0
        self.EffCond2 = 0
        self.EffCond3 = 0
        self.IsPer = 0
        self.EffFuncAttrIDList = []
        self.EffAttrID = 0
@@ -2833,6 +2837,8 @@
    def GetGubaoEffID(self): return self.GubaoEffID # 古宝特殊效果ID
    def GetGubaoEffType(self): return self.GubaoEffType # 效果类型
    def GetEffCond(self): return self.EffCond # 条件
    def GetEffCond2(self): return self.EffCond2 # 条件2
    def GetEffCond3(self): return self.EffCond3 # 条件3
    def GetIsPer(self): return self.IsPer # 是否百分比提升
    def GetEffFuncAttrIDList(self): return self.EffFuncAttrIDList # 提升指定功能属性ID列表
    def GetEffAttrID(self): return self.EffAttrID # 直接增加属性类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -556,6 +556,16 @@
    
    return
def GetGatherSoulTotalLV(curPlayer):
    ## 聚魂累计总等级
    totalLV = 0
    GatherSoulUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GatherSoulHole", 1, {})
    for holeNum in xrange(len(GatherSoulUnlockDict)):
        GatherSoulData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherSoulHoleData % holeNum, 0)
        if not GatherSoulData:
            continue
        totalLV += ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1
    return totalLV
def Sync_GatherSoulHoleInfo(curPlayer):
    ##通知聚魂孔信息
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -16,10 +16,12 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerRune
import ItemCommon
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import PlayerGatherSoul
import NetPackCommon
import IPY_GameWorld
import PlayerHorse
@@ -221,6 +223,8 @@
        return
    effType = ipyData.GetGubaoEffType()
    effCond = ipyData.GetEffCond()
    effCond2 = ipyData.GetEffCond2()
    effCond3 = ipyData.GetEffCond3()
    attrID = ipyData.GetEffAttrID()
    effAttrValue = ipyData.GetEffAttrValue()
    if effAttrValue <= 0:
@@ -332,6 +336,134 @@
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
            
    #22    天星塔每通关x层+xx属性                    x层
    elif effType == 22:
        skyTowerFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
        addAttrValue = int(skyTowerFloor / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,skyTowerFloor=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, skyTowerFloor, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #23    符印塔每通关x层+xx属性                    x层
    elif effType == 23:
        trialTowerPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
        addAttrValue = int(trialTowerPassLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,trialTowerPassLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, trialTowerPassLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #24    符印等级每每x级+xx属性                   x级
    elif effType == 24:
        runeTotalLV = PlayerRune.GetRuneTotalLV(curPlayer)
        addAttrValue = int(runeTotalLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,runeTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, runeTotalLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #25    聚魂等级每每x级+xx属性                   x级
    elif effType == 25:
        soulTotalLV = PlayerGatherSoul.GetGatherSoulTotalLV(curPlayer)
        addAttrValue = int(soulTotalLV / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,soulTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, soulTotalLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #26    x阶装备强化每x级+xx属性                x阶        x级
    elif effType == 26:
        customAttrDictPlus = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus)[2]
        classPlusLVDict = customAttrDictPlus.get("classPlusLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classPlusLVDict=%s" % (effID, effType, classLV, classPlusLVDict))
        if classLV not in classPlusLVDict:
            return
        totalPlusLV = classPlusLVDict[classLV]
        addAttrValue = int(totalPlusLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalPlusLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalPlusLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #27    x阶装备宝石每x级+xx属性                x阶        x级
    elif effType == 27:
        customAttrDictStone = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone)[2]
        classStoneLVDict = customAttrDictStone.get("classStoneLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classStoneLVDict=%s" % (effID, effType, classLV, classStoneLVDict))
        if classLV not in classStoneLVDict:
            return
        totalStoneLV = classStoneLVDict[classLV]
        addAttrValue = int(totalStoneLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalStoneLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStoneLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #28    x阶装备升星每x星+xx属性                x阶        x星
    elif effType == 28:
        customAttrDictStar = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star)[2]
        classStarLVDict = customAttrDictStar.get("classStarLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classStarLVDict=%s" % (effID, effType, classLV, classStarLVDict))
        if classLV not in classStarLVDict:
            return
        totalStarLV = classStarLVDict[classLV]
        addAttrValue = int(totalStarLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalStarLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalStarLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #29    x阶装备洗练每x级+xx属性                x阶        x级
    elif effType == 29:
        customAttrDictWash = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash)[2]
        classWashLVDict = customAttrDictWash.get("classWashLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classWashLVDict=%s" % (effID, effType, classLV, classWashLVDict))
        if classLV not in classWashLVDict:
            return
        totalWashLV = classWashLVDict[classLV]
        addAttrValue = int(totalWashLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalWashLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalWashLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #30    x阶装备附魔每x级+xx属性                x阶        x级
    elif effType == 30:
        customAttrDictEnchant = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Enchant)[2]
        classEnchantLVDict = customAttrDictEnchant.get("classEnchantLVDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classEnchantLVDict=%s" % (effID, effType, classLV, classEnchantLVDict))
        if classLV not in classEnchantLVDict:
            return
        totalEnchantLV = classEnchantLVDict[classLV]
        addAttrValue = int(totalEnchantLV / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,totalEnchantLV=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, totalEnchantLV, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #31    x阶装备x件x品质装备+xx属性            x阶        x件        x品质
    elif effType == 31:
        customAttrDictEquip = PlayerControl.GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip)[2]
        classEquipColorDict = customAttrDictEquip.get("classEquipColorDict", {})
        classLV = effCond
        #GameWorld.DebugLog("    effID=%s,effType=%s,classLV=%s,classEquipColorDict=%s" % (effID, effType, classLV, classEquipColorDict))
        if classLV not in classEquipColorDict:
            return
        equipColorDict = classEquipColorDict[classLV]
        equipColorCnt = 0
        for itemColor in equipColorDict.values():
            if itemColor >= effCond3:
                equipColorCnt += 1
        addAttrValue = int(equipColorCnt / effCond2 * effAttrValue)
        #GameWorld.DebugLog("        effCond=%s,effCond2=%s,effCond3=%s,equipColorCnt=%s,attrID=%s,addAttrValue=%s" % (effCond, effCond2, effCond3, equipColorCnt, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    #32    获得x点灵根点+xx属性                        x点
    elif effType == 32:
        totalLingGenPoint = PlayerControl.GetTotalLingGenPoint(curPlayer)
        addAttrValue = int(totalLingGenPoint / effCond * effAttrValue)
        #GameWorld.DebugLog("    effID=%s,effType=%s,effCond=%s,totalLingGenPoint=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, totalLingGenPoint, attrID, addAttrValue))
        if attrID > 0 and addAttrValue > 0:
            effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
    return
def __addStarEffFuncAttr(ipyData, effAttrInfo, funcAttrInfo, effAttrValue):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -612,6 +612,16 @@
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Rune, allAttrList)
    return
def GetRuneTotalLV(curPlayer):
    ## 符印累计总等级
    totalLV = 0
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
        runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
        if not runeData:
            continue
        totalLV += ItemControler.GetRuneItemPlusLV(runeData) + 1
    return totalLV
## 同步客户端